The Technology Wars: A Star Wars Campaign in 4 scenarios
Background:
The Clone Wars are over. Supreme Chancellor Palpatine has become Emperor Palpatine. The Jedi are in flight. All over the newly founded Empire, corporate interests and member governments seek to curry favor with their ‘new’ leader. His unbridled interest in the machinery of war has set off a frenzy, as everyone scrambles for the newest, latest technology and to feast off the vast sums allocated for the Imperial Army. The fortunes are so vast, the stakes so high, many would, and will, kill for their share.
The Players:
Corellian Security, represented by the Old Republic. The Corellian system was not spared the ravages of the Clone Wars, despite Garm Bel Iblis’ attempts at neutrality. The various corporations backed one, or both sides, with the internal politics of the Diktat being a microcosm of the larger conflicts in the galaxy. Now those that backed the CIS seek to recover their investments, and their lost prestige.
The Corporate Sector, represented by the Sith. The Corporate Sector profited greatly from the Clone Wars. Credits flowed in as rapidly as raw materials could flow out. Flush with funds, the directorate seizes the opportunity to overtake the positions once occupied by the techno-union, the banking clans, and the trade federation.
The Imperial Army, represented by the Imperial and Republic forces. With the Jedi disgraced, many of the military officers find themselves in positions of power. Some are political appointees of Palpatines. Others are career military officers from the member worlds. All seek technological advancements for their forces as a way to boost their careers.
The hold-outs, represented by the Seperatists. The leadership of the CIS is dead. But many who believed in the ideals, or at least the profits, of the CIS still fight on. They see advanced technology as their only hope, now that their once vast factory resources are gone.
The nascent Rebellion, represented by the Rebellion, the New Republic, and the Republic Jedi. Stunned by the slaughter of the Jedi, and by the usurping of power by Palpatine, there are those on the edge. Political outsiders, seeking to protect themselves, jedi and those who harbor them, and others see Palpatines obsession with technology as a dangerous road. They will do everything in their power to keep matters from becoming worse.
The Fringe: There will always be people seeking to profit from the powers that be. The Hutts, Black Sun, and others mobilize their agents to seize valuable technology, for re-sale to the highest bidder.
Special rules for the duration of this campaign:
1- No Vong may be played, except for Nom Anor. He counts as a Fringe character.
2- New Republic and Rebel figures are considered allies, and can be in the same force.
3- Madalorian figures are considered either Corporate Sector or Corellian Security, and can be in either force.
4- The Republic forces can be in the same army with Imperial forces, with the exception of the list below.
5- The following list of Republic figures should be considered Republic Jedi: Aayla Secura, Agen Kolar (all versions), Alderaan Trooper, Bail Organa, Barriss Offee, Captain Antilles, Depa Billaba, Even Piell, Flash Speeder, Gungan Cavalry on Kaadu, Gungan Infantry, Jedi (all varieties), Ki-Adi-Mundi, Kit Fisto, Luminara Unduli, Mace Windu (all versions), Mon Mothma, Naboo Soldier, Obi-Wan Kenobi (all versions), Padme Amidala (all versions), Plo Koon, Qui-Gon Jinn (all versions), R2-D2 (all versions), Saesee Tiin, Shaak Ti, Stass Allie, Yoda (all versions)
6- The following list of Republic figures should be considered Fringe: Chewbacca of Kashyyyk, Polis Massa Medic, Quinlan Vos, Tarful, Wookiee Berserker, Wookiee Scout.
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