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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Wed Oct 17, 2012 12:04 pm 
Death Star Designers
Death Star Designers
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Location: Eugene Oregon
Just a couple names always looking to do something with dejarik and this could give us a first spirit that is not a force spirit

Savrip Champion

The Spirit of the Molator (protected from corruption and betrayal in canon, maybe take away savage?)

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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Wed Oct 17, 2012 12:10 pm 
One of the Sith on Malgus' Shuttle
One of the Sith on Malgus' Shuttle

Joined: Mon Jul 06, 2009 9:39 am
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Lord_Ball wrote:
FlyingArrow wrote:
Immobilized Droid

my issue is that it's so limited in scope - with emplacement and the ability limited to adjacency it'd be fairly hard to get to use the ability before it's taken out (especially since the power level has increased that 30 Damage isn't hard to put on a figure with such a weak defense).

It's definitely a cool concept - just don't feel this particular execution of it is ready for primetime.


If it's a cool concept, give it a +1. :D

We're not voting on stats right now, just names (ideas) we want to develop. Making a piece immobile like this is one way to justify a low cost (e.g. cost 3). I think a low-cost tech piece that changes the terrain a little bit by boosting own cover and hindering the enemy's would be some added variety to the typical pieces we see. It won't replace anything - it's a totally different role, but it would be useful in places.

Maybe we boost the HP and make it cost 5 so it can earn gambit points. Maybe Speed 1 or Speed 2 is appropriate. At the design stage (regardless of what names are chosen), whatever stats people have posted are likely to be thrown out the window - or at least thrown into a heap with everyone else's ideas - as everyone jumps in to sort out the best way to represent the selected names.


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Wed Oct 17, 2012 12:27 pm 
Sith Apprentice
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Joined: Sun Sep 02, 2007 10:43 pm
Posts: 224
FlyingArrow wrote:
If it's a cool concept, give it a +1. :D

fair enough
Immobilized Droid +1
though I would suggest adding faulty/malfunctioning/damaged (or other such descriptive word) as a possibility for this characters name as well as even a speed 1 makes immobilized a bit inappropriate.


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Wed Oct 17, 2012 1:36 pm 
One of the Sith on Malgus' Shuttle
One of the Sith on Malgus' Shuttle

Joined: Mon Jul 06, 2009 9:39 am
Posts: 4741
Lord_Ball wrote:
fair enough
Immobilized Droid +1
though I would suggest adding faulty/malfunctioning/damaged (or other such descriptive word) as a possibility for this characters name as well as even a speed 1 makes immobilized a bit inappropriate.


Malfunctioning Droid is probably a better name. It comes from canon and it leaves design options open.


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Wed Oct 17, 2012 1:47 pm 
Third Jedi from the Left
Third Jedi from the Left

Joined: Sun Sep 02, 2007 12:30 pm
Posts: 137
Dead Tauntaun
Spoiler: show
Cost: 5
Hit Points: 10
Defense: 10
Attack: 0
Damage: --

Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Troop Cart (This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to him. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to him. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6.)
This may smell bad, kid... (Characters removed from play by this characters Troop Cart ability gain Regeneration 10 until returned to play.)

"Ugh. And I thought they smelled bad on the OUTSIDE!"

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*** 1d20B = 4 *** <adamb0nd (Team 501st)>

<adamb0nd (Team 501st)> - ...
<Ruhk[Team Revan]> - omg!
<Dnemiller (Team Revan)> - holy !@#$


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Wed Oct 17, 2012 2:19 pm 
One of the Sith on Malgus' Shuttle
One of the Sith on Malgus' Shuttle

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Dead Tauntaun is hilarious.


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Wed Oct 17, 2012 2:35 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Mon Feb 01, 2010 12:36 pm
Posts: 33
What about:

Shield Generator

It could have machinery, emplacement and give characters within 6 shields or energy shields.


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Wed Oct 17, 2012 2:36 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Mon Feb 01, 2010 12:36 pm
Posts: 33
Oh and absolutely +1 on Dead Tauntaun


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Wed Oct 17, 2012 10:18 pm 
Hall of Fame
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Posts: 2931
AndyHatton wrote:
I like the Killiks and the Pirate ideas. I think it will be interesting to flesh those out.


another idea

YVH-M (Yuuzhan Vong Hunter Mouse Droid)
cost 5
HP 10
Def 20
Atk --
Dmg --
Droid
Yuuzhan Vong Seeker(Allies within 6 squares gain Vong Hunter)
It's a Trap!
Rapport (-1 with Lando)


Am I allowed to give a
-1.
I am in no way shape or form going to help make a piece that will hurt an all melee faction, and when that faction is already one of the weakest in the game. I was against Ysalamilri, and a fringe bubble, but I am 10 x more against a piece like this. And your stats are ridiculous. It's clear that you either have something against the vong or struggle when playing against them.
One more reason I am against people posting there own stats here.

