audrisampson wrote:
TheHutts wrote:
audrisampson wrote:
Weeks wrote:
thereisnotry wrote:
audrisampson wrote:
Im a big fan of the Chadra-Fan Pickpockets. You can get them up to +16 between the Ithorian commander, Gregarious and Opportunist. That way you can actually have a chance to hit a big defense figure.
They don't have Melee Attack, so the IC doesn't help them.
Your thinking of the Chandra fan Pilot. The Pickpocket does have melee. Although the Aqualish is better in just about every way for the same points.
How is it better? Yes it has 10 extra hit points but for the most part everyone hits them for 20pts of damage. You also in the case of the AA you get one more defense but your losing the +1 to hit from the CFPP. Id much rather have the +1 attack in a swarm squad since after all I need these things to hit at least once before they die. Now in some cases like a Black Sun squad or something with Swap I totally agree but in this paticular squad's case your losing pct. to hit the target in a squad that is probably far more dependant on that then most.
One advantage with the extra 10HP is that Momaw Nadon can't just pwn them all in one turn.
That is true... I should have thought about that with how often I see that fig locally..
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Even before Momaw, I think the Aqualish had the edge. Everyone is saying the chadrafan have +1 attack. But if you look at pure attack scores, actually the chadrafan have -3 attack vs the aqualish. They have gregarious, which when certain conditions are met, they have +1 over the aqualish. Granted the condition is pretty simple, but not automatic. You'll likely be playing them with Han ST, so you'll be running 12 to make a smack on someone. That first one in won't get gregarious. And it's easy for scrubs and weak commanders to take out a 10 hp piece, (not to mention one with lower defense) so more of them will die in a round, and you'll lose that gregarious again quicker than you think. And the medium base (more handy for swaps) and black sun will come into play in only certain squads, but I still say outside of TILE WARS, aqualish are the better overall piece.
I guess this was a bit off topic - so back to the brutes:
Brutes are INCREDIBLE for 3 pts. pt for pt they might be the best in the game. Finally - a 3 pt MEDIUM fringe piece came out - and that alone would have been worth it for swap squads. But no - add a little icing to that cake - STABLE FOOTING - makes them an auto include for almost any sawp squad. Certainly a fig that you will have several of available in your Lobot reinforcement options. Not top that off with a +4 attack. CRAZY good for a 3 pt piece! Add a little CE boost, and these guys are no joke. Can'tt tell you how many times I've hit a big baddie for 20hp with a Mitthrawn boosted brute!
But - alas, the unintentional side effect of Jedi reflexes is that melee swarm squads with the attackers under 40 hp are dead in the water vs it.
As already pointed out, lancer (and speeders), Arica, Yodabuck, Momaw, and many other counters already exist, and ABM and disruptive neuters it.
I do however love Han ST and Luke's landspeeder. That's a killer start for a squad in a different direction.