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 Post subject: Lumyia, Dark Lady
PostPosted: Thu Mar 27, 2008 3:06 pm 
Black Sun Thug
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How does she exactly work ? When someone (for example Wookiee Commando) is 2 squares away from her, and she gets killed, what happens? Does Wookiee Commando take 40 dmg from Self Destruct? Or not?
Sorry, if its obvious and thanks for reply!


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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Thu Mar 27, 2008 3:23 pm 
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Her Self-Destruct 40 hits adjacent targets. So, that only applies to those that actually count as being adjacent to her. So, if your Wookiee Commando is indeed 2 squares away when she gets killed, and he is not considered adjacent to her at that time, then he is perfectly safe.

What you have probably heard some people talking about, is the crazy interaction between Melee Reach 3 and Self-Destruct 40. When Lumiya is making an attack, all characters within 3 squares are considered adjacent. So, even if your Wookiee Commando is 2 squares away, when Lumiya is making an attack, he is considered adjacent, until her attacks are completely resolved. Now, since she is a Melee piece, her attacks can be Riposted. If someone were to Riposte one of her attacks, which interrupts Lumiya's attack sequence, and the Riposte does enough damage to kill Lumiya, here's where the fun begins. You are still during the middle of Lumiya's attack phase, so all characters within 3 squares count as adjacent. Riposte is fully resolved BEFORE Lumiya's attack finishes resolving, so the Riposte happens in the middle of everything. Thus, when Lumiya goes BOOM, all characters within 3 squares are considered adjacent at that time.

So, her Self-Destruct 40 works just like any other form of Self-Destruct, there's just a very particular interaction with Melee Reach 3 that makes it much more deadly.

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Thu Mar 27, 2008 4:11 pm 
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Hah, I didnt know that! thanks for response :-)


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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Thu Mar 27, 2008 4:16 pm 
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Yeah, the same thing has been possible with the Nom Anor and any Fringe non-Unique piece with Melee Reach 2 (namely Mistryl Shadow Guard and Amanin Scout right now) but Melee Reach 2 only adds 4 squares of damage in that special situation, where as Melee Reach 3 adds 17 squares!

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Fri Mar 28, 2008 7:11 am 
Black Sun Thug
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And how about his one :
x000
xx00
xxx0
Lxxx
xxx0
xx00
x000

L = Lumyia
x = square, where she can atack with melee reach 3
0 = empty square

Question 1 :
000
x200
xxx0
L1xx
xxx0
xx00
x000
Can Lumyia target enemy number 2?

L = Lumyia
x = square, where she can atack with melee reach 3
0 = empty square
1 = enemy number one, adjacent
2 = enemy number two, in her "melee reach 3" range


Question 2 :
x000
xx00
xxx0
L1x2
xxx0
xx00
x000
Can Lumyia target enemy number 2? Does number two get cover?

L = Lumyia
x = square, where she can atack with melee reach 3
0 = empty square
1 = enemy number one, adjacent
2 = enemy number two, in her "melee reach 3" range




I hope that both "pictures" are clear.. Please say what is right, and explain. Thanks!


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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Fri Mar 28, 2008 7:22 am 
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You can attack each enemy in both questions. And since MR 3 makes them adjacent for all purposes, adjacent enemies never have cover.

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Fri Mar 28, 2008 7:24 am 
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Yeah, the way you think about it, is the order in which you take your turn.

First, you declare that you are making an attack. 2nd, you choose your target. So, once you declare you are making an attack, Melee Reach 3 automatically makes all the characters within 3 squares adjacent to you.

In fact, I saw somebody do exactly this last night at our LGS. ;)

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Fri Mar 28, 2008 9:56 am 
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Did NN post over on WotC that you still needed LoS? Cause you could have someone around a corner with no LoS but you'd still be technically adjacent to them with MR3...


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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Fri Mar 28, 2008 10:37 am 
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Yes, he did. Right in the Mini-FAQ.

http://forums.gleemax.com/showthread.php?t=1009616

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Sat Mar 29, 2008 5:01 am 
Black Sun Thug
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TY for answers!


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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Sat Mar 29, 2008 8:20 am 
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LoboStele wrote:
Her Self-Destruct 40 hits adjacent targets. So, that only applies to those that actually count as being adjacent to her. So, if your Wookiee Commando is indeed 2 squares away when she gets killed, and he is not considered adjacent to her at that time, then he is perfectly safe.

