Sithborg wrote:
It wasn't that bad in this game for a long time. Not many figures could take out the big figs in one go.
Thrawn/Vader swap has been out since the 5th set
Bounty hunters released Boba BH with his auto defeat disintegration.
Your point, while not lost, is incorrect at the top level.
Before those sets i'd agree with you. But this game has been about "Alpha strike" since 2006.
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Now, I don't know. When you have these figures, able to pretty much take out big guns in one strike, you are going to make the opponent a lot more hesitant to engage. Because if they don't strike at the exact right time, then they lose. No wiggle room. And if you don't think that jockeying for that right position causes more timed games than the "overabundance" of save abilities, than I think you are analyzing it wrong.
People will jokey for position anyway, regardless of save abilities. one person has to be aggressive and if that reason is because you just lost a piece then so be it.
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There has been no balance in design. And almost no reasonable work on increasing survivability. How many raised concerns that SSM being changed back would cause problems? The fact that it didn't cause problems should've raised some eyebrows, and caused some reflection, but it didn't.
With the amount of figures giving out shields, crab armor, illusion, lightsaber defense, evade, mobile attack etc etc, how can you even say this? GOWK won Gen Con the year he was brought back full strength. What more evidence do you need that SSM is strong?
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I understand why some don't like save based abilities. I do think some reactions to it have been a little over the top. But prolonging the game, by actually making it a game is a good goal. But you can't do that when it is do or die. I've run my Dark Trooper squad against a few squads. It isn't a top squad, since it's firepower relative to todays standard is abysmal, but I challenge you to find a squad that has as much damage reduction, especially compared to the "problems". But it puts out a good enough amount of damage. Why? Because I'm able to be aggressive.
More reasonable defensive options to encourage offensive behavior, while not allowing the recklessness of GOWK or maybe Zannah, should be the goal. Not making it into a waiting a few rounds, than win 2 rounds later. But hey, you finished on time, so it must've been a good game.
so you are telling me you can build a defensive squad that doesn't do a lot of damage. Nice.
Most of the squads with the best defensive pieces also have massive firepower so they tend to get it all, alpha strike and defense. That really puts players in a freeze.
You can't really take away firepower (although the shield tech does that to a certain extent) but there are ways to cut through the defense.
The concept is all about balance.