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 Post subject: Maris Brood - Reb or Rep?
PostPosted: Mon Nov 19, 2007 1:58 pm 
Unnamed Stormtrooper
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Joined: Tue Oct 02, 2007 1:05 pm
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Location: Portage, MI
I pulled a Maris Brood and she seems solid, but the 9 att doesn't make for a real reliable beat. So how do you pump her up? Here I my two thoughts and I'm thinking 150 point squads

Republic Version:
Maris 49
Tarful 26
Mas 8
R2, AM 9

Thats 92 points and 4 acts so far

Rebel Version:
Maris 49
Han, STA 25
Yoda of D 36

That's 110 points and 3 acts. This may be better for a 200 point squad. I know that Kota would be useful with her, but I have yet to get a hold of one. Which one is a better starting point?


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PostPosted: Mon Nov 19, 2007 2:31 pm 
General
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For your two options, the Republic one is better if you plan to attack more with her. The Rebel one is better if you want to focus on her Force powers. Although, if you want to focus on Force powers, you don't really need Han, STA as much.

Maybe you shouldn't try to build around Maris. I'm not sure if she's good enough to be the main beat in a squad. I think she's definitely solid, though. Maybe you could try to make a good 100 point squad, then add Maris in, and see how it does. Pairing Maris with someone else who can take a beating (like the Landspeeder) might work well. Or you could see how she does running interference for a Han Cannon.

Take everything I'm saying with a grain of salt, because I've never played as her and the only time I played against her, she died before she could do anything--so this is all theoretical. :)


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PostPosted: Fri Nov 23, 2007 9:57 am 
Grand Admiral
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Both look like solid starting points.

If you go with the Republic version, a couple solid shooters (like Sev) would help support her.

If you go with the Rebel version, like Shinja said, you need another good beat.

I've played with her a couple times, and lost both times (Once teamed with Revan; once with Kota), so good luck, and I hope you can make her work.

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PostPosted: Fri Nov 23, 2007 11:29 am 
Imperial Dignitaries
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She is kind of a bum piece to build around....I like the Rep options more though.

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PostPosted: Sat Nov 24, 2007 2:20 pm 
Jedi Knight
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The republic squad looks way better, in my opinion.

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PostPosted: Thu Dec 13, 2007 9:00 am 
Black Sun Thug
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I don't know that Tarfful + Mas is worth it just to beef a single figure's attack by 4. I would add Wicket, keep him close to Maris and use the extra points for some solid shooters (Sev, Lando DS?) or another beat (JWM?).

I definitely like Maris, but I see her force powers as a nice addition to a well rounded figure, but not something to focus a squad on. I think if you're going to go the force battery route there are MUCH better force users to do it with.

Just my thoughts, I've only played her a couple of times but she didn't disappoint me!


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PostPosted: Thu Dec 13, 2007 11:25 am 
Warmaster
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I have used her with Master Kota and Wicket for a possible +16 attack, 4 times! Her push is really useful with Kota as she can push an opponent into Repulse range. That could either be Rebels or Republic depending on the filler.

There's a 200 squad I'm tinkering with that includes Boba, Merc, Kota and Han, RH for massive damage.


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PostPosted: Sun Dec 16, 2007 4:53 pm 
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The rebel version is better, you could put wicket in the rebels build so Maris will have an easier time hitting pieces and have a lot of force points to spend on push and other force points.


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 Post subject: Re: Maris Brood - Reb or Rep?
PostPosted: Tue Nov 03, 2009 10:46 am 
Unnamed Stormtrooper
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Joined: Sun Nov 01, 2009 10:04 pm
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How about IMPS? Maybe Mith Thrawn can help her attack AND damage. :)


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