What you have probably heard some people talking about, is the crazy interaction between Melee Reach 3 and Self-Destruct 40. When Lumiya is making an attack, all characters within 3 squares are considered adjacent. So, even if your Wookiee Commando is 2 squares away, when Lumiya is making an attack, he is considered adjacent, until her attacks are completely resolved. Now, since she is a Melee piece, her attacks can be Riposted. If someone were to Riposte one of her attacks, which interrupts Lumiya's attack sequence, and the Riposte does enough damage to kill Lumiya, here's where the fun begins. You are still during the middle of Lumiya's attack phase, so all characters within 3 squares count as adjacent. Riposte is fully resolved BEFORE Lumiya's attack finishes resolving, so the Riposte happens in the middle of everything. Thus, when Lumiya goes BOOM, all characters within 3 squares are considered adjacent at that time.

So, her Self-Destruct 40 works just like any other form of Self-Destruct, there's just a very particular interaction with Melee Reach 3 that makes it much more deadly.


I don't think this is correct. If an enemy character with Self Destruct is within the Melee Reach of another character that has Melee Reach 2 or 3 (or more, eventually), then the Melee Reacher takes damage. Why wouldn't this work both ways?

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Sat Mar 29, 2008 8:26 am 
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Because, they are only adjacent from that far when the character with MR X is attacking on their turn.

It is why those with MR X don't take AoO's from the distance.

Edit: I may be misinterpretting your question though.

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Sat Mar 29, 2008 8:10 pm 
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My quick interjection. THIS PIECE IS A PAIN IN THE BUTT! How many times can people hit their evade rolls? How many times can they make Missile Saves? Aaaarrrgggghhhhh, she's an annoying pain ! ! !

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Sat Mar 29, 2008 8:19 pm 
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dvader831 wrote:
How many times can people hit their evade rolls?


hehe now I'm a bit confused.....if someone is hit by her and they have evade, they get to make an evade save????

(she is 2 or 3 away)

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Sat Mar 29, 2008 8:26 pm 
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simone89 wrote:
dvader831 wrote:
How many times can people hit their evade rolls?


hehe now I'm a bit confused.....if someone is hit by her and they have evade, they get to make an evade save????

(she is 2 or 3 away)



No, she has evade! Stupid Lumiya!

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Sat Mar 29, 2008 10:53 pm 
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simone89 wrote:
dvader831 wrote:
How many times can people hit their evade rolls?


hehe now I'm a bit confused.....if someone is hit by her and they have evade, they get to make an evade save????

(she is 2 or 3 away)


No. She is considered adjacent for those attacks.

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Mon Mar 31, 2008 4:22 am 
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quick question - is lumiyas weapon based on a lightsaber? since she doesnt have any lightsaber power I think it is not, for purpose of damage reduction, cortosis gauntlets..


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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Mon Mar 31, 2008 7:45 am 
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We realized this at our Sealed tourney yesterday as well. For the time being, we ruled it as she does NOT have a lightsaber. Will definitely need to ask Nickname though, and get an official ruling on it. Her lightwhip certainly doesn't look like a lightsaber, and you wouldn't know that it's supposed to act like one without reading the books. However, I suspect that it will be ruled as being NOT a lightsaber. If it's ruled the other way, then you'll start having all sorts of issues with people think the Mistryl Shadow Guards have lightsaber-whips as well.

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Mon Mar 31, 2008 7:30 pm 
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I believe the precedent for her not being considered as having a lightsaber goes back to the "Whip Chick" Mistryl Shadow Guard, and I believe she was ruled, for things like Damage Reduction, as not having a Lightsaber.

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 Post subject: Re: Lumyia, Dark Lady
PostPosted: Fri Apr 11, 2008 6:55 am 
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LoboStele wrote:
Her Self-Destruct 40 hits adjacent targets. So, that only applies to those that actually count as being adjacent to her. So, if your Wookiee Commando is indeed 2 squares away when she gets killed, and he is not considered adjacent to her at that time, then he is perfectly safe.

What you have probably heard some people talking about, is the crazy interaction between Melee Reach 3 and Self-Destruct 40. When Lumiya is making an attack, all characters within 3 squares are considered adjacent. So, even if your Wookiee Commando is 2 squares away, when Lumiya is making an attack, he is considered adjacent, until her attacks are completely resolved. Now, since she is a Melee piece, her attacks can be Riposted. If someone were to Riposte one of her attacks, which interrupts Lumiya's attack sequence, and the Riposte does enough damage to kill Lumiya, here's where the fun begins. You are still during the middle of Lumiya's attack phase, so all characters within 3 squares count as adjacent. Riposte is fully resolved BEFORE Lumiya's attack finishes resolving, so the Riposte happens in the middle of everything. Thus, when Lumiya goes BOOM, all characters within 3 squares are considered adjacent at that time.

So, her Self-Destruct 40 works just like any other form of Self-Destruct, there's just a very particular interaction with Melee Reach 3 that makes it much more deadly.

Good Lord, that is a handful! And insane. Thanks.

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