Sithdragon13 wrote:
I was thinking about this and it just might work:
Thrawn
Boba merc
stormie/gran
99pts/3 activations.
It is a bit light on activations, but i really think this could hurt the 100pt jedi builds.
Bane: You have almost guaranteed init, so Boba can set up for 60 DAM pops and with Bane will never get to him. Make him take Thrawn out first. It will take a single attack and a turn of double attacks to kill thrawn. I figure you should ideally get in three attacks for 180 DAM most of the time.
Vader: A bit harder to hit, but same goes as Vader cannot deflect. Again by throwing Thrawn in the way, you can hopefully give Boba the breathing room he needs.
The problem may be against HAL/han, boba. You are out activated, but if they have to come to you at all, Boba's auto init can about drop any Han.
Again activations are the low point, but the auto init, intuition, and force immunity may help it out.
Any thoughts?
I really don't think that this could handle many of the best 100 pointers out there.
60 damage is not enough for a max damage. JWM's, any override heavy squad and many different other builds (ewok swarm) will handle it easily.
Looks like a really fun squad though, I will play it one of these days!