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 Post subject: Stat Competetion
PostPosted: Fri Apr 11, 2008 9:29 pm 
Black Sun Thug
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Posts: 91
Well due to some family buissness i was away for quite a while.
so i am restarting the stat competetion.
the theme is What ever mini you want. the judgeing will be done by a pannel of three judges and they know who they are and cant enter. each judge has 3 votes. majority of votes wins.
thank you to all particapants.
judgeing will be on balance and use with current minis. (that means no 200 point banes)

let the stats pour in
:Ewok: :Ewok: :Ewok: :Ewok: :Ewok: :Ewok: :jawa: :jawa: :jawa: :jawa: :jawa: :jawa:

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 Post subject: Re: Stat Competetion
PostPosted: Sat Apr 12, 2008 6:38 am 
Ugnaught Master!
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Well, this wasn't the intent, but why not!
Okay, so I was thinking about this, and just might make the custom figure. But to start, I want to work with the stats.
Huge Character
Imagine Anakin, Sith Apprentice in the front, and five 501st troopers behind him.

Anakin Skywalker and the Elite 501st
Cost: 80
HP: 250
Def: 18
Att: +8
Dam: 10

Unique: Counts as Anakin Skywalker and Commander Appo
Close Quarters Fighting: +4 Attack to adjacent characters
Jedi Hunter: +4 Attack and +10 damage to characters with a Force rating
Speed 8
Coordinated Attack: May make up to five attacks per round, plus one extra attack against an adjacent enemy, which counts as a Melee attack. These attacks each count as a separate turn. On one of these turns, the character may also move.
Attrition: For each 30 HP lost up to 150 HP, this character loses one attack. When 100 HP or less remain, the only character remaining is Anakin Skywalker, who may make one Melee attack per turn.


edited to re-define Coordinated Attack

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 Post subject: Re: Stat Competetion
PostPosted: Sat Apr 12, 2008 8:26 am 
Third Jedi from the Left
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Joined: Sat Nov 24, 2007 10:21 am
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Location: Pittsburgh, PA
Here's my shot:

Alto Stratus
HP 90 Cost: 32 (Separatist)
DEF 17
AT +10
DAM 20

Abilities:
Unique
Double Attack
Stealth
Recon
Jedi Hunter
Stable Footing:
This character ignores difficult terrain and low objects for purposes of movement.

Commander Effect: Characters with ‘Commando’ in their name gain Mobile Attack. Characters with ‘Commando’ in their name with Stealth gain Stable Footing and Twin Attack.

Stratus is the Jabiimi leader of the Nimbus Commandos (i.e. RotS Sep Commandos). The commandos employed repulsorlift skates that allowed them to move over rough terrain without difficulty. His commander effect allows Seps to gain support from any Fringe Commandos (like the Wookiee), not only Sep Commandos and grants an extra boost to that under-represented faction.

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Customs: viewtopic.php?f=13&t=3410


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 Post subject: Re: Stat Competetion
PostPosted: Mon Apr 14, 2008 10:54 am 
Customizer Extrodinaire
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Posts: 596
Darth Syron

Cost: 80
HP: 180
Defense: 23
Attack: +17
Damage: 20

SA:
Unique
Master Tactician
Melee Attack
Triple Attack

FP:
Force 3
Force Renewal 1
Master of the Force 2
Lightning Surge 30 (Force 4; replaces attacks, range 6: target character and all characters adjacent to the target take 30 damage and are considered activated this round, save 11)
Force Lightning
Surprise Move
Lightsaber Block
Lightsaber Assault

CE:
Followers within 6 squares gain Deadly Attack

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 Post subject: Re: Stat Competetion
PostPosted: Mon Apr 14, 2008 11:01 am 
Master of the Order
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Posts: 8394
Bastila Shan, Sith Apprentice 56 pts. Sith
130 HP
21 Defense
+14 Attack
20 Damage

Special Abilities
Unique; Melee Attack. Double Attack
Disruptive; Betrayal; Loner

Force Powers
Force 5
Anticipation; Battle Meditation; Force Valor; Force Push 2; Lightsaber Assault; Lightsaber Riposte

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 Post subject: Re: Stat Competetion
PostPosted: Mon Apr 14, 2008 3:08 pm 
Mandalore
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Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
Anakin Solo

Cost 24 (New Republic)

Affinity (Any character named Chewbacca may be in a squad with this character)

80 hp
17 def
+12 atk
20 dam

Double attack
Melee Attack
Vong Sense (may spend force points normally against Yuzzan Vong, regardless of force immunity)
Mettle

Force 4

Lightsaber Deflect
Force Sense

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 Post subject: Re: Stat Competetion
PostPosted: Tue Apr 15, 2008 8:08 am 
General
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Posts: 480
Jar Jar Binks
Republic
Cost 30
40 HP
19 Defense
+3 Attack
10 Damage

SA
Unique
Gungan Reserves 20 (Upon revealing... blah blah blah... can add up to 20 points of non unique characters with Gungan in the name)
Greater Disruptive - Other characters within 12 lose all Special Abilities except Melee, Mercenary, Savage, Droid, Mounted Weapon, Greater Disruptive, and Unique.

