FlyingArrow wrote:
The new Caedus has a movement breaker that seems to be eons better than any other involuntary movement breaker we have seen so far. You can affect tons of enemies and allies at the same time from all the way across the board, with no regard for targeting rules (if you target your own character), and there is no directional limit (whereas most of the other involuntary movement abilities are toward or away from a specific square).
If there is abuse available for a Sarlacc, he's it. That makes me think that Stealth/Advantageous Cover should be enough for the Sarlacc. I know I was one of the earliest people advocating for no attacks outside 3 squares, but I've evolved on that one. I do think he should have a boatload of HP, though. Perhaps even more HP but lower defense so that all the scrubs can chip away at him. (Would this be the first character with a higher attack than defense?)
Sarlacc 28
HP 200
Def 14
Atk 15
Dmg 0
Melee Attack, Melee Reach 3, Emplacement, Savage, Stealth, Advantageous Cover, Clamp
Sarlacc: Each time characters without Flight move into a square within 3 squares of this character, their movement ends and are they are placed adjacent to this character, save 6.
A character that begins its turn adjacent to this character takes 30 Damage, save 11.
I combined a movement breaker SA and damaging SA into one new one and called in Sarlacc. That's 8 abilities on the character, but only 1 new one, though it could possibly be split into two if we think either might be re-used.
In many cases, this guy will be sitting in Gambit, and in some maps with open gambit, his movement breaker and MR3 will cover all of gambit.
Your stats here are very similar to my last posted stat line. With the same thinking with stealth and Advantagous cover being enough because of the fact that it's not great on it's own but teamed up with the right pieces (like Caedus) and this guy could be deadly.
The issue I have with Savage is because of emplacement. Savage has its own limitations with its negative movement clause and this guy obviously gets around that. But after more thinking, I'm under the impression that we can just leave him a follower. Assuming we use a stat line similar to what we posted.
What is going to break him the most? What kind of squads? Caedus? Force push/pull? If you have it in a squad with Caedus then your not going to have Celeste, so savage isnt a problem. Leave savage off and put Caedus in your squad, what other ce are you going to add that would break it? Bandon? I'm not worried about him breaking it. So then go a different faction and try and break him, and chances are your not going to have the movement abilities that will make the Sarlacc most effective. Even with Caedus, I'm sure there are better options than the Sarlacc so I'm not to concerned with him remaining a follower. Maybe playtests will show otherwise but I don't see anything to cause alarm.
If anyone has time, Playtest with either mine or flying arrows last stat line and try and break it as much as possible. My theory is that whatever you can do to break it, won't make it most effective, so it will be a moot point anyways.