TimmerB123 wrote:
Echo wrote:
Ravaged Base is in my opinion (and this has been my opinion for quite some time) one of the most balanced maps available. It's probaby the one map that I would hate the most to see taken off, and I use it for a huge variety of different squad types (mostly shooters, mostly melee, lots of movement breaking, little movement breaking, and so on).
I think Ravaged Base should stay on the restricted list, but it has an annoying side. Here's why it is NOT the best: It creates gambit standoffs. It's one of the few maps (if not the only map) where both squads can be in gambit (opposite sides of a wall) and still not be able to reach each other and attack in one round without a movement breaker. That is hugely annoying. Often in even squads, the first to make a move loses. That sucks. I thought we were moving away from rewarding camping.
In my experience you can usually get to the opponent easily enough to attack if you set up correctly. It is vastly easier if you have even a small movement breaker, but still not impossible. You just have to be willing to not just leave your guys in the Commander's Office while your opponent sits in the Turbolift that's in Gambit. If they've got guys in the left-side hallway, you'll be able to get to them. I've never had a problem with being unable to break a standoff on that map, and I've won plenty of times by being the first to make a move, even with even squads and against good players and from both sides of the map. It takes a little creative thinking and good placement, and I'm willing to admit that my very large amount of experience with that map has helped me with that (I've certainly played on it more than any other map, probably be at least twofold).