Here's my first completed set list. I still have about 20 figures left to do, but they should be up within a day.
Enjoy!
Thrawn Crisis:
Rebel:
01: Admiral Ackbar, General
02: Borsk Fey’lya
03: C-3PO, Driod
04: Chewbacca, Warrior
05: Garm Bel Iblis, General
06: Han Solo, Diplomat
07: Han Solo, Retired General
08: Khabarakh, Noghri
09: Lando Calrissian, Retired General
10: Leia Organa Solo, Councilor
11: Leia Organa Solo, the Mal’ary’ush
12: Luke Skywalker, Son of Darth Vader
13: Mara Jade Skywalker
14: Mon Mothma, President
15: Ponc Gavrisom, President
16: R2-D2, Droid
17: Rogue Squadron Pilot
18: Wedge Antilles, Rogue Leader
19: Winter
Empire:
20: Flim, Master of Disguise
21: Gilad Paelleon, Captain
22: Gilad Paelleon, Supreme Commander
23: Grodin Tierce, Cloned Major
24: Grodin Tierce, Cloned Genius
25: Grand Admiral Thrawn, Master Commander
26: Heavy Trooper, Cloned
27: Imperial Moff
28: Imperial Pilot, Cloned
29: Joruus C’baoth
30: Luuke Skywalker
31: Niles Ferrier, Imperial Informant
32: Noghri Commando
33: Reynol Kosk, Lieutenant
34: Rukh, Noghri Bodyguard
35: Stormtrooper, Cloned
36: Stormtrooper with Ysalamiri
37: Vilim Disra, Moff
Fringe:
38: Aves
39: Dankin
40: Ellor
41: Ghent, Slicer
42: Irenez
43: Lak Jit
44: Mara Jade, Smuggler
45: Mazzic
46: Niles Ferrier, Ship Thief
47: Protocol Droid
48: Samuel Tomas Gillespee
49: Shada D’ukal, Bodyguard
50: Slicer
51: Smuggler’s Alliance Member
52: Smuggler Pilot
53: Talon Karrde, Smuggler
54: Talon Karrde, Information Collector
Peregrine (New Faction, Light Side):
55: Garm Bel Iblis, Senator
56: Peregrine Heavy Trooper
57: Peregrine Officer
58: Peregrine Scout
59: Peregrine Trooper
60: Sena Leikvold Midanyl
01: Admiral Ackbar, General
Faction: New Republic
Cost: 23
Hit Points: 60
Defense: 14
Attack: +3
Damage: 10
Special Abilities
Unique
Recon: Roll twice for initiative, choosing either roll, once per round if any character in the same squad with Recon has line of sight to an enemy.
Commander Effect: Non-unique New Republic followers within 6 squares of this character gain +4 Attack.
02. Borsk Fey'lya
Faction: New Republic
Cost: 17
Hit Points: 40
Defense: 13
Attack: +3
Damage: 10
Special Abilities
Unique
Competitive: This character gets +1 Attack for each allied Unique character
03. C-3P0, Droid
Faction: New Republic
Cost: 8
Hit Points: 40
Defense: 17
Attack: +0
Damage: 0
Special Abilities
Unique
Droid: Immune to critical hits; not subject to commander effects
Draw Fire: If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11
R2's Counterpart: This character costs 1 less point in a squad containing R2-D2, Droid
04. Chewbacca, Warrior
Faction: New Republic
Cost: 38
Hit Points: 130
Defense: 18
Attack: +8
Damage: 30
Special Abilities
Unique
Cleave: Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy
Momentum: If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies
Industrial Repair 10: Replaces attacks; touch; remove 10 damage from 1 character with Mounted Weapon
Repair 10: Replaces attacks; touch; remove 10 damage from 1 other Droid character
Demolish: Ignore Damage Reduction of adjacent targets
05. Garm Bel Iblis, General
Faction: New Republic
Cost: 33
Hit Points: 120
Defense: 20
Attack: +9
Damage: 10
Special Abilities
Unique
Double Attack
Master Tactician: Roll for initiative as normal, except you automatically choose who goes first unless you roll a 1
Commander Effect: Followers within 6 squares gain Defense +3
06: Han Solo, Diplomat
Faction: New Republic
Cost: 36
Hit Points: 70
Defense: 18
Attack: +7
Damage: 20
Special Abilities
Unique
Leia's Bodyguard: If Leia is an adjacent ally and would take damage from an attack, this character can take the damage instead .
