Most of my NPE can be summed up as this - Outrageous bad luck losing me games where I outplayed my opponent. I am not talking normal luck that is in every game, like losing a key init. I mean OUTRAGEOUSLY bad luck. I respect an opponent when the outplay me. Frustrated with myself sure, but it feels just that they win. When I lost to Weeks in the champs this year, he beat me. I made a stupid reinforcement choice, and I also made a large play error. He capitalized, and beat me. He deserved the win. Other losses still make my blood boil. In the 2010 champs I outplayed top eight finisher (IMO), but when all I needed to kill his Capt Rex was anything but a 1, and I roll THREE ones in a row, thus losing me the game - that sucks. Odds of that happening are 1 in 8000. In 2011 I lost one game due to rolling 3 of 4 rolls under 4, followed by him rolling 3 of 4 rolls over 18, to kill my lancer, then he ran and hid to get the 2 pt win. Had we not run out of time I would have surely won. Not quite as dramatic, but still pretty bad. This year I lost my 2nd game by my opponent rolling 27 successful evade saves. And they were shot from a force bubble, so no rerolls! Then once again, he ran and hid and stalled out the time to get the 2pt win, where had we finished I would have surely won. If we played it again, I would do it exactly the same way. I played it precisely as I should have, but an INSANE number of lucky saves kept me out of the top 8.
But - as far as more specifics
#1
fingersandteeth wrote:
SSM - another 11+ save? Perhaps in one of the next 24 saves you might have to spend a force point
Well said Deri. And the more annoying in my opinion is Zannah, but GOWK is in a faction with a much deeper talent pool. I'll piggyback and add that Lightsaber Combat Expert is one of the worse creations in the game. It's FREE to use, and it discourages aggressive play. With disintegration, you can avoid being shot, or use a bodyguard, or KILL BOBA BH FIRST. With Reflect, you can shoot from a force bubble, or use melee, or make them use up their FPs. But unless you have direct damage, you have to ATTACK to win, and this is something that could bite you back FOR FREE every time you attack. Lame. Advantage should go to the aggressor.
#2
fingersandteeth wrote:
Mace LotLS - oh you mean i lost because I attacked you and you crit 3 times on a riposte? seems fair. Thanks for the game.
Also well put. When the guy who wins the World Championship uses him and says he's broken and tried to get him tempered in playtesting - you know there's a problem. A. Crits on 17,18,19,20 B. Triple damage on a crit C. extra attack on a crit. One of these needed to go
#3
Avoid Defeat. It wasn't so bad when you needed to be adjacent to a 30pt droid without that ability itsself, or a 10 dam weak shooter. But now it's on sluggers than can dish out 80+ damage easily, and the new NR Mara makes me want to pull my hair out. At a regional this year a kid who had no business being in a close game with me made 6 avoid defeat saves in a row. The rolling wasn't even that dramatic, he used lots of FPs to reroll. He just got the 50/50 single die roll when he needed it. He averaged about 68% 11+, which isn't out of this world, but it made a HUGE difference in the game. If it were an even slightly more skilled player I would have lost that game.
#4
hannahcannon wrote:
Attacking characters with override are also very annoying. Override door open with R7, shoot, override door shut is incredibly aggravating.
Agreed. Advanced door gimmick is so much better - locking doors is the issue. The only thing that is worse than this is adding avoid defeat and FPs. Whoops
#5
fingersandteeth wrote:
Mice - Ha Ha, you can't see or step over my 6 inch droid. Ha, i have 15 of them too.
No problem with relay orders. Not a huge problem with costing 3 and easy to make it cost 2. Don't mind them as mass activation fodder. HATE them as mobile brick walls with 20 Def (24 in cover, 28 with HK or GGDAC). If they didn't provide cover that's all it would need IMO
#6 Weir squads without a speeder. It's almost always a 2 pt win for EITHER side, barring facing all melee where they run at you and get torn apart. Gee, you have a bunch of glass cannons. Wow, I can play slow and cagey and win but it's a 2pt win. Or you get a 2 pt win. Or I run at you like an idiot to give you a 3pt win. That sucks.
#7
thereisnotry wrote:
Naboo Pilots. Bravado +20 on a
11 9pt piece? Ok, and let's give them easy access to Twin too!
Actually the real problem is Captain Panaka of Theed. Pilots, troopers and soldiers would just be decently good without board-wide twin. Try it out with a czerka - MUCH harder.
#8
Believe it or not:
Echo wrote:
Yobuck/Lancer. I put these two together because they are the two really big movement breakers. They can attack while they move which is a big part of why I don't like them. They just eat up swarms (which I actually enjoy; I loved playing 24 acts at GenCon!), and they force me to hide characters in closets. Sure, I don't really want Dodonna or Thrawn or whatever leading the charge, but I like to take shots or combine fire with everyone I can. Huge movement breaking (but these 2 pieces especially, since they attack while moving) mean that the only characters that I can even have out in the middle of the map are my beefy characters. I'd rather use my whole squad. Also, I don't like trying to figure out everywhere they can move. I've gotten pretty good at it since I've played against both of these pieces a ton, but it's still pretty annoying.
The reason why was put well by Graham a while back. Don't feel like digging it up - but it was something to the effect of the fact that it is extremely hard to play single lancer. It is devastatingly powerful, but fragile. It can surely win many games, but one minor slip and you are finished. No room for error. Also - all the counting gets tedious.
thereisnotry wrote:
I've played all of these pieces/tactics before, and I likely will again...but that doesn't mean I enjoy them or think they're good for the game.
I have sworn off certain of the above pieces/tactics, but that is just a personal choice. I agree in general with Trevor's statement here. When you want to win you play the best stuff. Even if you know the best stuff is broken. Or annoying to play or to play against.