logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 11 posts ] 

Author Message
Offline
 Post subject: Design Team
PostPosted: Thu Sep 13, 2012 10:22 pm 
Death Star Designers
Death Star Designers
User avatar

Joined: Mon Dec 14, 2009 10:03 pm
Posts: 2525
Location: Anderson, SC
At Gencon this year I was asked by DARPH NADER a few questions I hadn't really thought about. He asked me exactly who was who as far as the Design Team and who helps keep the game running are. He made it clear that not a lot of people know who is even doing stuff, I found this an interesting point. I guess I just don't think about that stuff because I'm involved in helping Design and test pieces and just thought everyone kind of knew. So here you go those of you who would like to know or care to know are the current Design Team. If I leave anyone out please chime in with what you do to help.

Set 5 Designers:
Deri Morgan (fingersandteeth)
Trevor Peyton (thereisnotry)
Brad Phillips (TheCelestialWarrior)
Scott Stykes (Sithborg)

Lead Playtester set 5:
Mike Giles Wacoblaze

Set 6 Designers:
Daniel Stephens (Echo)
Les Eller (Leshippy)
Lou Vasillian (Lou)
David Weeks (Weeks)

Lead Playtester set 6:
TBD

So there you go. Those are the people in charge of getting you sweet, awesome new minis to play with. I mentioned on SHNN tonight about how much we go to the "what you want to see" threads and how we use both that and the Bloomilk custom boards for ideas on characters. We do what we can to constantly make new interesting pieces everyone can enjoy. So know your requests and ideas do not fall on deaf ears.

Also we are always looking for help in playtesting, if you have the time and are interested be sure and let Wacoblaze know. It's our game now so get involved any way you can!

_________________
Bald is beautiful.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Design Team
PostPosted: Fri Sep 14, 2012 7:14 am 
Death Star Designers
Death Star Designers
User avatar

Joined: Thu Mar 12, 2009 8:57 pm
Posts: 3568
Another important part of the team that we just started for set 5 is the Playtesting Committee. I've discussed this a little before, but the purpose of it is to have a group of high level players who are dedicated to playtesting and have the ability and desire to playtest hard and consistently. Of course, we've still sent stats out to anyone who wants to volunteer, and that is still very useful, but the PT Committee can now look at the playtesting reports sent to us by those playgroups from all over the world and analyze the report and maybe do more of the similar kinds of testing. It's a handpicked group of people who have shown that they are both incredibly dedicated and incredibly skilled at the game so they can give very high quality playtest reports. They are all people who have been playtesters in the past and did exceptional work in that role.

The Playtesting Committee for set 5 consists of:

Daniel Stephens (Echo)
Tim Ballard (TimmerB123)
Les Eller (LESHIPPY)
David Weeks (Weeks)
Bronson McNellis (ultrastar)
Jason Kiernan (urbanjedi)
Graham Bingham (greentime)


The PT Committee for set 6 has not been decided on yet.

_________________
"An elegant, easy-to-understand concept or mechanic that accomplishes 95% of what you want is much better than a clunky, obtuse mechanic that gets you 100%" - Rob Daviau

"You can't per aspera ad astra unless there's some aspera in front of your astra. And that means sometimes the aspera gets you." - Donald X. Vaccarino


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Design Team
PostPosted: Fri Sep 14, 2012 7:19 pm 
Junk Dealer Extrodinaire
Junk Dealer Extrodinaire
User avatar

Joined: Sun Mar 06, 2011 9:27 am
Posts: 282
Location: swming in the 716.
As I stated over on Bloo earlier today, I believe transparency is the key to keeping the game we enjoy so much alive and well. So I really appreciate Weeks and Echo taking the time to frame things out!

From my own experience this year I've learned more and more about the community but never had a clear understanding of who was driving the locomotive from a number of perspectives. As both David and Daniel have articulated we have the Design and Playtesting team/committees but I still wonder is there a similar Rules team? I have observed that on more then one occasion as illustrated in various threads; it would appear that in this particular area there has been some level of disconnect. With each facet of the game I believe we should continue to seek out opportunities for continuous improvement and foster new innovative ideas proffered by our collective.

Again being relatively new to the community; I want to express my appreciation to the respective teams who's efforts have kept the game alive.

_________________
You'll laugh, you'll cry, you'll kiss three bucks goodbye...


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Design Team
PostPosted: Fri Sep 14, 2012 7:41 pm 
Death Star Designers
Death Star Designers
User avatar

Joined: Thu Mar 12, 2009 8:57 pm
Posts: 3568
The rules responsibilities are handled by just one person: Sithborg. When WotC ran the game, NickName was in charge of official rulings and such. Sithborg has taken over that mantle for the V-sets. So any rulings made by Sithborg now are considered official.

