LoboStele wrote:
OK, here's the thing. Look at your Starship hardboard map. No matter which side of the map you get stuck on, you should absolutely be able to set up a large majority of pieces where an Uggernaut moving 12 squares, will not have LOS to anything on the first turn.
I see why you are confused. You are correct. There are spots on the map where an Ugnaught cannot move 12 squares to see every enemy. But that's not what's happening, at least not in this situation. Let me lay out the parameters to better illustrate:
Map -Hardboard
Side roll - Thrawn on left (Pit area); San on right.
Round 1 - Thrawn wins init. An Uggneraught bounds out 12 squares, uses Furious Assault/Twin Attack. Thrawn activates, swaps the 2 Uggernaughts. Player passes the phase.
San player activates 1 fig, best-case it's Boba BH and attacks the unactivated Uggernaught. Barring a 20 AND a second hit, there's no way to defeat it. Now the Thrawn player goes again, activating the Uggernaught that was just swapped into place. It moves 12 more squares and unloads. It should be able to see everyone it needs to.
I don't think it's the end-all either, but against what Luke had and where they were playing (hardboard), then yes it's a losing game.
The focus of the discussion has moved from "Here's what happened with these specific squads on this specific map" to "Do Uggernaughts dominate the 200 point format on Starship?"
That's a big difference. As I said earlier, Luke had an inferior squad for that situation; but it's something that should only happen once.