thereisnotry wrote:
Arica's best map is probably Chancellor's Starship (aka Throne Room), since it has very large, wide-open rooms on either side of gambit.
Completely. It is my go-to Imperial Map. Protect the fragile commanders and have long shooting lanes and open rooms for big guns.
As far as when to Ozzel and when not to - there is no hard and fast rule. If you're going that route - what really hurts you is when you DON'T out-activate but you're stuck with Ozzel. Arica helps maybe level the field if you don't out-activate. Yes Pellaeon is an option to oust Ozzel (and obviously Ysalimiri has it's own benefit), but it tends to take up valuable activation slots to do that. Other methods include: running Ozzel into Gambit right away. Dammed if they kill him, dammed if they don't. My Stealth N Blue squad (Mitthrawn, Arica, Lobot, Cad Bane, Ozzel, + tons of activations) allows me to bring in a Muun Tactics Broker with Lobot if I am playing against another Master Tactician (Usually another Thrawn), and then I can burn Ozzel when I find him more of a hinderance than a benefit. It's usually worth giving up the 11 pts at some point to be able to do more things other than a end of round big strike.
Imperials are not easy to play. They have a lot of important tech that has to work in harmony, and the big hitters (shooters) are often fairly fragile, and must be used carefully.
Lose one key piece and the team falls apart.