Republic:Clone trooper (normal trooper)HP: 20
Def: 14
Atk: +7
Dmg: 10
SA
Twin Attack
Grenades 20
Heavy TrooperHP: 20
Def: 14
Atk: +5
Dmg: 10
SA
Missles 20
Blast Shields 1: (When this unit is damaged, reduce damage by 10 with a save of 11. Grenades, Lightsabers, Missles, and Time Bombs ignore this ability)
Speed 5
Clone EngineerHP: 20
Def: 15
Atk: +6
Dmg: 10
SA
Heal 10
Range 12 Attack (This character may only shoot 12 squares)
Shotgun (If this character attacks a character within 6 squares, he gains +10 damage and +2 attack. Otherwise, he gains Splash 10)
Clone Scout (Sniper)HP: 10
Def: 14
Attack: +7
Dmg: 20
SA
Speed 7
Careful Shot
Dead-Eye
Accurate Shot
Clone Commander (Commander Unit)HP: 20
Def: 14
Attack: +8
Dmg: 10
SA
Buff: Rally (Replaces attacks: allied units within 6 squares get +5 Def until the start of this character next turn)
Chaingun (Replaces Turn: Fire up to 6 shots this turn)
Speed 5
Jet Trooper (Special unit)HP: 20
Def: 12
Attack: +8
Dmg: 10
SA
Twin Attack
Flight
Missiles 20
Mobile Attack
CIS:
Super Battle Droid (normal trooper)HP: 20
Def: 15
Atk: +8
Dmg: 10
SA
Double Attack
Mini Rockets (Replaces Attacks: Target takes 20 damage save 11. Characters adjacent to the target take 10 damage, save 11. Range 12)
Assault Droid (Heavy Trooper)HP: 20
Def: 14
Atk: +5
Dmg: 10
SA
Missles 20
Blast Shields 1: (When this unit is damaged, reduce damage by 10 with a save of 11. Grenades, Lightsabers, Missles, and Time Bombs ignore this ability)
Speed 5
Droid Engineer (Engineer)HP: 20
Def: 15
Atk: +6
Dmg: 10
SA
Heal 10
Range 12 Attack (This character may only shoot 12 squares)
Shotgun (If this character attacks a character within 6 squares, he gains +10 damage and +2 attack. Otherwise, he gains Splash 10)
Assassin Droid (Sniper)HP: 10
Def: 15
Attack: +6
Dmg: 20
SA
Speed 7
Careful Shot
Dead-Eye
Accurate Shot
Magna Guard (Commander Unit)HP: 20
Def: 16
Attack: +10
Dmg: 20
SA
Neurotoxin (Replaces attacks: Enemy units within 4 squares take 10 damage, Save 11, and if they fail this save, they are poisoned. Poisoned units take 10 damage every time they activate, save 11. A successful save ends the poison effect as well.)
Grenade Launcher (This character doubles the range of grenade attacks)
Grenades 20
Homing Missiles (This character scores a critical on a 16+)
Destroyer Droid (Special unit)HP: 20
Def: 13
Attack: +9
Dmg: 10
SA
Walker Droid (This character has Speed 3, and all Grenade and Missile Attacks deal damage except on a save of 16)
Quadruple Attack
Greater Mobile Attack
Jedi Hunter
Superior Programming (This character cannot be affected by Buffs)
Wheel Form
Destroyer Droid Shields 40: (This character ignores the first 40 points of damage in the round)
Heros
Darth Vader (Empire Hero)HP: 140
Def: 18
Attack: +15
Dmg: 30
SA
Double Attack
Melee Attack
Force Charger (When this character uses Sprint, he gets +4 attack and +10 damage until the start of his next turn)
Speed 4
Force User
Force 2; Force Renewal 1
Force Grip (Force 1: target takes 10 damage and is considered activated this turn. Save 11)
Saber Throw (Force 2: Replaces attacks: Draw a straight line from this character to any spot within Line of Sight within 8 squares. This character attacks each character in that line once.)
Emperor Palpaltine (Empire Hero)HP: 120
Def: 16
Attack: +11
Dmg: 20
SA
Double Attack
Melee Attack
Lightning Jump (Replaces Attacks: If this character uses Force Jump in this turn, when he finishes moving, all adjacent enemies take 20 damage save 11)
Force Flight (This character may move an extra two squares when using Force Jump)
Speed 4
Force User
Force 4; Force Renewal 1
Force Grip (Force 1: target takes 10 damage and is considered activated this turn. Save 11)
Force Lightning (Force 2: Choose up to 3 targets within 6 squares. They take 20 damage. Make two saves at save 16. Each successful save reduces damage by 10.)
Boba Fett (Empire Hero)HP: 120
Def: 18
Attack: +14
Dmg: 20
SA
Twin Attack
Accurate Shot
Missiles 20
Flamethrower 20
Speed 8
Mobile Attack
Flight
Luke Skywalker (Rebel Hero) HP: 120
Def: 18
Attack: +13
Dmg: 20
SA
Double Attack
Melee Attack
Force Strafe (When this character uses Sprint, he may make up to one attack against each enemy he moves past)
Force User
Force 2; Force Renewal 1
Force push (Force 1: target takes 10 damage, and is moved back two squares. Target is considered activated this turn. Save 11 negates this power)
Saber Throw (Force 2: Replaces attacks: Draw a straight line from this character to any spot within Line of Sight within 8 squares. This character attacks each character in that line once.)
Obi Wan (Rebel and Republic Hero) HP: 120
Def: 18
Attack: +13
Dmg: 20
SA
Double Attack
Melee Attack
Force Charger (When this character uses Sprint, he gets +4 attack and +10 damage until the start of his next turn)
Force User
Force 2; Force Renewal 1
Force push (Force 1: target takes 10 damage, and is moved back two squares. Target is considered activated this turn. Save 11 negates this power)
Saber Throw (Force 2: Replaces attacks: Draw a straight line from this character to any spot within Line of Sight within 8 squares. This character attacks each character in that line once.)
Han Solo (Rebel Hero)HP: 120
Def: 18
Attack: +11
Dmg: 20
SA
Twin Attack
Accurate Shot
Buff: Rally (Replaces attacks: allied units within 6 squares get +5 Def until the start of this character next turn)
Double Attack
Mobile Attack
NOTE:Will post CIS and Republic Heroes later, as well as more Rebel/Empire. Hope you like it! Comments anyone?