Diplomat: This character in not a legal target, and does not count as the nearest enemy, if a character without Diplomat is in sight. These restrictions apply even to adjacent attackers.
Force 1
Commander Effect: Allies with Diplomat gain +10 damage against Imperial enemies.
07. Han Solo, Retired General
Faction: New Republic
Cost: 33
Hit Points: 100
Defense: 20
Attack: +11
Damage: 20
Special Abilities
Unique
Double Attack
Leia's Bodyguard: If Leia is an adjacent ally and would take damage from an attack, this character can take the damage instead
Retired General: -2 Attack if Mon Mothma is in this character's squad
Force 1
Commander Effect: Followers within 6 squares gain Deadeye (On this character’s turn, if it doesn’t move, it gets +10 Damage)
08: Khabarakh
Faction: New Republic
Cost: 24
Hit Points: 60
Defense: 16
Attack: +6
Damage: 10
Special Abilities
Unique
Double Attack
Melee Attack
Leia's Bodyguard: If Leia is an adjacent ally and would take damage from an attack, this character can take the damage instead .
Mighty Swing: On this character’s turn, if it does not move, it gets +10 damage against adjacent enemies.
09. Lando Calrissian, Retired General
Faction: New Republic
Cost: 18
Hit Points: 90
Defense: 17
Attack: +7
Damage: 20
Special Abilities
Unique
Smuggler's Alliance: +2 Attack for each other member of the Smuggler's Alliance in this character's squad
Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy
Retired General: -2 Attack if Mon Mothma is in this character's squad
10: Leia Organa Solo, Councilor
Faction: New Republic
Cost: 25
Hit Points: 70
Defense: 15
Attack: +6
Damage: 10
Special Abilities
Unique
Diplomat: This character in not a legal target, and does not count as the nearest enemy, if a character without Diplomat is in sight. These restrictions apply even to adjacent attackers.
Force 2
Commander Effect: Allies with Diplomat gain +2 Defense.
11. Leia Organa Solo, the Mal'ary'ush
Faction: New Republic
Cost: 20
Hit Points: 80
Defense: 17
Attack: +7
Damage: 20
Special Abilities
Unique
Melee Attack
The Mal'ary'ush: This character's squad may include characters with the name Noghri
Force 3
Force Speed: Force 1; This character can move 6 extra squares on itsturn as part of its move
12. Luke Skwalker, Son of Darth Vader
Faction: New Republic
Cost: 36
Hit Points: 110
Defense: 24
Attack: +13
Damage: 20
Special Abilities
Unique
Melee Attack
Double Attack
Son of Darth Vader: This character's squad may include characters with the name Noghri
Force 4
Lightsaber Sweep: Force 1; Replaces Attacks; Attack each adjacent enemy once
Force Heal 20: Force 1; Replaces Attacks; Touch; Remove 20 damage from allied non-droid character
13. Mara Jade Skywalker
Faction: New Republic
Cost: 47
Hit Points: 120
Defense: 21
Attack: +11
Damage: 20
Special Abilities
Unique
Melee Attack
Hatred of the Empire: This character gets +4 Attack against Imperial characters
Force 4
Lightsaber Assault: Force 1; Replaces Attacks; Make 2 Attacks
14. Mon Mothma, President
Faction: New Republic
Cost: 23
Hit Points: 60
Defense: 12
Attack: +0
Damage: 0
Special Abilities
Unique
New Republic Reserves 30: If you roll an 11 for initiative, you can add up to 30 points of New Republic characters to your squad immediately before your first activation of the round
15: Ponc Gavrisom, President
Faction: New Republic
Cost: 39
Hit Points: 70
Defense: 17
