Grand Moff Boris wrote:
There have been a lot - A LOT - of complaints the last couple of years about overpowering damage output, and Covert Ops was seen as a way of reining that in slightly. Much like when WotC made stuff, people (me included) lamented about what it might do to the game, but after playing it it turned out to be okay. And if it gives people who are frustrated with higher damage output some relief, then it did what it was intended. One person's NPE is another person's PPE (positive play experience), and I think that is important that everyone has something they like in this game. It's when EVERYTHING is an NPE that we start to have a problem. We're nowhere near that, and with the people we have involved in designing, should never be.
I probably should have started off by thanking everyone who has been a part of the various v-set design teams as well as all of the playtesters. My schedule simply doesn't allow for me to get involved in that. I can't begin to thank everyone enough for what they contribute to this great game.
That being said I wanted to mention the new Yoda and how much I liked the idea of him helping boost older pieces that don't see much play. Until you come across covert ops and have it neuter what was just accomplished.