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 Post subject: Green Ti
PostPosted: Mon Nov 26, 2007 12:35 am 
Imperial Dignitaries
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Green Ti
-----
Yoda of Dagobah [36]
Shaak Ti [47]
Juno eclipse [8]
Ugnaught Demo. x3 [9]
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Total: 100 w/ 6 activations

So to deal with the many new FP's and abilities I have come up with this. Yoda is a pain and gets into the action as soon as he can. 1 Stun can be huge in 100 (I am looking at you Boba!) and can easily make a game. Shaak follows Yoda and she gets into base with any melee figures once she can. Double Riptose/Block is lethal and the 24 defense against Jedi is brutal. You probably wonder as to why I chose Juno over R2 or Wicket. The reasoning is simple; to deal with Ithor swarms and Thrawn squads. Juno provides me a very, very cheap unit that can completely disrupt an opponents me.

This squad has some real strengths and some real weaknessess. JWM's don't stand a chance against this squad, Darth Bane has some serious troubles, many Push based squads will struggle, and Boba is pretty easy to handle if the luck is fair. It is weak against strong shooter squads (like the SAK), Vader JH, overwhelming damage squads (Like Mara) and some others as well.

Overall I think the build could be seen in todays game for the Force Defense and Disruptive. What do you think?

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PostPosted: Mon Nov 26, 2007 9:07 am 
Jedi Knight
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Another great looking squad Flea. Shaak is a beast, she could take Bane down... but you have to win initiative.
Juno is a nice piece and Yoda is always a green mean stunning machine. All around it looks like a great squad.

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PostPosted: Mon Nov 26, 2007 11:57 am 
Death Star Designers
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Yeah, its all going to come down to inits and saves (what new i know). It would be nice to get recon in there somehow, but i dont think you can. I guarantee eny game you lose with it you will lose the either key init with bad saves or several inits with mediocre saves. If you are winning inits it will be hard to beat.

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PostPosted: Mon Nov 26, 2007 2:00 pm 
Grand Admiral
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I like the squad, but it has a VERY hard time dealing with anything that isn't a melee force-user based squad. San hill could hurt ( Aurra, JH will be a pain to face ), but mabe not SAK as much, becuase of Shaak Ti's stealth and Junyo's disruptive. I think against smaller shooters this squad suffers, but against low activation jedi squads you will do fine.

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PostPosted: Mon Nov 26, 2007 2:25 pm 
Warmaster
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Initiative control is a must if you want to use Shaak to her full potential.

Other than that it looks really good.


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PostPosted: Mon Nov 26, 2007 2:52 pm 
Jedi Knight
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Flea as I said earlier, it looks like a good squad.
However, YOU NEED INITIATIVE CONTROL!
Besides the need for initiative control, it looks great.

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PostPosted: Mon Nov 26, 2007 3:31 pm 
Imperial Dignitaries
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I like the squad and I love the name.

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PostPosted: Mon Nov 26, 2007 9:51 pm 
Jedi Knight
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ChonChuuk wrote:
I like the squad and I love the name.

I agree, the name alone makes me want to play this squad. However, I really am more of an Earl Grey or English Breakfast fan myself.

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PostPosted: Thu Nov 29, 2007 12:29 am 
Jedi Knight
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Fool wrote:
How do you come up with these names?

Awesome and hilarious!

Thejumpingflea has always come up with the best names for squads. Like the "Swiss army Knife," it fits the squads abilities perfectly.

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PostPosted: Thu Nov 29, 2007 9:08 am 
Really Cool Alien from a Cantina
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Awesome squad flea. If you are worried about initiative, take out Juno and a few uggies and put in a Rebel Trooper on Tauntaun. At 100, Thrawn's commander effect isn't as potent (though you'll probably be losing initiative anyways), and the only reason you'd need Juno would be for Ithor swarms, which Shak-ti could handle. You'd be lighter on activations, but your initiative control could make or break this squad.


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PostPosted: Thu Nov 29, 2007 9:28 am 
One of The Ones
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I don't know that this squad would really have that much trouble with a SAK. I guess it just depends on the timing. With Shaak having Stealth, the Storm commandos won't be able to hit her until she's up close. Granted, once Shaak goes down, the game is easily won, so that's a tough one. Will certainly do great against Melee based squads. Alter and Stun will wreck Boba BH based squads.

If Thrawn is the main thing you are worried about, then initiative control really doesn't matter. Unless you have ridiculously lousy luck with Initiative, you should be OK.

The cool thing is, against Jedi opponents, if Yoda has enough FPs, you can stun someone, then use Defense if they try to re-roll a failed save. :D

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