logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 11 posts ] 

Author Message
Offline
 Post subject: Sith Intercept Squad S.I.S.
PostPosted: Tue Jan 29, 2008 8:53 am 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
:lsfight:



Emporer's Shadow Gaurd x2 46 pts.
Aurra Sing 37 pts.
Probe Droid 8 pts.
Ugnaughtsx3 9 pts.


100 points.

So basically you have a better chance to gain initative, and cunnign attack. Snipe out with Aurra, and use the shadow gaurds to defend her and weaken enemy beat sticks. A simple, fun, squad.

Comments?

:lsfight:

_________________
The door in front shuts
Does another one open?
A trapdoor below...


http://www.swshoebox.com/userSquad.cfm?user=sirstevee

Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Sith Intercept Squad S.I.S.
PostPosted: Tue Jan 29, 2008 3:49 pm 
Customizer Extrodinaire
Customizer Extrodinaire
User avatar

Joined: Mon Nov 12, 2007 7:30 pm
Posts: 596
the ESG's are ok, but this squad wont last against most high costing beatsticks. Bane has to use both his attacks to take out 1 guard (assuming the Guard fails the block save) so that will slow him, but these guys can only do 30 damage at an almost pitiful +12 (with cunning). Aurra will help, but she isnt invincible

_________________
"The Force is like duct tape. It has a light side, a dark side, and it BINDS the galaxy together." -Anonymous

"Genius is 99% perspiration and 1% inspiration."
-Thomas Edison


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Sith Intercept Squad S.I.S.
PostPosted: Tue Jan 29, 2008 4:39 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Mon Sep 03, 2007 12:15 am
Posts: 714
SirStevee wrote:
:lsfight:



Emporer's Shadow Gaurd x2 46 pts.
Aurra Sing 37 pts.
Probe Droid 8 pts.
Ugnaughtsx3 9 pts.


100 points.

So basically you have a better chance to gain initative, and cunnign attack. Snipe out with Aurra, and use the shadow gaurds to defend her and weaken enemy beat sticks. A simple, fun, squad.

Comments?

:lsfight:


Truthfully, I really like this build. It seems tough to chew down. The ESG's are fun guys with great stats for their points. 2 of those as screeners while Aurra shoots is just awesome. Not Tier 1 in any way, but looks to be great fun. :saber:

_________________
“Those with no tactical ability at all may never understand or accept it. Nor will such people understand or accept the tactician. To those without that ability, those who posses it are a mystery.” - Mitth’raw’nuruodo


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Sith Intercept Squad S.I.S.
PostPosted: Tue Jan 29, 2008 5:05 pm 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
This squad COULD take out bane, depending on map. Obviously the map would have to be wide-open, so bane takes several shots before he reaches the shadow gaurds. The shadow gaurds will delay bane for 2 rounds minimum, all depending on the block saves. Counting some rounds of sniping and a few shadow gaurd hits, bane could be in trouble before he gets to aurra.


I know it isn't the best argument or squad around, but hell, it's possible. Just win initative, and make your saves. :saber:

_________________
The door in front shuts
Does another one open?
A trapdoor below...


http://www.swshoebox.com/userSquad.cfm?user=sirstevee

Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Sith Intercept Squad S.I.S.
PostPosted: Tue Jan 29, 2008 7:49 pm 
Customizer Extrodinaire
Customizer Extrodinaire
User avatar

Joined: Mon Nov 12, 2007 7:30 pm
Posts: 596
it is very possible to beat Bane, but I wouldnt count on init and saves, it just gets really risky

_________________
"The Force is like duct tape. It has a light side, a dark side, and it BINDS the galaxy together." -Anonymous

"Genius is 99% perspiration and 1% inspiration."
-Thomas Edison


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Sith Intercept Squad S.I.S.
PostPosted: Wed Jan 30, 2008 8:39 am 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
Argeed. It just comes down to luck.

_________________
The door in front shuts
Does another one open?
A trapdoor below...


http://www.swshoebox.com/userSquad.cfm?user=sirstevee

Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Sith Intercept Squad S.I.S.
PostPosted: Mon Feb 04, 2008 1:42 pm 
Mandalore
Mandalore
User avatar

Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
I really like the Shadow gaurds, but jeez you put a lot on them if they are supposed to hold off Bane! Can we replace those with Mandolorian Blademasters, and do something else with the remaining points? It would seem that Parry would do much better, and they have twin attack. Is recon that important? it is the weakest form of initiative control.

_________________
The Force will be with you, always.

ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Sith Intercept Squad S.I.S.
PostPosted: Thu Feb 07, 2008 5:39 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Mon Sep 03, 2007 12:15 am
Posts: 714
Luke_Skywalker wrote:
I really like the Shadow gaurds, but jeez you put a lot on them if they are supposed to hold off Bane! Can we replace those with Mandolorian Blademasters, and do something else with the remaining points? It would seem that Parry would do much better, and they have twin attack. Is recon that important? it is the weakest form of initiative control.



But it is still initiative control. Mando Blademasters suck. Low attack and defense allow them to die before they can do anything. I'd stick to the ESG's.

_________________
“Those with no tactical ability at all may never understand or accept it. Nor will such people understand or accept the tactician. To those without that ability, those who posses it are a mystery.” - Mitth’raw’nuruodo


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Sith Intercept Squad S.I.S.
PostPosted: Thu Feb 07, 2008 9:58 pm 
Mandalore
Mandalore
User avatar

Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
I don't know Flea, Maybe blademasters are not the greatest piece out there, but I dont put much stock in the ShadowGuards ability to hold off major threats. And Counting on recon as your main form of initiative control in todays tournament format, I just dont think it holds, either abandon Initiative control all together, or have Recon as a BACKUP. It falls to every other type, Thrawn, MTB, or even Han Rogue. I think the time has finally come to retire the Probe Droid, except in squads that also include either Thrawn or an MTB.

_________________
The Force will be with you, always.

ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Sith Intercept Squad S.I.S.
PostPosted: Fri Feb 08, 2008 8:21 am 
One of The Ones
One of The Ones
User avatar

Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
Eh....but in 100 points, you really don't see either Thrawn or the MTB that much. Recon is still your best bet for initiative control in the 100 piont format.

_________________
-Aaron
Mand'alor
"You either die a hero, or you live to see yourself become the villain."
Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Sith Intercept Squad S.I.S.
PostPosted: Sat Feb 09, 2008 9:30 pm 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 2:42 pm
Posts: 928
It looks good, you'll need to base enemies with the shadow guards so your opponent can't shoot your probe droid.

_________________
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield