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 Post subject: Flyin' Vader
PostPosted: Tue Jun 05, 2012 1:18 pm 
Third Jedi from the Left
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Posts: 126
Location: Danville, IL
Darth Vader, Legacy of the force-71
Dash Rendar, Renagade Smuggler-28
Grand Admiral Rulf Yage-16
M'Thrawn-32
Mas Amedda-8
Amanin Scout-13
Gran Raider x3-12
Rodian Brute x2-6
R7 astromech-8
Uggy Demo x2-6

200 pnts, 14 activations

I based this loosely off of a squad I saw down in Owensboro featuring Lord Vader and Jarael. I swapped Lord Vader for this one because he's a pilot and switched in Dash for Jarael. This way both Dash and Vader are recieving cunning and opportunist. Dash gets triple twin from Vader. Basic idea is to try getting in some early hits by swapping Dash around. Then when you can get close to your opponent, base their big hitter and swap in Vader for a triple attack. Go first next round for another triple to finish them off. Vader is attacking at a plus 20 for 30 damage constantly, so it's usually almost an auto hit every time he attacks. I finished 2-3 in Kokomo, mostly due to Dash getting killed early in a couple of my matches, so I lost the threat of a second attacker.


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 Post subject: Re: Flyin' Vader
PostPosted: Tue Jun 05, 2012 3:31 pm 
Master of the Order
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Location: Southern IL
It will cost you some activations, but Jagged Fel could make Dash a lot more reliable.

Looks quite fun to play. :)


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 Post subject: Re: Flyin' Vader
PostPosted: Tue Jun 05, 2012 3:43 pm 
Third Jedi from the Left
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Hmm, I didn't really think about him for some reason. Hard to squeeze much else in there without losing a lot of swapping pieces though. Vader, Dash, and the supporting commanders puts you right up close to 160. I guess you could drop the amanin scout but his 18 movement plus wall climber is awesome to have around and has won several games for me. I did have a lot of fun playing it this past weekend, especially in my match against Jake.


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 Post subject: Re: Flyin' Vader
PostPosted: Tue Jun 05, 2012 4:09 pm 
Master of the Order
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Yeah, the Amanin is hard to beat for a deep swap. If you drop him and 2 Grans you can get Jagged, a Bothan Saboteur and another Rodian Brute. No loss of acts. You could then drop another ugg for a brute and still have 2 satchels and the R7, but you'll have to be more careful with your swappers with only one stealthy guy. I dunno...


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 Post subject: Re: Flyin' Vader
PostPosted: Tue Jun 05, 2012 4:29 pm 
Really Cool Alien from a Cantina
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Honestly, I was very impressed with how well you did with this squad. Dash being your main attacker just... doesn't seem like the best road to success. If you want to keep on using it I think Swinefeld has some good ideas - what if you kept the main part:

Darth Vader, Legacy of the force-71
Dash Rendar, Renagade Smuggler-28
Grand Admiral Rulf Yage-16
M'Thrawn-32
Mas Amedda-8

Then instead of pre-selected fodder, fill out with

Lobot - 27
Jagged Fel - 10
Diplomat (Imperial or Camassi, however you feel) - 5
Ugnaught Demolitionist - 3

Then you can judge whether you want brutes, gran raiders, more override, the anamin, or any other thing you can think of. Dash becomes so much better at a steady +14 instead of +10, and Jagged is a really good fodder killer in his own right.

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 Post subject: Re: Flyin' Vader
PostPosted: Tue Jun 05, 2012 7:45 pm 
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I was a little thrown off guard when I saw this squad and didn't know how I was going to handle it as I couldn't follow my normal plan without getting smoked. It took some patience and a lot of careful counting to use yodabuck. You put me in a tight spot and almost killed yoda with vader in our match but you also have to remember that dash is your big hitter not vader. It would have been risky but if you swapped in dash instead of vader when you ran up to atk yoda(I know you used a fp to base yoda but what if you would have swaped dash ran him 6 and atk yoda 6x only needing 2 to hit any extra would be icing on the cake, then after you win init you can base yoda to have a chance to deal 120 and kill him. If you missed and never killed him, I still would have needed him out so I still would have swapped but then I have one chance to kill dash if I failed then you swap him out. Like I said it would have been risky but it would have given you the chance to kill yoda which vader didn't even with the crit you rolled and my 2 failed block saves. I expected yoda to live through it which he did but with the damage you did do it made it tougher. Im glad you enjoyed our game, I didn't know how it made you feel to see me use a fp for master speed and move 26 to kill 1 guy. It was the most thinking I did in a game all day. I knew I couldn't make a mistake or it more than likely would have been the death of me.

On a side note, I like the Amanin scout and he can move farther but the massif is an overlooked swap piece with speed 8. It would save you 3 pnts (not enough to fit in Fel ) but if you were going to change things up don't look past the massif as a swap piece.

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 Post subject: Re: Flyin' Vader
PostPosted: Tue Jun 05, 2012 8:40 pm 
Third Jedi from the Left
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I agree with what Greentime posted. Having Lobot in there can help immensely, especially with the tech options available in Cantina Brawl.

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 Post subject: Re: Flyin' Vader
PostPosted: Wed Jun 06, 2012 7:06 am 
Third Jedi from the Left
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Well, Dash wasn't really my main attacker. Vader was intended to do most of the heavy lifting. I think he was about the best secondary attacker I could put in for the point cost. Besides, it was a fun squad to play and reasonably competitive. I know Jagged would help, but a lot of the time Dash ends up out on his own little island where he can shoot and then run back into cover with the rest of the squad. Anyway, just thought I should play imperial in at least one regional. On to my next strange idea for Danville.


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 Post subject: Re: Flyin' Vader
PostPosted: Wed Jun 06, 2012 7:35 am 
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Dash had a higher damage potential than vader. It's a weird situation cause you think big bad vader and dash as just a secondary gun, when as far as game play and oppontents hit points dash is your big guy (more damage) and vader is secondary.

When yobuck first came out, I was playing a skybuck squad with dash as a back up shooter against an Ig swarm. I was able to tow yobuck adjacent to one door override another door and run yoda 26 into that other door near his commanders. My mistake I swaped in skywalker (my intended big hitter, other than yoda of course) based and did 60 to whorm. Skywalker never survived the round and I lost cause I was never able to get back to whorm. If I would have swapped in dash (my unintentional big hitter) loathsome would have died for sure (opportunist and momentum). My opponents damage potential would have been cut in half and even if dash would have died, I could finish off the 60 hp Ig's with yoda and skywalker. I learned that day, that sometimes your intended secondary atacker can really be your main and secondary atacker. More damage potential but depending on what he did you would rather lose dash over vader in the instance that you can't get them out.

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 Post subject: Re: Flyin' Vader
PostPosted: Sat Jul 14, 2012 7:59 pm 
Unnamed Stormtrooper
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GARY becomes a threat with cunning +20 and extra attack as well, especially if you lose Dash early. Just gotta set him up for the shots late round

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 Post subject: Re: Flyin' Vader
PostPosted: Mon Jul 16, 2012 9:39 am 
Third Jedi from the Left
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Yeah, GARY kicked some ass for me at Kokomo. In my match against a seppy Lancer squad, he killed GGDAC by himself with 4 shots. 2 at the end of a round with opportunist, and 2 at the start of the next round with cunning.


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