CE
Allied Gungans gain Greater Disruptive


It might not win, but man could you imagine a horde of bumbling Gungans all with Greater Disruptive... MUAHAHAHA.


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 Post subject: Re: Stat Competetion
PostPosted: Tue Apr 15, 2008 5:21 pm 
Imperial Dignitaries
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Joined: Mon Apr 07, 2008 6:15 pm
Posts: 193
Location: Washington, USA
Captain Wedge Antilles, Rogue One

Unique, Pilot, Rogue Squadron

Cost:27

HP: 90
Def: 19
Att: 11
Dmg: 20

SA:
Grenades 20
Cunning Attack
Avoid Defeat
Rogue Squadron Leader (Members of Rogue Squadron gain Grenades 10. Members of Rogue Squadron within 4 squares gain Opportunist)
Affinity(Character may be in a New republic Squad)

CE: Allied Pilots within 6 squares gain Cunning Attack

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 Post subject: Re: Stat Competetion
PostPosted: Thu Apr 17, 2008 7:16 am 
Really Cool Alien from a Cantina
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Posts: 173
Mandalorian Mercenary Commander
Mandalorian
Cost 29
70 HP
17 Defense
+9 Attack
30 Damage

SA
Flamethrower 20
Charging Fire
Independent Unit: All allied units with the Mandalorian faction gain the Fringe faction as addition. All allied units with the mercenary special ability gain the Mandalorian faction as well.

CE
All Mandalorian allies gain Charging Fire and Flamethrower special ability.

Card Text:
Small bands of Mandalorians are found throughout the galaxy, selling their services to the highest bidder. Their brutal efficiency is legendary.


Design notes:
This character represents a way to incorporate Mandalorian units into other armies as if they were fringe units. Alternatively, it allows the mandalorian faction to ‘draft’ other fringe units into the mandalorian clans temporarily. This should give new lease on life to some of the Mercenary units.

Of course, this does bring up the issue of how charging fire interacts with Mercenary. Mercenary says you cannot move if you can attack from your starting position. Charging fire allows you to move 12, then attack. The interaction, then, is that mercenaries can only use charging fire if they do not initially have LOS to a target.

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Basic Studies: 397/540 [RS:51/60, CS:41/60, SITH:47/60, UNV:46/60, COTF:54/60, BH:51/60, AE:51/60, FU:51/60, LF:51/60]
Advanced: 47/102 [ATAT:1/1, ENDOR:4/4, R&I:5/24, SS2007:6/6, HBP:17/17; PROMOS 14/60]


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 Post subject: Re: Stat Competetion
PostPosted: Fri Apr 18, 2008 2:22 pm 
Black Sun Thug
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Posts: 55
Location: Southern IL
Ive had this done for a long time. never thought id find a use for it. :P

JarJar Binks, Bombad General
Cost: 31
HP: 50
Def: 16
Att: +4
Dmg: 10
Unique
Melee Attack
Grenades 10
Gungan Reserves 20(on roll of 6 or 11)
Clumsy: automatically fails on an attack roll with a roll of a 1,2, or 3.
Unbelievable Luck: You automatically choose who goes first on a roll of 1(even if your opponent rolls higher than you.)
CE: all non-unique allies within 6 squares gain Clumsy.

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 Post subject: Re: Stat Competetion
PostPosted: Fri Apr 18, 2008 4:54 pm 
Sith Apprentice
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Jango Fett, Mandalorian Warrior
cost: 37
HP:80
Def:19
Atk:+10
Dmg:20
Cunning attack
Moble attack
Flight
Shields 2

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 Post subject: Re: Stat Competetion
PostPosted: Fri Apr 18, 2008 6:22 pm 
Imperial Dignitaries
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Posts: 193
Location: Washington, USA
lt_murgen wrote:
Independent Unit: All allied units with the Mandalorian faction gain the Fringe faction as addition. All allied units with the mercenary special ability gain the Mandalorian faction as well.

CE
All Mandalorian allies gain Charging Fire and Flamethrower special ability.

Of course, this does bring up the issue of how charging fire interacts with Mercenary. Mercenary says you cannot move if you can attack from your starting position. Charging fire allows you to move 12, then attack. The interaction, then, is that mercenaries can only use charging fire if they do not initially have LOS to a target.


It definitely would boost Gotal mercenaries into a Dave's Famous Barbeque Squad, considering Intuition SA.

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 Post subject: Re: Stat Competetion
PostPosted: Fri Apr 18, 2008 7:36 pm 
Mandalore
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Boba the Fett wrote:
Jango Fett, Mandalorian Warrior
HP:80
Def:19
Atk:+10
Dmg:20
Cunning attack
Moble attack
Flight
Shields 2


Cost? I am just curious.

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 Post subject: Re: Stat Competetion
PostPosted: Fri Apr 18, 2008 11:01 pm 
Sith Apprentice
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sorry fixed it

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 Post subject: Re: Stat Competetion
PostPosted: Wed Apr 23, 2008 2:57 pm 
Black Sun Thug
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DVADER831 has won

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