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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Mon Jun 04, 2012 11:45 am 
Master of the Order
Master of the Order
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Joined: Fri Sep 05, 2008 11:00 pm
Posts: 6583
Location: Southern IL
sthlrd2 wrote:
FVBonura wrote:
- Verpine Slicer (overrides 2 doors instead of 1 or can override 1 door not in line of sight)


Are you kidding about the verpine slicer mentioned above? That is one of the most ridiculous, crazy, super good, overpowered abilities I have ever seen.


Yeah, that's more like Uberride. :P
It could be weakened, like only once per skirmish, on a relatively fragile unit. And if the door not in LOS thing had a range limit.


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Fri Jun 08, 2012 5:46 am 
Unnamed Wookiee
Unnamed Wookiee

Joined: Mon Feb 01, 2010 12:36 pm
Posts: 33
How about a Vehicle Maintenance Energizer? Like a Bacta Tank, except it increases repair and industrial repair to more effiecently heal Snowspeeders and AT-STs.


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Mon Jun 11, 2012 12:14 pm 
Intelligence Operative
Intelligence Operative

Joined: Thu Aug 26, 2010 5:25 pm
Posts: 322
Octuptarra (Tri-Droid)
21, Hp 80, def 15, ATk 11, dmg 20
SA
Droid
Damage Reduction 10
Triple Attack
Poison Gas Self destruct 20 (when this character is defeated, all living characters within 6 squares take 20 damage, save 11)
Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round) 
Stable Footed

Muckrucker Crab Droid (RM huge crab Droid)
40, hp 180, def 16, ATk 9, dmg 30
SA
Droid
Damage Reduction 20
Weak Spots 10
Energy bubble (replaces attacks, target enemy within 6 squares and all adjacent characters are considered activated this turn, save 16)
Sure Footed
Muckrucker (allied characters within 6 squares gain sure-footed and +2 defense)

Homing spider droid 
55, hp 150, def 17, ATk 14, dmg 40
SA
Droid
Speed 8
Sure footed
damage reduction 20
Weak spot 10
accurate shot
Single-Shot blaster
sustained shot (once per turn, if this character's attack defeats an enemy, you may make another ranged attack) 
Point defense cannon (this character can make attacks of opportunity on characters that move into or out of an adjacent square, characters with special abilities that ignore characters while moving are subject to this effect)
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Vulture Droid
50, hp 100, def 15, atk 10, dmg 20
SA: 
droid
Mounted Weapon
Damage Reduction 20
Weak Spots 10
Twin Attack
Double Attack
Advanced missiles 40 (save 16 to avoid damage)
Self Destruct 40
Speed 8
Aerial Assault (replaces turn; this character gains flight until the end of it's turn. It may move up to double speed and then make an attack)
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Heavy Hailfire
40, hp 100, def 15, atk 10, dmg 30
SA: 
droid
sure footed
wheeled
Advanced missiles 40 (save 16 to avoid damage)
Dual fire/skilled (this character can use abilities that replaces attacks twice instead of once)
damage reduction 20
Weak Spots 10
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Corporate alliance persuader tank 
35, hp 200, def 16, atk 10, dmg 30
SA: 
droid
damage reduction 20
Weak spots 10
double attack
mounted weapon
doctrine of fear
speed 10
Sure footed
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Super Tank (RM Commerce guild Tank )
72, hp 200, def 16, atk 10, dmg 30
SA: 
droid
damage reduction 30
Weak spots 10
Twin attack
Double Attack
mounted weapon
Sure footed
Missiles 40


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Wed Jun 13, 2012 11:44 pm 
Warmaster
Warmaster
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Joined: Tue Sep 30, 2008 2:35 pm
Posts: 677
Location: Danville IL
GeneralGrievous wrote:
Octuptarra (Tri-Droid)
21, Hp 80, def 15, ATk 11, dmg 20
SA
Droid
Damage Reduction 10
Triple Attack
Poison Gas Self destruct 20 (when this character is defeated, all living characters within 6 squares take 20 damage, save 11)
Suppressive fire (an enemy hit by this characters attack cannot move and has -4 attack until the end of the round) 
Stable Footed

Muckrucker Crab Droid (RM huge crab Droid)
40, hp 180, def 16, ATk 9, dmg 30
SA
Droid
Damage Reduction 20
Weak Spots 10
Energy bubble (replaces attacks, target enemy within 6 squares and all adjacent characters are considered activated this turn, save 16)
Sure Footed
Muckrucker (allied characters within 6 squares gain sure-footed and +2 defense)

Homing spider droid 
55, hp 150, def 17, ATk 14, dmg 40
SA
Droid
Speed 8
Sure footed
damage reduction 20
Weak spot 10
accurate shot
Single-Shot blaster
sustained shot (once per turn, if this character's attack defeats an enemy, you may make another ranged attack) 
Point defense cannon (this character can make attacks of opportunity on characters that move into or out of an adjacent square, characters with special abilities that ignore characters while moving are subject to this effect)
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Vulture Droid
50, hp 100, def 15, atk 10, dmg 20
SA: 
droid
Mounted Weapon
Damage Reduction 20
Weak Spots 10
Twin Attack
Double Attack
Advanced missiles 40 (save 16 to avoid damage)
Self Destruct 40
Speed 8
Aerial Assault (replaces turn; this character gains flight until the end of it's turn. It may move up to double speed and then make an attack)
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Heavy Hailfire
40, hp 100, def 15, atk 10, dmg 30
SA: 
droid
sure footed
wheeled
Advanced missiles 40 (save 16 to avoid damage)
Dual fire/skilled (this character can use abilities that replaces attacks twice instead of once)
damage reduction 20
Weak Spots 10
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Corporate alliance persuader tank 
35, hp 200, def 16, atk 10, dmg 30
SA: 
droid
damage reduction 20
Weak spots 10
double attack
mounted weapon
doctrine of fear
speed 10
Sure footed
Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)

Super Tank (RM Commerce guild Tank )
72, hp 200, def 16, atk 10, dmg 30
SA: 
droid
damage reduction 30
Weak spots 10
Twin attack
Double Attack
mounted weapon
Sure footed
Missiles 40


Im not sure which of those I would want to play first!!! Probably the Super Tank.

_________________
Winning a tournament always allows doing whatever is within the rules to win. - Billiv15


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Sentinel for Life!


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 Post subject: Re: Looking for non-unique ideas for Vset figs
PostPosted: Thu Jun 14, 2012 2:30 pm 
Intelligence Operative
Intelligence Operative

Joined: Thu Aug 26, 2010 5:25 pm
Posts: 322
Haha thanks, I am really hoping for some fixed vehicles and some support for them. For way too long have huges waited to be good


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