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 Post subject: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Wed Nov 21, 2012 6:54 am 
Droid Army Commander
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Put up full stat blocks for the Trandoshan Hunt Master in this thread. Submissions will end on Nov 25, then we will vote.

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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Wed Nov 21, 2012 6:55 am 
Droid Army Commander
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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Wed Nov 21, 2012 6:55 am 
Droid Army Commander
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Reserved.

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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Wed Nov 21, 2012 10:47 am 
Droid Army Commander
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R5Don4 wrote:
Put up full stat blocks for the Trandoshan Hunt Master in this thread. Submissions will end on Nov 25, then we will vote.


Who can submit the stat block? Anyone or just the V-set designers?


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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Wed Nov 21, 2012 11:26 am 
One of The Ones
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Markedman247 wrote:
R5Don4 wrote:
Put up full stat blocks for the Trandoshan Hunt Master in this thread. Submissions will end on Nov 25, then we will vote.


Who can submit the stat block? Anyone or just the V-set designers?


Anyone. This is the community Vset piece. Voting will begin after all submissions are accepted. Then there will be time for modifications to the selected stat block. (So even if you 'win', don't get too attached to your proposal.)

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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Wed Nov 21, 2012 11:58 am 
Sith Apprentice
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Trandoshan Hunt Master
Cost: 25
Hit Points: 70
Defense: 16
Attack: 8
Damage: 20

SA:
Bounty Hunter +2 (+2 Attack against Unique enemies)
Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Clan (Allied Trandoshans gain Bounty Hunter +2)


CE:
Bounty Hunter followers within 6 gain Ambush


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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Wed Nov 21, 2012 12:42 pm 
Droid Army Commander
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Trandoshan Hunt Master
Cost: 27
Hit Points: 70
Defense: 16
Attack: 9
Damage: 20

SA:
Trandoshan Reserves (If you roll exactly 16 for initiative, you can add up to 20 points of Trandoshan characters to your squad immediately before your first activation of the round)
Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Hunter's Boon (Whenever this character defeats an enemy of equal or greater point cost, he may add +1 Attack and +1 Defense to his stats. (This bonus stacks.))
Clan (Allied Trandoshans gain Hunter's Boon


CE:
Non-Unique Bounty Hunter followers within 6 gain Ambush.


The Trandoshan culture revolves around the hunt with their deity, The Scorekeeper, passing judgement on the worthy.

http://starwars.wikia.com/wiki/Scorekeeper (info on The Scorekeeper and Jaggernath Points.)

Edit: Changed Jaggernath Points (Trandoshan belief) to Hunter's Boon (generic term for future use). Changed CE to Ambush due to rethinking idea.


Last edited by Markedman247 on Fri Nov 23, 2012 5:44 am, edited 1 time in total.

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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Wed Nov 21, 2012 2:10 pm 
Imperial Dignitaries
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Markedman247 wrote:
Jaggernath Points (Whenever this character defeats an enemy of equal or greater point cost, he may add +1 Attack and +1 Defense to his stats. (This bonus stacks.))
Clan (Allied Trandoshans gain Jaggernath Points)



Two thumbs up on this idea. Might just need to rename it so in future designs is can be used on characters that are not Trandoshans.

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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Wed Nov 21, 2012 2:31 pm 
Droid Army Commander
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LESHIPPY wrote:
Markedman247 wrote:
Jaggernath Points (Whenever this character defeats an enemy of equal or greater point cost, he may add +1 Attack and +1 Defense to his stats. (This bonus stacks.))
Clan (Allied Trandoshans gain Jaggernath Points)



Two thumbs up on this idea. Might just need to rename it so in future designs is can be used on characters that are not Trandoshans.


Although the name is Trandoshan, there is no limit for it to be strictly Trandoshan. It could easily be called "Hunter's Boon" or "Scorekeeper's Blessing," my original idea for it until I found the real name for it.

I do enjoy the Clan SA to boost species so I incorporated it.


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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Wed Nov 21, 2012 5:41 pm 
Really Cool Alien from a Cantina
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Trandoshan Hunt Master
Cost: ??
Hit Points: 70
Defense: 18
Attack: 10
Damage: 20

Special Abilities:
Bounty Hunter +2 (+2 Attack against Unique enemies)
Clan (Allied Trandoshans gain Bounty Hunter +2)
Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)


Commander Effect:
Non-Unique Bounty Hunter followers within 6 squares gain Bravado +10 (+4 Attack and +10 Damage against an adjacent enemies with a higher point cost)

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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Sat Nov 24, 2012 8:32 pm 
One of The Ones
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Trandoshan Hunt Master
Cost: 25
HP: 70
Def: 16
Att: 11
Dam: 30

SA:
Ambush
Bounty Hunter +2
Regeneration 10
Clan (Trandoshan Allies gain Bounty Hunter +2)
Trandoshan Support 20 (Once per skirmish, if this character has fewer than half its hit points remaining when you roll initiative, you can add up to 20 points of non-Unique Trandoshan characters to your squad immediately before your first activation of the round.)

CE:
Fringe Bounty Hunters gain Quick Reactions.

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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Sun Nov 25, 2012 5:49 am 
Jedi Knight
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LESHIPPY wrote:
Markedman247 wrote:
Jaggernath Points (Whenever this character defeats an enemy of equal or greater point cost, he may add +1 Attack and +1 Defense to his stats. (This bonus stacks.))
Clan (Allied Trandoshans gain Jaggernath Points)



Two thumbs up on this idea. Might just need to rename it so in future designs is can be used on characters that are not Trandoshans.


Because of the whole expansion of the subfaction, this is perfect!
Hope this or similar makes it. Not sure on it being reworded, keeping the subfaction idea going is where it is for me at the mo.

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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Sun Nov 25, 2012 9:06 am 
Droid Army Commander
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Submissions ending in 2 hours. If any submissions are edited before then, please make note of it as they have already been placed in the vote thread.

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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Sun Nov 25, 2012 2:52 pm 
Death Star Designers
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R5Don4 wrote:
Submissions ending in 2 hours. If any submissions are edited before then, please make note of it as they have already been placed in the vote thread.


Due to the holiday here in the US, this should be extended to at least Wed. These threads should last at least a week.

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 Post subject: Re: Trandoshan Hunt Master Full Stat Submissions
PostPosted: Sun Nov 25, 2012 8:55 pm 
Intelligence Operative
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Trandoshan Huntmaster
30, hp 80, def 16, atk 6, dmg 20
SA
Regeneration 10
Double claw attack
Rend +10
Blast Cannon (+10 Damage against targets within 6 squares)
Clan (Trandoshan Allies gain Blast Cannon and Bounty Hunter +2)

CE
Non-Unique Bounty Hunter allies gain Ambush while within 6 squares of this character


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