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PostPosted: Sat Dec 01, 2007 1:02 pm 
Warmaster
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Joined: Sun Sep 02, 2007 10:08 pm
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Location: LFP, WA
Relies a lot on luck, but other than that it looks pretty good.

Perhaps in 150 when you can support the combo better.


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PostPosted: Mon Dec 03, 2007 10:15 am 
Imperial Dignitaries
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adder wrote:
Relies a lot on luck, but other than that it looks pretty good.

Perhaps in 150 when you can support the combo better.


I agree. At 150 with some extra fodder you can keep Kazdan alive long enough for your luck to work enough times.


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PostPosted: Mon Dec 03, 2007 3:08 pm 
Grand Admiral
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Fool,
when I first saw the name of this squad, I though you were talking about a bunch of Drunk Droids! lol

This looks like a cool squad. Maybe in the GVL?

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PostPosted: Mon Dec 03, 2007 5:49 pm 
Grand Admiral
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I like it, but in a gambit game, you just can't afford to sit around and turtle, unless your in gambit already. :lol:



Like stated above, it would do better with some more points added to the squad. Nice idea, however.

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http://www.swshoebox.com/userSquad.cfm?user=sirstevee

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 Post subject: Re: Droid Spirits
PostPosted: Thu Feb 14, 2008 1:57 am 
Jedi Council
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Seems like it would be a fun sqaud to play on Vassal. When I go to tournies I usually avoid pieces with reserves/reinforcements because its such a hassle to prepare for all the possible options.

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 Post subject: Re: Droid Spirits
PostPosted: Fri Feb 15, 2008 1:03 am 
Jedi Council
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I know. Between it being 30 points instead of 20 and the lack of faction restrictions its a lot to bring.

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