shinja wrote:
It seems simpler than making Reinforcements worth half the points rounded up.
Touche.
emr131 wrote:
As this discussion continues, I see it becoming less of a DCI official championship and more of a house rules game. I am going to bet that there will be some very confused people at the event the more you pile on changes. I am all for house rules, but there is a time and place for them.
True in some ways, but not really that much of a problem if it changes as a whole for DCI. People even showed up to the Championships, and had no clue what gambit was. I played against two different people in that boat. Now, Gambit didn't make or break the game for me, as I won those by a decent margin, IIRC, but as the game progressed, I think the opponents realized more and more what a mistake it was to not know those things.
Sporting events change rules all the time. Football adjusts it's penalty rules in some way practically every year. If it's something that will make the entire game better in the end, then I say go for it. If people coming to GenCon don't do their homework before hand, then that's their fault. Shouldn't come to a national/international event without being completely prepared.
Menoth's Fire wrote:
Just because on certain maps someone can build a specific squad that can be used in a manner that is not necessarily fun to play against with some squads and with some playstyles does not, in my mind, necessitate a rules change. Alter your squad selection and playstyle to adapt to various combinations or lose a few games. I mean really.
The problem is that losing even one game can knock you out of contention for the top 8 in an event like GenCon. So, you have to make the choice: do you build your squad to handle a specific squad or do you build to handle a multitude of squads, even if it may be particularly vunerable to that one specific type?
Bill, is there anything in particular that you can think of that would be fairly tough for a Lobot/Garm squad to handle? That's the key thing to look at right now. If there's a decent counter out there that might handle other things as well (say, 6 JWMs + filler or some such) then it may not be as big of a problem as you fear.