Attack: +8
Damage: 10
Special Abilities
Unique
Melee Attack
New Republic Reserves 20: If you roll a 16 for initiative, you can add up to 30 points of New Republic characters to your squad immediately before your first activation of the round
Commander Effect: New Republic followers within 6 squares of this character gain +2 defense
16. R2-D2, Droid
Faction: New Republic
Cost: 11
Hit Points: 40
Defense: 18
Attack: +0
Damage: 0
Special Abilities
Unique
Droid: Immune to critical hits; not subject to commander effects
Override: At the end of it's turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
Repair 20: Replaces attacks: touch; remove 20 damage from 1 other Droid character
3P0's Counterpart: This character costs 1 less point when in a squad containing C-3P0, Droid
17: Rogue Squadron Pilot
Faction: New Republic
Cost: 7
Hit Points: 20
Defense: 15
Attack: +3
Damage: 10
Special Abilities
Pilot
18: Wedge Antilles, Rogue Leader
Faction: New Republic
Cost: 16
Hit Points: 70
Defense: 17
Attack: +8
Damage: 10
Special Abilities
Unique
Pilot
Commander Effect: Allies containing the name ‘Rogue Squadron’ within 6 squares of this character gain Deadeye (On this character’s turn, if it doesn’t move, it gets +10 Damage)
19. Winter
Faction: New Republic
Cost: 14
Hit Points: 40
Defense: 13
Attack: +2
Damage: 10
Special Abilities
Unique
Leia's Bodyguard: If Leia is an adjacent ally and would take damage from an attack, this character can take the damage instead
20. Flim, Master of Disguise
Faction: Empire
Cost: 24
Hit Points: 60
Defense: 15
Attack: +2
Damage: 10
Special Abilities
Unique
Con Artist: This character may only be attacked if there are no other legal enemies to the attacker
Commander Effect: Enemies within 6 squares of this character lose Stealth
21. Gilad Paelleon, Captain
Faction: Empire
Cost: 20
Hit Points: 60
Defense: 15
Attack: +2
Damage: 10
Special Abilities
Unique
Commander Effect: Allies within 6 squares of this character gain Double Attack
22. Gilad Paelleon, Supreme Commander
Faction: Empire
Cost: 37
Hit Points: 80
Defense: 18
Attack: +4
Damage: 10
Special Abilities
Unique
Imperial Reserves 20: If you roll a 1 for initiative, you may add up to 30 points of Imperial characters to your squad immediately before your first activation of the round
Supreme Commander: Allies' Commander Effects normally limited to 6 squares have unlimited range
Commander Effect: Trooper allies gain Cunning Attack (this character gets +4 Attack and +10 Damage against an enemy who has not activated this round)
25. Grand Admiral Thrawn, Master Commander
Faction: Empire
Cost: 72
Hit Points: 100
Defense: 18
Attack: +7
Damage: 10
Special Abilities
Unique
Master Tactician: Roll for initiative as normal, except you automatically choose who goes first unless you roll a 1
Ysalamiri: Characters within 6 squares cannot spend force points. This character and characters within 6 squares cannot be targeted by Force powers
Empire Reinforcements 20: During setup, after seeing your opponent's squad, you can add up to 20 points of Empire characters to your squad
Empire Reserves 30: If you roll a 1 for initiative, you can add up to 30 points of Empire characters to your squad immediately before your first activation of the round
Commander Effect: Non-Unique followers within 6 squares of this character gain Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy).
