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 Post subject: More fun with speeder bike scouts
PostPosted: Tue Apr 17, 2012 6:07 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Thu May 21, 2009 8:17 pm
Posts: 186
--Speeder trooper bike thing-- (link)
32 Thrawn (Mitth'raw'nuruodo)
28 General Weir
42 Scout Trooper on Speeder Bike x2
17 Storm Commando
16 Grand Admiral Rulf Yage
15 Stormtrooper Commander
11 Admiral Ozzel
10 Dark Hellion Marauder on Swoop Bike
8 Mas Amedda
8 R7 Astromech Droid
6 Rodian Brute x2
6 Ugnaught Demolitionist x2

(199pts. 15 activations)

Best case scenario (you out-activate your opponent, they don't have master tactician, and no Bastila/disruption) you can get end-of-turn and start-of-turn 40 damage twin strafes. It's only at +9 attack, but that's more than enough to put paid to all kinds of unpleasant fellows like Dash Rendar and Carth Onasi even if you miss a shot or two. Heck, even without strafing being able to throw 80 damage at someone is pretty doggone good. Weir and Yage have pretty good firepower for commanders (especially since Yage boosts Weir - tech!), and you can use the stormtrooper commander to make the storm commando very nasty indeed.

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 Post subject: Re: More fun with speeder bike scouts
PostPosted: Tue Apr 17, 2012 6:24 pm 
Master of the Order
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Joined: Mon Oct 08, 2007 8:01 pm
Posts: 6662
Location: Chicago, IL
greentime wrote:
--Speeder trooper bike thing-- (link)
32 Thrawn (Mitth'raw'nuruodo)
28 General Weir
42 Scout Trooper on Speeder Bike x2
17 Storm Commando
16 Grand Admiral Rulf Yage
15 Stormtrooper Commander
11 Admiral Ozzel
10 Dark Hellion Marauder on Swoop Bike
8 Mas Amedda
8 R7 Astromech Droid
6 Rodian Brute x2
6 Ugnaught Demolitionist x2

(199pts. 15 activations)

Best case scenario (you out-activate your opponent, they don't have master tactician, and no Bastila/disruption) you can get end-of-turn and start-of-turn 40 damage twin strafes. It's only at +9 attack, but that's more than enough to put paid to all kinds of unpleasant fellows like Dash Rendar and Carth Onasi even if you miss a shot or two. Heck, even without strafing being able to throw 80 damage at someone is pretty doggone good. Weir and Yage have pretty good firepower for commanders (especially since Yage boosts Weir - tech!), and you can use the stormtrooper commander to make the storm commando very nasty indeed.


I knew it was only time until you joined the party. ;)


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 Post subject: Re: More fun with speeder bike scouts
PostPosted: Tue Apr 17, 2012 6:32 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Thu May 21, 2009 8:17 pm
Posts: 186
TimmerB123 wrote:
I knew it was only time until you joined the party. ;)


Step 1: Wait for Tim to win a regional.
Step 2: Copy his new squad idea and adjust it to my liking.
Step 3: Win some regionals, I guess.

It worked last year!

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 Post subject: Re: More fun with speeder bike scouts
PostPosted: Tue Apr 17, 2012 7:47 pm 
Imperial Dignitaries
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Joined: Sun Sep 02, 2007 12:42 pm
Posts: 3599
Location: New Jersey
Hey, it looks like my STC suggestion was useful! Cool!

The last time I used that piece was in my Ninja Sentinel squad (Imperial Sentinel, SwoopBike, STC, Thrawn, and a bunch of Imp Officers), but it really makes a difference when you rely on non-uniques for your damage. I'm not sure how he would fit into a Wier-SC squad, but he could really ramp up the damage output of those SCs if you could fit him in. Furthermore, his +8 attack isn't half bad for 15pts...+12 for 20 double attack with opportunist.

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 Post subject: Re: More fun with speeder bike scouts
PostPosted: Wed Apr 18, 2012 1:36 pm 
Master of the Order
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Joined: Mon Oct 08, 2007 8:01 pm
Posts: 6662
Location: Chicago, IL
greentime wrote:
TimmerB123 wrote:
I knew it was only time until you joined the party. ;)


Step 1: Wait for Tim to win a regional.
Step 2: Copy his new squad idea and adjust it to my liking.
Step 3: Win some regionals, I guess.

It worked last year!


You won the first one this year. That's why I'm playing OR at Missouri! (Maybe)


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