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 Post subject: Imperials without Thrawn?
PostPosted: Wed May 16, 2012 11:16 pm 
Unnamed Wookiee
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How viable are Imperials without either Thrawn? I'd say they're alright, but they'd never be top tier if that were the case.

As a corollary, could one make a decent Lord Vader swap squad with GAT without switching to IE Thrawn with Pellaeon? I feel you'd need to put in as much non-uniques as possible to offset the lack of Opprtunist from the other Thrawn.

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 Post subject: Re: Imperials without Thrawn?
PostPosted: Thu May 17, 2012 12:17 am 
Master of the Order
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I like to use non-uniqe troopers and Piett. Get the +3/+3 AND opportunist, and Ysalimiri of course.


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 Post subject: Re: Imperials without Thrawn?
PostPosted: Thu May 17, 2012 1:52 am 
Grand Admiral
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You can make a decent Twi'lek Black Sun Vigo squad; they don't really benefit from either Thrawn that much, but they're great with other Imperial pieces like Imperial Governor Tarkin, Ozzel, and Pallaeon.


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 Post subject: Re: Imperials without Thrawn?
PostPosted: Thu May 17, 2012 3:05 am 
Droid Army Commander
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Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
Dark Trooper squads are about it without Thrawn at 200. I'd love for Imperial squads to not begin and end with the blue guy in white though.

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 Post subject: Re: Imperials without Thrawn?
PostPosted: Thu May 17, 2012 12:45 pm 
Death Star Designers
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R5Don4 wrote:
Dark Trooper squads are about it without Thrawn at 200. I'd love for Imperial squads to not begin and end with the blue guy in white though.


:D

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 Post subject: Re: Imperials without Thrawn?
PostPosted: Thu May 17, 2012 12:49 pm 
Warmaster
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R5Don4 wrote:
Dark Trooper squads are about it without Thrawn at 200. I'd love for Imperial squads to not begin and end with the blue guy in white though.


I do like that an EU character from a movie faction has affected the game so much but I totally agree.

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