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 Post subject: Aurra and Boba Enf
PostPosted: Mon Jan 07, 2008 4:48 pm 
Third Jedi from the Left
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Location: Lynden, WA
I was playing around with some squad ideas and came up with this;

Aurra Jedi Hunter 41
Boba Enforcer 38
Garindan 12
Uggies x3

I realize Garindan is not a widely used piece, but thought that his spotter 30 was pretty cool. A +15 Atk at 50 damage for Boba sounds nice!

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 Post subject: Re: Aurra and Boba Enf
PostPosted: Mon Jan 07, 2008 7:08 pm 
Warmaster
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... only if you actually manage to get him within 6 squares of your target... :roll:

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 Post subject: Re: Aurra and Boba Enf
PostPosted: Tue Jan 08, 2008 7:19 am 
Jedi Council
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A while back I played a squad with the two of them plus Lando, DS. That did pretty well. I only lost my last game due to some horrible luck.

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 Post subject: Re: Aurra and Boba Enf
PostPosted: Wed Jan 16, 2008 3:17 pm 
Third Jedi from the Left
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The Madman wrote:
... only if you actually manage to get him within 6 squares of your target... :roll:


You're right too hard to get him close without getting him killed. I've modified the squad and have a couple other ideas;

Aurra JH 41
Boba Enf 38
San 10
Jawa 5
Uggie x2-6

I've been playing with that for a week or so against various squads and it works pretty good.

Another option I thought of was replacing the Jawa and an Ugg for Wicket.
Thoughts anyone?

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 Post subject: Re: Aurra and Boba Enf
PostPosted: Wed Jan 16, 2008 4:41 pm 
Jedi Council
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ChuckaFett wrote:

Another option I thought of was replacing the Jawa and an Ugg for Wicket.
Thoughts anyone?


Same problem as Garindan. Once you move him withing 6 he's generally dead soon after that. He is slightly better since with G even if you move him into position at the end of a round you still need to get iniative the following round or what ever you were going to use spotter on will probably kill him. With W you at least get one use out of him since you can run him up then use your other activation to shoot with his Traps in effect.

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