29. Joruus C'baoth
Faction: Empire
Cost: 43
Hit Points: 120
Defense: 16
Attack: +4
Damage: 20
Special Abilities
Unique
Melee Attack
Double Attack
Force 5
Force Lightning: Force 2; Replaces Attacks; Range 6; 30 Damage to 1 target and up to 2 characters adjacent to that target
30. Luuke Skywalker
Faction: Empire
Cost: 38
Hit Points: 120
Defense: 18
Attack: +10
Damage: 20
Special Abilities
Unique
Melee Attack
Double Attack
C'baoth's Apprentice: This character can only appear in a squad containing Joruus C'baoth
Luke's Clone: This character has knowledge of what Luke Skwalker would do when fighting. When attacked by Luke Skywalker, this character gains +4 Defense
Force 2
31. Niles Ferrier, Imperial Informant
Faction: Empire
Cost: 20
Hit Points: 60
Defense: 17
Attack: +8
Damage: 10
Special Abilities
Unique
Hand of Thrawn: This character gets +4 Attack and +10 Damage when in a squad conatining Grand Admiral Thrawn
33. Reynol Kosk, Lieutenant
Faction: Empire
Cost: 41
Hit Points: 50
Defense: 17
Attack: +7
Damage: 10
Special Abilities
Unique
Double Attack
Empire Reinforcements 20: During setup, after seeing your opponent's squad, you can add up to 20 points of Empire characters to your squad
Commander Effect: Allies with the name Stormtrooper or Hothtrooper in your squad gain +4 attack
34. Rukh, Noghri Bodyguard
Faction: Empire
Cost: 33
Hit Points: 70
Defense: 18
Attack: +10
Damage: 20
Special Abilities
Unique
Melee Attack
Thrawn's Bodyguard: If Grand Adminal Thrawn is an adjacent ally and would take damage from an attack, this character can take the damage instead
Mighty Swing: On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies
Cunning Attack: This character gets +4 Attack and +10 Damage against an enemy who has not activated this round
38. Aves
Faction: Fringe
Cost: 11
Hit Points: 50
Defense: 15
Attack: +4
Damage: 20
Special Abilities
Unique
Pilot
Talon Karrde's Employee: This character costs 2 less points when in a squad with Talon Karrde
40. Ellor
Faction: Fringe
Cost: 10
Hit Points: 40
Defense: 13
Attack: +5
Damage: 10
Special Abilities
Unique
Pilot
Smuggler's Alliance: This character gets +2 Attack for each other member of the Smuggler's Alliance in this character's squad
41. Ghent, Slicer
Faction: Fringe
Cost: 13
Hit Points: 40
Defense: 15
Attack: +4
Damage: 0
Special Abilities
Unique
Override: At the end of it's turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated
Slicer: +10 Damage against Droid characters
Talon Karrde's Employee: This character costs 2 less points when in a squad with Talon Karrde; Stacks
"You're a smart kid": This character costs 1 less point when in a squad with Garm Bel Iblis; Stacks
"We could use you in here": This character costs 1 less point when in a squad containing Leia; Stacks
42. Irenez
Faction: Peregrine
Cost: 23
Hit Points: 50
Defense: 13
Attack: +4
Damage: 20
Special Abilities
Unique
Careful Shot: On this character's turn, if it doesn't move, it gets +4 Attack
44. Mara Jade, Smuggler
Faction: Fringe
Cost: 40
Hit Points: 100
Defense: 20
Attack: +9
Damage: 20
Special Abilities
Unique
"You Must Kill Luke Skywalker": This character cannot be in the same squad as Luke Skywalker, Son of Darth Vader
Force 3
45. Mazzic
Faction: Fringe
Cost: 16
Hit Points: 70
Defense: 14
Attack: +6
Damage: 20
Special Abilities
Unique
Smuggler's Alliance: This character gets +2 Attack for each other member of the Smuggler's Alliance in this character's squad
48. Samuel Tomas Gillespee
Faction: Fringe
Cost: 16
Hit Points: 60
Defense: 15
Attack: +5
Damage: 10
Special Abilities
Unique
Cunning Attack: This character gets +4 Attack and +10 Damage against a character who has not activated this round
Smuggler's Alliance: +2 Attack for each other member of the Smuggler's Alliance in this character's squad
53. Talon Karrde, Smuggler
Faction: Fringe
Cost: 30
Hit Points: 100
Defense: 16
Attack: +8
Damage: 20
Special Abilities
Unique
Cunning Attack: This character gets +4 Attack and +10 Damage against a character who has not activated this round
Accurate Shot: Can attack an enemy with cover, even if it is not the nearest enemy
Smuggler's Alliance: +2 Attack for each other member of the Smuggler's Alliance in this character's squad
55. Garm Bel Iblis, Senator
Faction: Peregrine
Cost: 34
Hit Points: 100
Defense: 20
Attack: +9
Damage: 20
Special Abilities
Unique
Double Attack
Cunning Attack: This character gets +4 Attack and +10 Damage against an enemy who has not activated this round
Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy
Commander Effect: Followers within 6 squares gain Double Attack
60. Sena Leikvold Midanyl
Faction: Peregrine
Cost: 17
Hit Points: 40
Defense: 13
Attack: +3
Damage: 10
Special Abilities
Unique
Bel Iblis' Bodyguard: If Garm Bel Iblis is an adjacent ally and would take damage from an attack, this character can take the damage instead
Last edited by Vroke on Sat Dec 15, 2007 9:07 am, edited 4 times in total.
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