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 Post subject: B.A.D (Bounty Hunter And DoomBot)
PostPosted: Mon Mar 24, 2008 5:23 pm 
Sith Infiltrator
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Cade Skywalker-61
R2-D2, Astromech Droid-9
Lobot-27
Ugnaught Demolitionist-3
=100

R2 Tows Cade around, with his Double/Twin. I can bring in Wicket and activations. Done well so far, thoughts?

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 Post subject: Re: Cade's Pest Disposal
PostPosted: Mon Mar 24, 2008 5:25 pm 
Imperial Dignitaries
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DarkLordVerjal wrote:
Cade Skywalker-61
R2-D2, Astromech Droid-9
Lobot-27
Ugnaught Demolitionist-3
=150

R2 Tows Cade around, with his Double/Twin. I can bring in Wicket and activations. Done well so far, thoughts?



Nice build, although it'd get torn up by Bane. 3x JWM would be difficult as well. I like it though, well done. 4 attacks with Splash is very good and R2 lets that happen.

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 Post subject: Re: Cade's Pest Disposal
PostPosted: Mon Mar 24, 2008 5:25 pm 
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It's actually 100 total. I like it and I know it can fight even bane, but watch out for any builds with stealth. That's pretty much the best counter to this build.

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 Post subject: Re: B.A.D (Bounty Hunter And DoomBot)
PostPosted: Mon Mar 24, 2008 5:34 pm 
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Oops, my bad. Yeah Stealth is really the only thing that can completely hurt this.

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 Post subject: Re: B.A.D (Bounty Hunter And DoomBot)
PostPosted: Mon Mar 24, 2008 8:03 pm 
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Nice biuld man, It looks very solid to me and as mentioned before just about the only real threat you have is stealth other than that it looks promising.

:maul:

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 Post subject: Re: B.A.D (Bounty Hunter And DoomBot)
PostPosted: Mon Mar 24, 2008 8:30 pm 
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This is probably his optimal build, good job Verjal


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 Post subject: Re: B.A.D (Bounty Hunter And DoomBot)
PostPosted: Tue Mar 25, 2008 6:38 am 
Sith Infiltrator
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Thanks, I plan on playing my friend today when he is using Nom SS. A good test for sure. :palps:

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 Post subject: Re: B.A.D (Bounty Hunter And DoomBot)
PostPosted: Tue Mar 25, 2008 6:59 am 
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The other thing I would test it against is Swiss Army Knife. That's the only other squad with heavy Stealth at 100 points that could be really dangerous for you, since a Commando attack, Swap, Commando attack could kill Cade in one phase. Shaak Ti JM might be another one to watch out for, but Cade shouldn't have too much trouble dispatching her, since you could fly back and forth away from her without too much trouble.

Anyways, against the Swiss Army Knife, you'd just have to position yourself well enough to fly up R2, then run up to 8 squares with Cade, and shoot twice at the Storm Commando, and hope you hit it (need 12s if it's in cover, and it will likely be close to Thrawn, so no re-rolling). Killing one of the Commandos will be key to winning a game like that. Of course, if Thrawn manages to pull off a nice swap still with the remaining Commando, you can always retreat and Heal 40 for a round. :P

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 Post subject: Re: B.A.D (Bounty Hunter And DoomBot)
PostPosted: Tue Mar 25, 2008 11:09 am 
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I think that even more so then the SAK that a Ithor/Dodonna AA swarm would crush this. The in ability to deal with stealth unless your within 6 makes the AA swarm has a severe advantage.

SAK will be hard too. Unless you get very lucky and roll 2 12's it doesn't look good.

Still a very good build. Makes Boba shudder I think.

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 Post subject: Re: B.A.D (Bounty Hunter And DoomBot)
PostPosted: Tue Mar 25, 2008 11:16 am 
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Except that Cade can easily kill two Aqualish in every round if he closes in on them, possibly more than that if the Splash damage works out well enough. And if you do end up against an Ithorian swarm squad, you just put Cade out near the Gambit zone somewhere, and use Lobot to bring in something like Boba YM or Corellian Pirates that have Accurate to help pick off the Aqualish. Or, could do a Corellian Pirate and a Twi'lek BG.

Of course, you're looking at upwards of 10 or more Aqualish Assassins in a squad like that, and when 4 of them could kill Cade, it probably would be a very interesting matchup.

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