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 Post subject: MAULING YO MAMA
PostPosted: Sat Mar 09, 2013 10:52 pm 
Black Sun Thug
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Joined: Thu Apr 29, 2010 4:13 pm
Posts: 75
Location: Eugene, Oregon USA
--MAULING YO MAMA--
57 Darth Maul, Sith Infiltrator
27 Darth Bandon
27 Lobot
20 Darth Wyyrlok III
20 Malakili, Rancor Keeper
11 Darth Sidious Hologram
11 Watto
24 Sith Recruit x6
3 Ugnaught Demolitionist

Preferred Reinforcements:
(Lobot) 12 Klatooinian Assassin
(Lobot) 5 Salacious Crumb
(Lobot) 3 Ugnaught Demolitionist

(200pts. 17 activations)

I need constructive critique ladies & gents. The build is of course on Bloo if you'd like a lil more detail http://www.bloomilk.com/Squad/115161/mauling-yo-mama The preferred Fringe Reserves 20 from Lobot is just 1 of many possibilities & I thought I'd go ahead & put 1 possibility out there.

Thank you for taking the time to look this over :)


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 Post subject: Re: MAULING YO MAMA
PostPosted: Sun Mar 10, 2013 9:48 am 
Death Star Designers
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I like the idea of giving Maul Overwhelming power, but I'm concerned you will never get it off on someone you want to. Savage is kind of is tricky to works with. You opponent could simply move a peice with in his 12 squad range, and maul would have to end adjacent to it. That could be an uggie or a mouse droid. Maul is a glass cannon and goes down kind of easily versus other melee beats or a swapped in shooter, so I'm not sure how long he's going to live if your opponent is carrying init control. I like how you have a lot of activations though for a sith squad. I'd try to fit in another good attacker in this squad, cause once Maul is gone, that is pretty much it for your squad. The best person to go with Maul SI is Revan, but i think he costs to much to add into this squad if you want to pull off the Malakili CE. You could drop both Darth Bandon and Wyrlock to make way for Revan, since Maul really doesn't need a damage boost when he's using Overwhelming Power. I know of only a couple of mini's that have 200 HP, so that damage output is wasted, imo.

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 Post subject: Re: MAULING YO MAMA
PostPosted: Sun Mar 10, 2013 10:51 pm 
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Well for 1, Wyyrlok ce won't work with maul cause he has affinity. So he is a waste of 20 pnts in this squad. You need a movement breaker with mau either reven or Caedus. If you wanted the overwhelming power and seeing your running sith then take out the rancor keeper and put in the sith wrangler and save yourself 7 more pnts.

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 Post subject: Re: MAULING YO MAMA
PostPosted: Sun Mar 10, 2013 10:57 pm 
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I assumed that Wyyrlock was so that Maul could get Bandon's CE (and holosid) while also getting loner so he could reliably hit stuff.

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 Post subject: Re: MAULING YO MAMA
PostPosted: Mon Mar 11, 2013 4:33 am 
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Yeah, but he can't get Bandon's CE while he's savage.

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 Post subject: Re: MAULING YO MAMA
PostPosted: Wed Mar 13, 2013 5:02 pm 
Black Sun Thug
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Location: Eugene, Oregon USA
Thank you for the constructive critique fellas. Here is the new look (which was the original look) - thoughts?

http://www.bloomilk.com/Squad/115161/mauling-yo-mama

--MAULING YO MAMA--
57 Darth Maul, Sith Infiltrator
28 Darth Talon, Sith Assassin
27 Darth Bandon
27 Lobot
20 Darth Wyyrlok III
11 Darth Sidious Hologram
24 Sith Recruit x6
6 Ugnaught Demolitionist x2

Preferred Reinforcements:
(Lobot) 12 Klatooinian Assassin
(Lobot) 5 Salacious Crumb
(Lobot) 3 Ugnaught Demolitionist

(200pts. 17 activations)


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