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 Post subject: Kel Dor Doom
PostPosted: Sat Apr 05, 2008 6:11 pm 
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Location: the ghettos of NJ
The best build for kota and the kel dors at 100.

Master Kota 55 pts.
Kel Dor BH x2 26 pts.
R-2 Doombot 9 pts.
Gran Raider 4 pts.
Ugnaught x2 6 pts.



The amazing Kel Dors become even better. Their base attack becomes 15, and their base defense is 18. Move them adjacent to enemies, and use repulse if you want. That's 130 damage right there. This squad could destroy bane, provided you are within range for r-2 and kota.


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 Post subject: Re: Kel Dor Doom
PostPosted: Sat Apr 12, 2008 8:36 am 
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I played this squad yesturday, and it worked wonderfully. I destroyed a nym and gotal merc squad easily. It is really fun to use. ~DSBoom

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 Post subject: Re: Kel Dor Doom
PostPosted: Sat Apr 12, 2008 8:02 pm 
Imperial Dignitaries
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This is a nasty nasty 100 point squad. They might ping at 10 damage a pop, but the stealth explosion is going to be very hard to go against. Not much accurate is played in 100 but it may have to be included at some point.

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 Post subject: Re: Kel Dor Doom
PostPosted: Mon Apr 14, 2008 5:16 pm 
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The 10 damage adds up over time, but Kota is obviously the main beat. This squad has a lot of defense overall.

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 Post subject: Re: Kel Dor Doom
PostPosted: Tue Apr 15, 2008 7:04 am 
Mandalore
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This looks pretty nasty, Especially in 100. Not many pieces exist right now that can stand up to a beating like that one and talk about it later. a 130 damage repulse could really ruin your opponents day.

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 Post subject: Re: Kel Dor Doom
PostPosted: Tue Apr 15, 2008 2:15 pm 
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Definetly. The two things that would worry me when playing this squad are thrawn and vong jedi hunters. Force immunity really hurts this squad. But still, even with jedi hunter, the vong have to roll a 10 or higher to hit. Thrawn is also a worry because it kills initative and repulse.

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 Post subject: Re: Kel Dor Doom
PostPosted: Tue Apr 15, 2008 2:22 pm 
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Heh, Thrawn would be your only problem really. The Kel Dors will still go BOOM against a Vong piece. It's just that the Vong piece won't get hit by the 50 damage as well, lol. So, a Vong JH would have to make both Crab Armor saves, or 2 Kel Dors exploding would kill it. :P Even then, it would only take Kota one attack to finish off a JH at that point. If the Vong squad has 3 JHs though, it could be tough if you don't hit more than 1 with the Kel Dors.

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 Post subject: Re: Kel Dor Doom
PostPosted: Tue Apr 15, 2008 3:37 pm 
Junk Dealer Extrodinaire
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I like this at 150:

Kota
Lobot
Kel Dor x3
Doombot
Wicket
Mas
Gran x4
Ugo x2

Kota, Lobot and Mas are the only ones w/o Stealth. All Fringe get +3/+3 t/o map. 14 activations. Door control. Activations help with not having initiative.

Thrawn would still be tough, but Vong would be like what Lobo said.

All the "It's a Trap!" CE being tossed around could pose a problem for all the Stealthy types in this squad too.

I haven't played it, just taking a stab at the initial 100 pt. concept.

-b


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