LoboStele wrote:
Eh....bring any map that makes it hard for huges to move around. Even if you lose map roll on Bespin, sit in gambit on the outside of the door, and force the Felcor to come to you. There's plenty of places where there are either one-square doors to cause problems, or areas to get the Felcor out of cover completely. Especially since Nom will only be able to do 10 dmg per round to Boba or Thrawn, I'm pretty sure it would be easy to get ahead in points, and camp gambit.
There are other squads out there that can best this, and be competitive in general. Off the top of my head:
Rebel
30 Han, Rogue
13 Princess Leia, Senator
13 Rebel Trooper on Tauntaun
28 Luke HPU
15 Ugnaught x5
*Takes away Master Tactician, and Leia gives Mobility + Door control to the squad. Rauntaun has Recon + Spotter.
Separatist (But Barely)
10 San Hill
62 Boba BH
18 Lando Dashing Scoundrel
09 Ugnaught x3
*Always losing init isn't so bad. San and an Ug can go first, and then Thrawn team is out-activated. Getting the Merc disintegrated is chancy as well. Not a guarantee obviously, but it can happen, and when it does, game over.
Qui-Gon JM
R2, Astromech
JWM x2
Ugnaught x1
*Arguably among the top tier of squads even today, this can really pack some punch against the Thrawn team. Let Qui-Gon die after dishing out some early damage, then finish up with JWMs.
Boba Merc's weakness is his lack of Evade. If he had that, even if he cost more, he would be the very best piece in the game, and a hard choice over his BH counterpart. As it is, Mobile + Evade + Twin is just better all around, more versatile IMO.