Using figures with multiple purposes is often a solid strategy. Example, Luke HPU can shoot when not pushing, that keeps him useful beyond the gimmick. VAR, can work as a nice tank with his 22/26 defense as well as a pusher/activator. The key is often understanding what options you will have in a given squad, and how those options will play out in varying matchups. Its always good to cover as many bases as you reasonbly can without sacrificing your strengths.
For example, you dont want to run Master Kota as an offensive piece. Sure, it can be a fun gimmick, but it wont work. You have to take advantage of his commander effect, and use his repulse as the game winner late.
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