_________________
"An elegant, easy-to-understand concept or mechanic that accomplishes 95% of what you want is much better than a clunky, obtuse mechanic that gets you 100%" - Rob Daviau

"You can't per aspera ad astra unless there's some aspera in front of your astra. And that means sometimes the aspera gets you." - Donald X. Vaccarino


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Design Team
PostPosted: Fri Sep 14, 2012 7:59 pm 
Junk Dealer Extrodinaire
Junk Dealer Extrodinaire
User avatar

Joined: Sun Mar 06, 2011 9:27 am
Posts: 282
Location: swming in the 716.
Daniel, perhaps I was a bit too narrow with regards to my use of "rules." Example, what would we consider a change to the restricted map be? That was more the focus of my wonderment but shouldn't Scott's activities and the likes of this example be along the same line?

_________________
You'll laugh, you'll cry, you'll kiss three bucks goodbye...


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Design Team
PostPosted: Fri Sep 14, 2012 9:28 pm 
Imperial Dignitaries
Imperial Dignitaries

Joined: Mon Sep 03, 2007 12:17 pm
Posts: 5934
DarphNader wrote:
Daniel, perhaps I was a bit too narrow with regards to my use of "rules." Example, what would we consider a change to the restricted map be? That was more the focus of my wonderment but shouldn't Scott's activities and the likes of this example be along the same line?



This Falls to Brad Phillips aka The_Celestial_Warrior area.

Please take the next statement as constructive criticism. I am not trying to belittle anyone's efforts.

In my opinion, this the area I feel we need to work on the most. I feel that the same maps that are legal for Regional should be the same maps that are legal at Gencon. I also think we need more people to help Brad out. However, don't eveyone start beating down his door. like playtesting it is not an easy job. Playing a map once and saying I don't like it because I lost on it to Gerry, who I assume would beat me, doesn't really cut it.

You have to play multiple game using multiple squads. Granted there are some maps that are really easy to say, nope this one is not on the restricted list. As an experience player, you start to see what the guys are looking for. Maybe this is because I dabbled in map design once or twice. Anywho, people who want to help with this, assuming Brad needs help, need to be willing to take the time to pass on detail reports to him. What squads, what sides, round by round this is how it went sort of thing.

Again just my thoughts. i am not sure who is exactly helping Brad. He also works on teh floor rules. I need to get off here. the Nyquil is starting to kick in.

_________________
Really???....... DRINK


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Design Team
PostPosted: Sun Sep 16, 2012 4:41 pm 
Junk Dealer Extrodinaire
Junk Dealer Extrodinaire
User avatar

Joined: Sun Mar 06, 2011 9:27 am
Posts: 282
Location: swming in the 716.
Agreed Les, my intent was to understand who is doing what and to offer my input and assistance.

_________________
You'll laugh, you'll cry, you'll kiss three bucks goodbye...


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Design Team
PostPosted: Sun Sep 16, 2012 6:19 pm 
Death Star Designers
Death Star Designers
User avatar

Joined: Sat Sep 01, 2007 9:45 pm
Posts: 3886
DarphNader wrote:
Daniel, perhaps I was a bit too narrow with regards to my use of "rules." Example, what would we consider a change to the restricted map be? That was more the focus of my wonderment but shouldn't Scott's activities and the likes of this example be along the same line?


See, while both Brad and I handle rules, they have wide differences. He just has to worry about a balanced enviroment. And yes, he has pissed some people off. But you have to remember, the Floor Rules and the Restricted List are all optional.

Whereas my job seems to be all about pissing all people off, whether it is top tier players, newbies, or designers.

Also, I forget how long the Floor Rules are, but I would bet the FAQ and Glossary against those.

_________________
Bloomilk Ambassador


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Design Team
PostPosted: Sun Sep 16, 2012 7:32 pm 
Imperial Dignitaries
Imperial Dignitaries

Joined: Mon Sep 03, 2007 12:17 pm
Posts: 5934
I don't know if you piss off designers, you just make us think harder and for longer periods of time.

_________________
Really???....... DRINK


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Design Team
PostPosted: Mon Sep 17, 2012 9:41 am 
One of The Ones
One of The Ones
User avatar

Joined: Sat Sep 01, 2007 1:08 pm
Posts: 8395
As a designer, I can say I have never been pissed off by any ruling you've made, Scott. Mostly I just feel stupid for not understanding the rules interaction minutia better when I created a concept, or watched something slipped through that someone else made thinking I knew how it would work when I really didn't. I think all of the designers have had that issue at one point or another over the last couple of years. :)

_________________
Click here to check out all the people who have realized the truth. Someday you will, too.

"I would really, really like to not have anything else happen at the end of the round other than things just ending." -- Sithborg


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Design Team
PostPosted: Wed Sep 19, 2012 5:34 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
User avatar

Joined: Fri Nov 20, 2009 8:07 pm
Posts: 154
Sithborg wrote:

Whereas my job seems to be all about pissing all people off, whether it is top tier players, newbies, or designers.



You do agreat job Scott!

consider this friends-would you rather be pissed off, or pissed on

_________________
Life!? Don't talk to me about life!
Loathe it, or ignore it.
You can't like it.-Marvin


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 26 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield