Honestly, it depends on the build. Initiative control squad? Boba Merc for me. No movement breakers? Prob Merc as well. San Hill? BH. R2 Jedi squad? BH (unless init control squad).
I rarely used evade on BH (rely on mobile much more), so I can in a sense do the same with Merc early, only a bigger range. I can set up bigger kill shots when needed. And I have no problem using intuition to get where I need to go quickly. I love odd ball options in games, because my opponents rarely can see what's coming (heck often I dont even know).
What I have said all along looks to be true. Until people learn to use intuition correctly, BH is a better choice. Once they get that figured out and build around him a little, Merc will be a better choice. I watched Lobo do some stupid things last night with Boba (no offense
). Of course he left himself little choice since he brought an MTB with Revan (not sure about that choice myself), so he had to rush a bit.
For example, something Merc should have done against Han in lobo's game. End of round, move 12 to within 12 of Han. Intuition into base for the 60. Revan who moved up behind him, would corrupt to kill Han. Dont know why you chased down the VAR and Yoda first, allowing Han to shoot freely all game.
Door tricks are awesome with intuition. You just have to play it a while to really see the options that are out there. Once you do, I think people will really come around on Merc - at least to accept that he is the equal of BH in many ways. Not to be forgotten, only Melee figs with twin can double attack him - and only those that can catch him as well.
I ran Thrawn/Boba Merc/Storm against PL/Loda/Juno the other day on Vassal. I destroyed him until I rolled a 1 for init which ggot thrawn killed. He was spending 3 force per round just to catch up.