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 Post subject: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:08 pm 
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Force Powers (20)


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Drain Life 3: (Force; 3 Force points) This is an "unleashed" version of the Drain Life Force power. A target living enemy within 6 squares and each living enemy adjacent to it takes 20 damage; all affected characters can attempt a save of 11 to avoid this effect. Remove damage from this character equal to the total damage dealt; for example, if three living enemies take damage from this Force power, this character removes 60 damage from itself.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Eternal Hatred: (Force; 2 Force points) If a character with this Force power would be defeated, it makes a save of 6. On a success, the character is not defeated; instead, it remains in play and removes all damage from itself.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Force Alter: (Force; 1 Force point) An enemy within 6 squares must reroll its last attack. It does not have to be a legal target. You must decide whether to use this Force power immediately after the attack roll is made.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Force Cloak: (Force; 2 Force points) Instead of taking its normal turn, a character using this Force power gains the Cloaked special ability

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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Force Lightning [#]:
Force Lightning 1: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power deals 20 points of damage to one target enemy within 6 squares. Using Force Lightning 1 is not an attack and does not require an attack roll.

Force Lightning 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 30 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). The first enemy must be a legal target (for example, you can target an enemy with cover only if it is the nearest) and must be within 6 squares, but the adjacent characters don't need to be. Using Force Lightning is not an attack and does not require an attack roll.

Force Lightning 4: (Force; 4 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 50 points of damage to one target enemy within 6 squares. In addition, it temporarily stuns that enemy if it is Huge or smaller: The target is treated as having been activated this round; in effect it skips its turn. The target can avoid this effect with a save of 16. Using Force Lightning 4 is not an attack and does not require an attack roll.

Force Lightning 5: (Force; 5 Force points) Instead of making its normal turn, a character using this Force power deals 60 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). All affected characters are stunned as described in Force Lightning 4 if they are Huge or smaller. The first enemy must be a legal target and must be within 6 squares, but the adjacent characters don't need to be. Each affected character can avoid this effect with a save of 16. Using Force Lightning 5 is not an attack and does not require an attack roll.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:10 pm 
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Force Renewal [#]: (Force) Whenever a character with this Force power activates, it automatically gets [#] Force point(s). It can get more Force points than its starting Force rating.

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(Fool) - This Takes place when a character Activates so keep that in mind.
(Ruhk) - [Clarification] when a character is Activated(by Paralysis or something similar), then it does not benefit from Force Renewal.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Force Sense: (Force; 1 Force point) All enemy characters lose the Stealth special ability for the rest of the round.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Force Stun: (Force; 1 Force point) A target living enemy within 6 squares is considered activated this round. That enemy can avoid this effect with a save of 11. This ability is usable only on this character's turn.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Force Thrust [#]: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to one enemy within 6 squares. The target character can reduce the damage by half with a save of 11. Using Force Thrust is not an attack and does not require an attack roll.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:11 pm 
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Force Valor: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power gains the following commander effect for the rest of the skirmish: Followers within 6 squares get a +2 bonus to Attack and +2 bonus to Defense. This is in addition to any existing commander effect.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:12 pm 
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Jedi Mind Trick: (Force; 1 Force point) A target living enemy within 2 squares is considered activated this round and cannot make attacks of opportunity for the rest of the turn on which this Force power is used. A save of 11 negates all effects. This ability is usable only on this character's turn.

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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:12 pm 
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Knight Speed: (Force; 1 Force point) On its turn, a character using this Force power can move an additional 4 squares.

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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:13 pm 
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Lightsaber Assault: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes two attacks against an adjacent enemy (these can target different enemies). A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:13 pm 
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Lightsaber Block: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:13 pm 
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Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:13 pm 
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Lightsaber Riposte: (Force; 1 Force point) When a character using this Force power is hit by a melee attack, it can make an immediate attack against that attacker. You must decide to use this power immediately after the attack hits.

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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:14 pm 
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Lightsaber Sweep: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. A character can move normally on the turn that it uses this Force power.


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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:14 pm 
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Lightsaber Throw: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power can make one attack against an enemy within 6 squares, ignoring the Melee Attack restriction. This counts as a nonmelee attack for purposes of effects such as Lightsaber Deflect and Molecular Shielding.

Lightsaber Throw 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power makes 2 attacks against the same target enemy within 6 squares. This counts as a nonmelee attack for the purpose of effects such as Lightsaber Deflect and Molecular Shielding.

Lightsaber Throw 3: (Force; 3 Force Points) Instead of taking its normal turn, a character using this Force power chooses on enemy within line of sight, even if it is in cover and is not the nearest enemy. (Even an enemy with Stealth can be chosen.) This character makes an attack against the chosen enemy and an additional attack against each character adjacent to it (enemes and allies alike). This counts as a nonmelee attack for the purposes of effects such as Lightsaber Deflect and Molecular Shielding.

Lightsaber Throw 5: (Force; 5 Force Points) Instead of taking its normal turn, a character using this Force power chooses on enemy within line of sight, even if it is in cover and is not the nearest enemy. (Even an enemy with Stealth can be chosen.) This character makes 2 attacks against the chosen enemy and 2 additional attacks against each character adjacent to it (enemes and allies alike). This counts as a nonmelee attack for the purposes of effects such as Lightsaber Deflect and Molecular Shielding.

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 Post subject: Re: Knights of the Old Republic: Force Powers
PostPosted: Tue Apr 22, 2008 3:14 pm 
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Master of the Force [#]: (Force) A character with this Force power may spend Force points up to the stated number of times in a single turn. This character can also spend Force points more than once to take the same action (such as moving an additional 2 squares or rerolling an attack).

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(Fool) MotF2 or MotF3 allows for multiple Force Powers that don't replace attacks to be used more than once per turn if they allow it (Such as Riposte, Block, Deflect, Stun Etc...)


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