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 Post subject: Intuitive Strike
PostPosted: Fri Jan 25, 2013 5:17 pm 
Droid Army Commander
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Joined: Thu Oct 16, 2008 11:57 am
Posts: 1450
Location: Morris, MN
--Intuitive Strike--
58 Boba Fett, Mercenary
35 Zuckuss, Bounty Hunter
20 General Whorm Loathsom
16 BX Commando Droid Spotter
15 BX Commando Droid Sniper
10 Squib Trader
9 Poggle the Lesser
8 Muun Tactics Broker
5 Caamasi Noble
6 Ugnaught Demolitionist x2
18 Geonosian Drone x9

(200pts. 20 activations)

I like to use the squib trader first off to get relay orders onto my BX Commando Spotter, that way you can move Boba and Zuckuss together with the spotter and sniper and get the twin attacks. Zuckuss is effective at taking away the melee beatsticks mobility like the new Mace. In one game I had Mace snared almost all game long, and that really helped my squad a ton. The trick with this squad is never ever forgetting to use Intuition, cause the game I played against Mace/Zam/Tarpals, Boba died cause I forgot to move him to safety and out of reach of one homicidal doctor named Evazan. :roll:

What is everyone's thoughts on this squad? Do you think this can do well in a regional? What improvements can be made to make it the optimal competitive squad?

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 Post subject: Re: Intuitive Strike
PostPosted: Fri Jan 25, 2013 7:00 pm 
Imperial Dignitaries
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That puppy has a lot of tricks! I like the concept. I'm curious if it has enough damage output outside of Boba, but since all the shooters are Accurate then I think it could work well. Having Energy Shield available is nice if you want to leave Boba out there for a 4-shot round.

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 Post subject: Re: Intuitive Strike
PostPosted: Fri Jan 25, 2013 7:14 pm 
Major Tierce
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looks pretty darn good.

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 Post subject: Re: Intuitive Strike
PostPosted: Fri Jan 25, 2013 8:35 pm 
Death Star Designers
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Mainlining an MTB? (San Hill fist pumps)

I'd probably go with 2 IG-86's over Zuckuss. He's cool and all but having 120 end round damage is nice to go along with your 120 top round damage with boba. I like the idea, Boba Merc is still a favorite of mine.

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 Post subject: Re: Intuitive Strike
PostPosted: Fri Jan 25, 2013 9:01 pm 
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I dunno, Zuckster to glue dudes is pretty good, esp since you can use the spotter to combine fire for him. If anything I might Drop the spotter for an 86 but I think this might be the squad for the zuckster.

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 Post subject: Re: Intuitive Strike
PostPosted: Sun Jan 27, 2013 2:06 am 
Droid Army Commander
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Thanks for all the feedback guys! I did a little modifying to the squad to make it more competitive and flexible, so here's the updated version:

--Intuitive Strike--
58 Boba Fett, Mercenary
35 Zuckuss, Bounty Hunter
27 Lobot
20 General Whorm Loathsom
16 BX Commando Droid Spotter
15 BX Commando Droid Sniper
9 Poggle the Lesser
20 Geonosian Drone x10

Preferred Reinforcements:
(Lobot) 8 Muun Tactics Broker
(Lobot) 6 Mouse Droid x2
(Lobot) 6 Ugnaught Demolitionist x2

(200pts. 22 activations)

Now, i could bring in just a squib trader and a muun tactics broker with lobot also if the opponent isn't packing a lot of door control. That will make my squad weaker at door control than before, since i won't have 2 uggies, but in all the games i've played, i've used drones to simply keep doors open without having to blow them up. I'm a little worried that in replacing the squib trader with mice i will be slowing down the advance of my intuitive strike force. I can always hand out satchel charge in the second round with the squib in case i run into some pesky door control, although it might be a little to late maybe. I don't know. I really like the idea of having a squib trader since that was my first thought when I first saw his stats in V-set 4. The synergy with intuition is really nice. I liked the suggestion of adding in some IG-86's, so I was wondering what you guys would think if I put in a IG-86 instead of my BX Sniper? It'll give me one less accurate shooter, but will give me 30 more damage total for the squad output. What do you guys think?

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