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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Thu Oct 18, 2012 12:52 am 
Black Sun Thug
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sthlrd2 wrote:
AndyHatton wrote:
I like the Killiks and the Pirate ideas. I think it will be interesting to flesh those out.


another idea

YVH-M (Yuuzhan Vong Hunter Mouse Droid)
cost 5
HP 10
Def 20
Atk --
Dmg --
Droid
Yuuzhan Vong Seeker(Allies within 6 squares gain Vong Hunter)
It's a Trap!
Rapport (-1 with Lando)


Am I allowed to give a
-1.
I am in no way shape or form going to help make a piece that will hurt an all melee faction, and when that faction is already one of the weakest in the game. I was against Ysalamilri, and a fringe bubble, but I am 10 x more against a piece like this. And your stats are ridiculous. It's clear that you either have something against the vong or struggle when playing against them.
One more reason I am against people posting there own stats here.


I'm sorry you feel that way. Like I said before, it was just an idea. It isn't perfect, the Vong Hunter part was just a thought. I was actually thinking of making it just give YVH1s Vong Hunter +20 to match YVH2s. I have nothing against Vong nor do I struggle against them as I rarely play against them. Nothing here is set in stone, we are just discussing ideas and concepts. This was simply a possible idea, I'd like to have YVH-Ms to go with YVH1 and 2.

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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Thu Oct 18, 2012 5:29 am 
Jedi Knight
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Joined: Tue Nov 18, 2008 5:42 pm
Posts: 308
Location: Juvex III. Senexjuvex System, NE England
Renamed the Mercenary, Gun for Hire, as was pointed out a mercenary is a gun for hire. Mercenary the Mercenary can wait for another day.

I called him

Mercenary Leader
Spoiler: show

Hit Points: 70
Defense: 15
Attack: 8
Damage: 20


Special Abilities
Mercenary (This character can move only if she cannot make an attack from her starting space)
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Careful Shot +2 (On this character's turn, if he doesn't move, he gets +2 Attack)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Camaraderie (On its turn, an allied Mercenary character may use 1 Special Ability from any allied Mercenary character within 6 squarse.)
Vibroblade (+10 Damage against adjacent enemies)

Commander Effect
Mercenary followers, including this character, within 6 squares ignore the movement restrictions of the Mercenary ability.

If the credits are right, we'll fight.


And here are a couple more ideas I tinkered with.

Tech Specialist
Spoiler: show
Hit Points: 50
Defense: 14
Attack: 8
Damage: 10


Special Abilities
Tech Specialist (Replaces attacks; This character and an adjacent ally with Heavy Weapon gain Stable Footing. That character can move up to its speed both before and after attacking and must move simultaneously with this character.)
Demolition Charge (Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6)
Enhanced Blasters (Allied characters that deal 10 Damage gain + 10 Damage within 6 squares of this character.)

It's a dangerous job, but what else ya gona do!


Wookie Traditionalist
Spoiler: show
Hit Points: 100
Defense: 16
Attack: 10
Damage: 20


Special Abilities
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Life Debt (If an allied character would take damage instead of this character, for the rest of the skirmish this character gains the following; This character gains Momentum and Penetration 20 when attacking enemy who has dealt damage to an allied character this round.)

Commander Effect
Wookie followers who begin the Skirmsh adjacent to this charcater gain Life Debt until the end of the Skirmish.



Oh and +1 to the Tauntaun, Pirate, Killik, Merc, slicer, deshade(sp) and Sarlac.

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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Thu Oct 18, 2012 7:55 am 
Unnamed Wookiee
Unnamed Wookiee

Joined: Thu Jun 02, 2011 8:26 pm
Posts: 17
Republic
General Krell 67
Hit Points: 110
Defense: 18
Attack: 13
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male

Unique
Melee Attack (Can attack only adjacent enemies)
Affinity Separatist
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Triple Attack (On his turn, this character can make 3 extra attacks instead of moving)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Whirlwind Attack (Force 1, replaces turn: Attack each adjacent enemy twice)
Commander Effect
Characters with order 66 gain stealth and self-destruct 20. Characters with Order 66 can be in a Separatist squad with -2 Defense
Stand at attention clone when you speak to me!


