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 Post subject: Drop the Bass.
PostPosted: Sun Jun 10, 2012 4:30 am 
Unnamed Wookiee
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Been throwing some ideas around. Tell me what ya think.
Sith- 198pts
62 Darth Revan, Sith Lord
57 Darth Maul, Sith Infiltrator
36 Lord Kaan
15 Momaw Nadon
11 Darth Sidious Hologram
8 R7 Astromech Droid
6 Mouse DroidX2
3 Uggie

It makes you have to spread your pieces apart, which gives an opening for revan to run through, swap for maul, and drop a ton of damage on someone important. If they don't spread out, a kaan bomb is in order. To compensate for no shooters, or if i get mouse droid or caamasi walled, I have momaw to take the job. Plus, they all get force renewal, so kaan can use illusion as needed as well as maul getting to use SR2 more. And it helps get the other pieces in place and move farther.

Not that it supports the squad, but, Revan and Maul are two of my favorite characters. So it's always a plus :D


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 Post subject: Re: Drop the Bass.
PostPosted: Sun Jun 10, 2012 8:17 am 
Third Jedi from the Left
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The one thing I was thinking, since your squad is only 198 points, you could drop Momaw, the R7 and the Uggie for Lobot. That way you only need to bring in Momaw when you need him, and you can have other tech pieces against other squads.

I like that Momaw can get FPs though, it means he can move 8 and then War Throat, so he can most likely set up a more damaging throat wave.

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 Post subject: Re: Drop the Bass.
PostPosted: Sun Jun 10, 2012 8:19 am 
Unnamed Wookiee
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I see what you mean. I like that idea better. :D


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 Post subject: Re: Drop the Bass.
PostPosted: Sun Jun 10, 2012 9:24 am 
Really Cool Alien from a Cantina
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:Jawa: good idea, Josh

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 Post subject: Re: Drop the Bass.
PostPosted: Sun Jun 10, 2012 11:20 am 
Imperial Dignitaries
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Lobot is SO valuable these days.... :)

The more variety a meta has, the more valuable Reinforcements become.

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 Post subject: Re: Drop the Bass.
PostPosted: Sun Jun 10, 2012 12:51 pm 
Warmaster
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thereisnotry wrote:
Lobot is SO valuable these days.... :)

The more variety a meta has, the more valuable Reinforcements become.


Yep, still poor old jabba with his reinforcements 30 is still not very useful

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 Post subject: Re: Drop the Bass.
PostPosted: Sun Jun 10, 2012 1:08 pm 
Imperial Dignitaries
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That's because, at 50pts, he costs 19pts too much. :)

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 Post subject: Re: Drop the Bass.
PostPosted: Sun Jun 10, 2012 10:26 pm 
Death Star Designers
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Jedi_Master wrote:
thereisnotry wrote:
Lobot is SO valuable these days.... :)

The more variety a meta has, the more valuable Reinforcements become.


Yep, still poor old jabba with his reinforcements 30 is still not very useful


Actually, he will be with this next set coming out. Giving Mando BH's an extra +2 attack and then also having the Crimson Nova guild leader granting Jedi Hunter is huge. The Fringe Reinforcements 30 is also really great for bringing in more bounty hunters to use. So just wait for this next set, you'll see the RS Jabba get used. And it will be awesome to see him get played again. That non-range 6 CE for boosting the Mando BH's attack is really nice.

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 Post subject: Re: Drop the Bass.
PostPosted: Mon Jun 11, 2012 10:53 am 
Imperial Dignitaries
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Yes, but you’re paying 20pts for that +2 Attack bonus. It’s probably the most over-costed CE in the game. It’s offset to a degree by the value of Reinforcements 30, but the CE is definitely not worth 20pts of your squad.

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 Post subject: Re: Drop the Bass.
PostPosted: Mon Jun 11, 2012 6:34 pm 
Warmaster
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DieAndBeMetal wrote:
Been throwing some ideas around. Tell me what ya think.
Sith- 198pts
62 Darth Revan, Sith Lord
57 Darth Maul, Sith Infiltrator
36 Lord Kaan
15 Momaw Nadon
11 Darth Sidious Hologram
8 R7 Astromech Droid
6 Mouse DroidX2
3 Uggie

It makes you have to spread your pieces apart, which gives an opening for revan to run through, swap for maul, and drop a ton of damage on someone important. If they don't spread out, a kaan bomb is in order. To compensate for no shooters, or if i get mouse droid or caamasi walled, I have momaw to take the job. Plus, they all get force renewal, so kaan can use illusion as needed as well as maul getting to use SR2 more. And it helps get the other pieces in place and move farther.

Not that it supports the squad, but, Revan and Maul are two of my favorite characters. So it's always a plus :D


I would almost drop maul and put in bandon for the extra damage (and range) and; bossk TH (massive melee and a lot more HP between the two), or jarael (better survivability and good damage with bandon) with a mouse and a uggo, or a sith apprentice with an R7 (door control)

There are a lot of options that give the squad more flexibility, HP, and damage output than maul does.

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 Post subject: Re: Drop the Bass.
PostPosted: Tue Jun 12, 2012 11:12 am 
Hall of Fame
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But jareal isn't scary. Maul can dish out 160 and kill a big beat in 1 turn. Might be more flexable but maul is scarier.

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