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 Post subject: V-SET 11 PLAYTESTING!!!!!!
PostPosted: Thu May 21, 2015 7:24 am 
Warmaster
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Joined: Sat Dec 12, 2009 7:14 pm
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Location: Greenfield,In
We Should be Opening up the V-set 11 Play-testing soon, and we can always use some more play-testers. Please either Send me a PM on here or Bloomilk (Countrydude82487). Or send one to my personal email: Darkeagle91602@yahoo.com.

We had a wonderful bunch of play-testers for the last set, and we would like to keep up the Momentum. The designers and i all appreciate all of the help you and the rest of the Community have provided and look forward to our future sets and Endeavors.

For New Play-testers,
How this works is i will send you a Piece or a few pieces in some cases for you to put into a squad to test. You then Send a play-test to either my email or PM me, and i then report this to the Designers. I have a form set up that i will post Below. Once4 you Give me back the playtest information i will send you more pieces, or New stats for a piece. In some cazses i may ask you to playtest it a certain way. IE: Certain type of squad, with a certain piece, against a certain type of squad, ETC.

Please Play-test on Restricted maps to eliminate the possibility of the map being overpowered.

In The Initial Message please let me know:
1. Your Preferred Factions
2. Your Squad preference, if any (Rock, Paper, Scissors)

I do my best to try to keep to these parameters, but obviously sometimes it just cannot happen.

Thanks you and i look foreward to testing with you.


MAY THE FORCE (or Schwarts) Be WITH YOU!!!!!!!! :obi:

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 Post subject: Re: V-SET 11 PLAYTESTING!!!!!!
PostPosted: Thu May 21, 2015 7:25 am 
Warmaster
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(1) Opponent:
1A: Opponents Squad
(2) Map:
(3) List the VSET 11 mini(s) used:


(4) Squad/ Point Cost



(5) List Reinforcements/Reserves if any are used



((a) How did the characters abilities interact with each other?


(b) Did you understand how the SA/CE interactions work after reading them just once?

(c) Did the abilities on the character(s) make sense? Was anything out of place and/or missing?

(d) Does the mini(s) work?

(e) Is the cost accurate?

(f) Any suggestions for it/them?

(g) Analysis/Description of the game – Detailed accounting of the game

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 Post subject: Re: V-SET 11 PLAYTESTING!!!!!!
PostPosted: Thu May 21, 2015 7:31 am 
Death Star Designers
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Is the Playtest committee going to remain the same for this set as it was for V-set 10? I'd love to help out again on the PT committee like I did for V10!

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 Post subject: Re: V-SET 11 PLAYTESTING!!!!!!
PostPosted: Thu May 21, 2015 8:56 am 
Name Calling Internet Bully
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I'm up for some PTing this time around.

My preference is for testing melee help type pieces, don't really care about faction, and I'll test anything really.

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 Post subject: Re: V-SET 11 PLAYTESTING!!!!!!
PostPosted: Thu May 21, 2015 11:18 am 
Warmaster
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obikenobi1 wrote:
Is the Playtest committee going to remain the same for this set as it was for V-set 10? I'd love to help out again on the PT committee like I did for V10!


I Believe a new Comittee is being Formed but i do not know who is on it yet.

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 Post subject: Re: V-SET 11 PLAYTESTING!!!!!!
PostPosted: Wed May 27, 2015 6:42 am 
Warmaster
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After Speaking with the designers we have come up with a new format for the playtest information. :

(1) Please list the VSET 11 mini(s) used with the stats. Stats often change during the design process, so please list the stat block used.

(2) Squads
2A: Your name and squad

2B: Your opponent's name and squad

2C: Reinforcements/Reserves if applicable

(3) Map:

(4) *** Analysis/Description of the game – Detailed accounting of the game ***


(5) Character usability
(a) How did the character's abilities interact with each other?


(b) Did you understand how the SA/CE work after reading them just once? If you were at all uncertain about anything, explain how you interpreted them.

(c) Did the abilities on the character(s) make sense? Was anything out of place and/or missing - whether thematically or as a game mechanism?

(d) Is the mini fun: would you want to use this piece? If not, why not?

(6) Power level
(a) Is the cost accurate?

(b) Is the piece competitive and/or casual? Explain your reasoning.

(c) If any, does this piece replace/ obsolete an existing piece? If so, which one(s)?

(d) Does the mini do what its intended purpose is?

(7) Any other suggestions for the piece?

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 Post subject: Re: V-SET 11 PLAYTESTING!!!!!!
PostPosted: Wed May 27, 2015 7:28 am 
Name Calling Internet Bully
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I'm on Vassal if anyone wants to PT, otherwise going to run some stuff myself.

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 Post subject: Re: V-SET 11 PLAYTESTING!!!!!!
PostPosted: Mon Jun 01, 2015 5:59 am 
Warmaster
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Bump

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