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Thu Oct 18, 2012 8:21 am 
Droid Army Commander
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Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
This project is only for Fringe non-Unique. Give it another try, clearly you are a man with ideas.

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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Thu Oct 18, 2012 8:45 pm 
One of the Sith on Malgus' Shuttle
One of the Sith on Malgus' Shuttle

Joined: Mon Jul 06, 2009 9:39 am
Posts: 4741
I suggested Landspeeder earlier. Here's another idea for it.

Special Ability:
Landspeeder: At the beginning of an adjacent ally's turn, if this character is not activated, you may move this character up to its speed. Place the ally adjacent to this character. This character is considered activated.


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Fri Oct 19, 2012 7:48 am 
Third Jedi from the Left
Third Jedi from the Left

Joined: Sun Sep 02, 2007 12:30 pm
Posts: 137
FlyingArrow wrote:
I suggested Landspeeder earlier. Here's another idea for it.

Special Ability:
Landspeeder: At the beginning of an adjacent ally's turn, if this character is not activated, you may move this character up to its speed. Place the ally adjacent to this character. This character is considered activated.


Why not just give it troop cart?

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*** 1d20B = 2 *** <adamb0nd (Team 501st)>
*** 1d20B = 1 *** <adamb0nd (Team 501st)>
*** 1d20B = 4 *** <adamb0nd (Team 501st)>

<adamb0nd (Team 501st)> - ...
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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Fri Oct 19, 2012 8:50 am 
One of the Sith on Malgus' Shuttle
One of the Sith on Malgus' Shuttle

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Posts: 4741
You could do that. Troop Cart works more slowly. The ability above would let someone use the landspeeder and then use their own move/attack as well. Such a big movement breaker would necessarily be expensive. Partially tempered by being on a huge miniature (assuming Flash Speeder as the RM).


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Fri Oct 19, 2012 9:21 am 
Death Star Designers
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Posts: 3886
FlyingArrow wrote:
I suggested Landspeeder earlier. Here's another idea for it.

Special Ability:
Landspeeder: At the beginning of an adjacent ally's turn, if this character is not activated, you may move this character up to its speed. Place the ally adjacent to this character. This character is considered activated.


I can already tell you, this is not going to make it out of playtesting. I'm also not a fan of the basics of how it works, either.

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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Fri Oct 19, 2012 12:57 pm 
Sith Apprentice
Sith Apprentice

Joined: Sun Sep 02, 2007 10:43 pm
Posts: 224
Sithborg wrote:
FlyingArrow wrote:
I suggested Landspeeder earlier. Here's another idea for it.

Special Ability:
Landspeeder: At the beginning of an adjacent ally's turn, if this character is not activated, you may move this character up to its speed. Place the ally adjacent to this character. This character is considered activated.


I can already tell you, this is not going to make it out of playtesting. I'm also not a fan of the basics of how it works, either.

A little rewording to make it basically like a non-flight version of Tow Cable and it may be something (a non-Flight Tow Cable is what I think Mount should have been instead of what it is).


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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Fri Oct 19, 2012 1:50 pm 
Death Star Designers
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Quote:
Joiner (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects. Up to 3 Non-Unique Living characters of any faction may be in a squad with this character, those characters gain Killik until the end of the skirmish.)

No. Screwing up squad building in this way is a bad idea. Very bad.

Quote:
Camaraderie (On its turn, an allied Mercenary character may use 1 Special Ability from any allied Mercenary character within 6 squarse.)

Camaraderie does not work this way. I left it fairly open in the glossary, but it will not work like Force Meld.

Quote:
Commander Effect
Mercenary followers, including this character, within 6 squares ignore the movement restrictions of the Mercenary ability.

This is why I do what I do. This does not work 100% you want. You also are not going to benefit from being a Mercenary, while removing the restrictions. It's either remove Mercenary, or a CE to help Mercenaries.

As for Landspeeder as another Tow Cable, good luck balancing Republic with 3 such movement breakers.

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 Post subject: Re: Do you want to make a piece for a v-set?
PostPosted: Fri Oct 19, 2012 4:02 pm 
Black Sun Thug
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Posts: 63
Adding a few +1s

Black Sun Slicer; Chiss Fleet Commander; Jensaari Adept.

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