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 Post subject: January 15th, 2013 Floor Rules Update
PostPosted: Sat Jan 12, 2013 7:01 pm 
Big Bad Brad
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To keep it simple, I am only posting those sections where changes were made.

604. Authorized Models, Stat Cards and Terrain Maps

Maps
The map list can be found in Appendices C, D, and E. Maps listed as MoM can be found at:
www.mapsofmastery.com
Organizers choose one of five map lists (Open, Standard, or Restricted A, Restricted B or Restricted C) for the tournament. The Restricted map lists are recommended. At any tournament above the Regional Level, all 3 Restricted Map lists will be used.


The following maps are not legal in any competitive format:

AT-AT Imperial Walker Deflector Shield Generator map
AT-AT Imperial Walker Hoth Plateau map


APPENDIX A—CHANGES FROM PREVIOUS VERSIONS

Changes from the July 2013 version:

Appendix C: Added Restricted Map lists

Appendix D: Added Standard Map List

Appendix E: Added Open Map list

Section 604. There are now 3 Restricted Map lists and it is stated that any Regional level or below tournament will select one of them as their Map list of choice. Any tournament above the Regional level will have access to all 3 Restricted Map lists. The Standard lists is now clarified to include anything not on the open list, including maps printed between rules updates.

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sat Jan 12, 2013 7:04 pm 
Big Bad Brad
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Essentially, we have the best of both arguments; a rotation without a rotation. There is no timeline and newcomers or beginners at smaller tournaments and Regionals won't be overwhelmed by a tournament map list of 21. It should also present an interesting challenge for the hardcore player.

I chose to leave the rulings on the BHC cards as is. They are not "legal" until they have been printed in the upcoming set, though TO's still have the authority to make them legal at their tournaments given the period of time is after Gencon and well before any Regional.

I also grouped and "named" each map list to ease the memorization factor.

Edit: Oh and in case it was missed; Now any map will automatically be Standard upon release.

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sat Jan 12, 2013 7:57 pm 
Imperial Dignitaries
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These are good updates; I like them. Thanks for your work, Brad!

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sat Jan 12, 2013 8:30 pm 
Droid Army Commander
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Which map is Cliffside Citadel?

Edit: Found It, and so excited to see nightclub on the list, I have always loved that map. Though now I must find it.


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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sun Jan 13, 2013 2:30 am 
Grand Admiral
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Thanks for all your hard work!

So the main changes to restricted are?
Night Club - on.
Grand Plaza - on.
Smuggler's Base - off.
Mos Eisley Residence - off (I don't really enjoy this one, so I'm happy about that).
Three new maps - on.


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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sun Jan 13, 2013 8:52 am 
Death Star Designers
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In tournaments with Map pod A or C, welcome back Lancer! Even with many counters around, I am betting they will return. Oh yeah, think the pods are a nice idea and will offer people a chance to plan a bit better for tournaments, but will miss playing obscure maps if they are not on the list.


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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sun Jan 13, 2013 9:07 am 
Big Bad Brad
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WacoBlaze wrote:
In tournaments with Map pod A or C, welcome back Lancer! Even with many counters around, I am betting they will return. Oh yeah, think the pods are a nice idea and will offer people a chance to plan a bit better for tournaments, but will miss playing obscure maps if they are not on the list.


Yeah, people are so hell bent on equitably keeping WotC maps on the list that I was actually short a couple to do it this way. I spoke pretty heavily with Urbanjedi on this and we both felt that Lancer has been hated out of the game enough that while people will still play it (mainly on C, with Grand Plaza), and he would specifically, that it would struggle enough to still be balanced.

Yes, I am not a fan of the NPE that Lancer can bring, but I am also in favor of removing a lot of the WotC maps altogether. It's a difficult thing to balance as any decision is not isolated in its affect on the gameplay...The WotC maps aren't great but for a lot of fringe players, that's what they have...

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sun Jan 13, 2013 9:41 am 
Major Tierce
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Yes, I will consider playing Lancer again now that Muun is back on the list. I do not expect it to do well except in a very particular meta as there are many popular counters for it that are being played right now. However, when Tim and Graham did well with Lancer over the last couple of years winning multiple regionals, it was a very different build and did not use Grand Plaza as its map. I believe Tim used Rhen Var (which never left the list) and am not sure what Graham used.

