logo

All times are UTC - 6 hours

Mark forums read


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 42 posts ]  Go to page Previous  1, 2, 3  Next

Author Message
Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:51 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Heavy Weapon: This character can't attack and move in the same turn. It can still make an attack of opportunity as normal.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:51 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Impulsive Shot: Once per turn, this character can make an immediate attack when a Unique allied character is defeated.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:51 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Ion Gun +20: This character gets a +20 bonus to Damage against nonliving enemies.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:51 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Melee Attack: This character can attack only enemies adjacent to it.

Characters

User Comments
(Fool): Too many to list individual Characters, but "Melee Attack" will be printed on the card.
(LoboStele): Note that Komari Vosa's card does not have Melee Attack printed on it, but the Errata on the official SWM site at WOTC states that she is intended to have Melee Attack.
(Ruhk): Also Darth Krayt was intended to have Melee Attack printed on his card, and has since been Errata-ed to have it.


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:51 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Mighty Swing +[#]: On its turn, if this character doesn't move any distance, it gets a +[#] bonus to Damage against adjacent enemies. Since this special ability works only on this character's turn, it doesn't help with attacks of opportunity.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:51 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Mobile Attack: This character can move both before and after attacking (or using an ability that replaces attacks). Its total movement cannot be more than its speed. It is subject to attacks of opportunity as normal. This total distance can be increased by commander effects, Force powers, and so on. The square from which this character makes an attack must be a legal square to end movement in, even if the character has not yet ended its movement.



Characters

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:52 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Momentum: If this character has moved at least 1 square during its turn, it gets a +4 bonus to Attack and a +10 bonus to Damage against adjacent enemies. Since this special ability works only on this character's turn, it doesn't help with attacks of opportunity.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:52 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Override: At the end of its turn, this character can designate one door that it can see as open or closed. The door remains open or closed until the end of this character's next turn, or until the end of a turn in which this character is defeated. Other characters can't open or close that door unless they use the Override special ability themselves. A door cannot be closed if a Large or larger creature straddles its gridline.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:52 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Pilot: A Pilot is any character with the word "Pilot" in its name or that has the Pilot special ability.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:52 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Recon: If any character in the same squad with this special ability (including this character) has line of sight to an enemy, you can roll twice when making an initiative check and take either result. If you end up tied for initiative, both players reroll (you can use Recon to roll twice on the reroll). You can do this only once, regardless of the number of characters with Recon in your squad.

Characters
User Comments
(Ruhk): If a character in your squad has Recon and has LOS to an enemy Light Spirit; then at the initiative roll, Recon is in effect.


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:52 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Reinforcements [#]: During setup, after seeing your opponent's squad, you can add up to [#] points of the stated kinds of characters to your squad. These characters don't count toward the cost of your squad, and your opponent doesn't have to defeat them to win the skirmish. If you are scoring points for defeats, or in a tiebreaker, defeating these extra characters doesn't score points.

Characters
  • Garm Bel Iblis (New Republic, TFU) {New Republic/Rebel Reinforcements 30)
  • Jabba the Hutt (Fringe, Rebel Storm) {Fringe Reinforcements 30}
  • Lobot (Fringe, Universe) {Fringe Reinforcements 20}
  • Nute Gunray (Separatist, Universe) {Separatist Reinforcements 20}
  • Wat Tambor (Separatist, RotS) {Droid Reinforcements 20}

User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:52 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Rend +[#]: This special ability applies to some characters who can make more than one attack against an adjacent enemy. If two of the character's attacks hit the same adjacent enemy in a turn, the second hit gets a +[#] bonus to Damage.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm: Special Abilities
PostPosted: Sun May 11, 2008 10:26 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Repair [#]: Instead of making its normal attack or attacks, this character removes [#] points of damage from an adjacent Droid character. Repair can't raise a character's Hit Points above its starting amount.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm: Special Abilities
PostPosted: Sun May 11, 2008 10:26 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Savage: This character is wild and difficult to control. It must end its move adjacent to an enemy if it can (if it can't reach an enemy, it moves normally). If it starts its turn adjacent to an enemy, it must end its turn adjacent to an enemy, though that need not be the same character (although if it moves to do so, it might provoke attacks of opportunity). If it defeats an adjacent enemy before moving, the Savage character does not have to move adjacent to another enemy. A Savage character is not subject to commander effects.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm: Special Abilities
PostPosted: Sun May 11, 2008 10:27 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Self-Destruct [#]: When this character is defeated, it immediately deals [#] points of damage to all characters adjacent to it (enemies and allies alike).

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm: Special Abilities
PostPosted: Sun May 11, 2008 10:28 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Speed [#]: This character can move [#] squares and attack during its turn or move 2 x [#] squares without attacking. A speed under 6 is considered a penalty, and a character with multiple speeds (for example, due to a commander effect) and a speed penalty must use the slowest speed. A speed over 6 is considered a bonus, and characters with multiple speeds but no speed penalty may use the fastest speed.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm: Special Abilities
PostPosted: Sun May 11, 2008 10:28 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Stealth: If this character has cover, it does not count as the nearest enemy for choosing targets if the attacker is more than 6 squares away. A character can attack an enemy with cover only if that enemy is the nearest. If this character would be the nearest enemy, the next-nearest enemy counts as the nearest instead. Follow the normal rules for cover if the character with Stealth is within 6 squares of the attacker.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm: Special Abilities
PostPosted: Sun May 11, 2008 10:29 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Strafe Attack: Some characters with Flight also have Strafe Attack. This character can move up to double speed and attack each enemy whose space it enters instead of using the targeting rules. Roll each attack just before this character enters that enemy's space. This character cannot attack any enemy twice in the same turn using Strafe Attack, and it cannot move directly back into a space it has just left. A character with Strafe Attack can still make a normal attack on the turn it moves, as long as it moves its speed or less. Prior to using Strafe Attack, this character must designate a legal space to end its move in. Other characters cannot enter this space while this character is using Strafe Attack.

Characters
User Comments
NickName wrote:
You announce Strafe Attack at the beginning of the move and also the landing square (and typically the path, though you're allowed to change that as long as you can reach the landing square.) Strafe is in effect for the entire move and you cannot move back into a square you just left.


NickName wrote:
You designate where you will end the Strafe Attack. No characters may enter that space. When you reach it, your Strafe Attack is over. You must travel all the way to the end space.


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm: Special Abilities
PostPosted: Sun May 11, 2008 10:29 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Swarm +[#]: This character gets a +[#] bonus to Attack against an enemy for each other allied character with the same name as itself that is adjacent to that enemy. It gets this bonus even on attacks of opportunity.

Characters
User Comments


Top
 Profile  
 

Offline
 Post subject: Re: Rebel Storm: Special Abilities
PostPosted: Sun May 11, 2008 10:30 pm 
Lead Archivist
Lead Archivist
User avatar

Joined: Mon Dec 17, 2007 8:41 am
Posts: 705
Triple Attack: This ability works like Double Attack, except that this character can make up to three attacks on its turn.

Characters
User Comments


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 42 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield