obikenobi1 wrote:
The Weir/Thrawn/Storm commando squad that Matt Spry ran is on of the best I've ever seen with the fewest weaknesses I've seen yet played in a regional. It's got variety, lots of firepower and mobility. The only feasible way I can see to beat it is to have high defense, and besides Gowk/Mace, there are few competitve squads that match well against other top tier squads. Out of what I've seen thus far, the Imperial's have me worried the most, particularly the Storm Commando/Weir squad.
It's a good squad, and gives you a lot of options and a lot of counters, but at the end of the day it's a cannon squad with just 80 HP (with the option of 40 more) of main attackers. Main attackers who shoot at a +6 base, +13
max. Now obviously Weir and Tyber are very fierce in their own right, but you can't take huge risks with Weir because losing him cripples the rest of your squad. I have trouble seeing how that squad would consistently beat double lancer, except making almost every shield roll. Heck, I think Skybuck gives it a hell of a game, too. You can't bring in an anamin scout or any real huge movement breaking piece, so Yobuck accumulates damage on your guys and then Skywalker and Dash come in for the finisher. I don't think Doctrine of Fear would be enough to save you.
Solo Charge can give it tons of issues, too. No master tactician, and they can throw Han within six of a stormie, blow it away, and then retreat. Unless you swap Weir in, you're not gonna kill him. You do neuter Anakin with the Force bubbles, but then again Han can pretty easily pick Pellaeon off. It would be a very tactical game.
Now, right now no one is playing Skybuck or double lancer, and everyone and their brother
is playing Mace. For this meta, Matt's squad is amazing. Against last year's meta, while it holds up, I don't think it dominates.