Also, many people complained that Muun was not a problem and should have been left on the first time around. The fact that Brad has the option to tweak the map list again in July if any of the maps (either any of the new ones, or one of the ones that got added back in like Night Club which has never been on the restricted list) so if something seems dominant on a particular map during the regional season, we can be assured that it won't be a problem for Gencon. Especially if we (as TOs and players) let Brad know what we see at various regionals or other tournaments so if there is some problem map looming, that Brad can look at it and see if it needs to be addressed.

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sun Jan 13, 2013 3:11 pm 
Warmaster
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Wowsers. Better get to work on the .pdf...!

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sun Jan 13, 2013 7:55 pm 
Death Star Designers
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Not going to lie, Nightclub is a big surprise. I don't remember quite when and why it was. It wasn't the worst map, if awefully shooter friendly. Also surprised that it came back, but not Throne Room.

Good job on somewhat theming them. Very creative idea.

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sun Jan 13, 2013 8:31 pm 
Big Bad Brad
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Sithborg wrote:
Not going to lie, Nightclub is a big surprise. I don't remember quite when and why it was. It wasn't the worst map, if awefully shooter friendly. Also surprised that it came back, but not Throne Room.

Good job on somewhat theming them. Very creative idea.


Not going to lie, it's a fan favorite. Yeah, it's shooty and if I had my old computer I could tell you what I didn't like on it (which was fairly minor), but that's why it's also in the list with the most(or one of the most) melee friendly maps on the lists.

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Sun Jan 13, 2013 10:18 pm 
One of The Ones
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Judges might want to be aware of these (if not already):
Map Erratas from Jedicartographer
(Theed and Cantina)


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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Mon Jan 14, 2013 1:56 pm 
Death Star Designers
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The_Celestial_Warrior wrote:
Sithborg wrote:
Not going to lie, Nightclub is a big surprise. I don't remember quite when and why it was. It wasn't the worst map, if awefully shooter friendly. Also surprised that it came back, but not Throne Room.

Good job on somewhat theming them. Very creative idea.


Not going to lie, it's a fan favorite. Yeah, it's shooty and if I had my old computer I could tell you what I didn't like on it (which was fairly minor), but that's why it's also in the list with the most(or one of the most) melee friendly maps on the lists.


Then where's my Death Star????? [Internet Rage]

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Mon Jan 14, 2013 2:01 pm 
Major Tierce
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It got blown up by the Rebel Alliance.

Twice!!!

:)

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Mon Jan 14, 2013 8:06 pm 
Junk Dealer Extrodinaire
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Glad to see Muun back but sad to see Mos Eisley Res drop off. Hopefully this map will reappear in a future rotation.

One comment though... Are we really sure Cliffside is Restricted material, as the left side seems more favorable IMO.

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Last edited by DarphNader on Mon Jan 14, 2013 8:11 pm, edited 1 time in total.

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Mon Jan 14, 2013 8:08 pm 
Big Bad Brad
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DarphNader wrote:
Glad to see Muun back but sad to see Mos Eisley Res drop off. Hopefully this map will reappear in a future rotation.


Lol, yes, it fit in perfectly with the Tatooine list but...

Honestly, I haven't felt like it was played much, granted that's just a feeling, but luckily Will has put map in the tournament software, so hopefully next year I will actually have data on which ones arent getting used.

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Mon Jan 14, 2013 8:13 pm 
Junk Dealer Extrodinaire
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Groovy, thanks Brad for your efforts! I really like this new format, it certainly will add spice to the Regionals again IMO.

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Mon Jan 14, 2013 8:17 pm 
Big Bad Brad
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DarphNader wrote:
One comment though... Are we really sure Cliffside is Restricted material, as the left side seems more favorable IMO.


This must have been edited in, I don't feel like I overlooked it.

Left can get to gambit faster in general. However, the person who brings this map will design from right and will obviously negate that. It's a very aggressive map, combat wise, but nothing was glaringly wrong with it.

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Mon Jan 14, 2013 8:24 pm 
Junk Dealer Extrodinaire
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I guess with it being so new to the scene, the immediate leap had me wonder if there has been sufficient PT to warrant the move.

Methinks its time to get to know Cliffside better... ;)

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 Post subject: Re: January 15th, 2013 Floor Rules Update
PostPosted: Mon Jan 14, 2013 9:06 pm 
Major Tierce
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Cliffsides reminds me alot of Bespin in how it plays. You know if you bring it, then you are starting from the one side and have an "uphill" climb so to to speak. However, unlike Bespin, there aren't near as many shooting lanes, there are only a couple of doors that you really need to open and you can start anywhere on the bad side instead of just one little corner.

When I first saw it, I thought it might make it.

Still waiting for Rebel Fortress to make the list but it probably never will.

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