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 Post subject: Boom Zoomer
PostPosted: Wed Apr 04, 2012 12:19 am 
Black Sun Thug
Black Sun Thug

Joined: Mon Feb 27, 2012 2:11 am
Posts: 61
This is a pretty interesting idea i came up with outa the blue one night lol enjoy...

GAT 37
Admiral Piett 20
General Weir 28
Scout trooper on speeder 21
Imperial Governor Tarkin 22
Lobot 27
Tyber Zann 31
Mas Amedda 8
2x Uggie 6

200pts 10 acts

Very straight forward concept lol LOTS of reins for funsies in all situations and Tybers cunning combined with master tact followed by Weir...ALSO tarkin givin both of them extra shots lol its brutal ..then you have the strafer doing what it does best..annoying people as their fodder gets destroyed lol as far as activation control im pretty sure with the amount of reins you can still hold act control...i know you guys would advocate a storm commando but they are too glassy for me when i experimented this build..lol hit me with some feedback please..thanks yall


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 Post subject: Re: Boom Zoomer
PostPosted: Wed Apr 04, 2012 7:29 am 
Hall of Fame
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Tim ran something like this at capital city champs and won it. Then ran a variation of his same squad at Michigan regional and took 3rd. He had ozzel and more activations, no tyber because a lot of the time he would bring in a swoop so he could run that up and swap in the speeder for a deep strike strafe. Audri saw how effective he was with it.

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 Post subject: Re: Boom Zoomer
PostPosted: Wed Apr 04, 2012 7:55 am 
Imperial Dignitaries
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Joined: Sun Sep 02, 2007 12:42 pm
Posts: 3599
Location: New Jersey
Shields 2 makes the Storm Commandos not glassy.

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 Post subject: Re: Boom Zoomer
PostPosted: Wed Apr 04, 2012 10:15 am 
Black Sun Thug
Black Sun Thug

Joined: Mon Feb 27, 2012 2:11 am
Posts: 61
@Thereisnotry lol you've never seen my dice roll when that matters lol XD anytime i have ran a storm commando they really just became fodder lol


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 Post subject: Re: Boom Zoomer
PostPosted: Wed Apr 04, 2012 11:48 am 
Imperial Dignitaries
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Location: New Jersey
Okay, I see. I've had similar dice. Sometimes I have reason to believe that SSM makes no difference.... :lol:

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 Post subject: Re: Boom Zoomer
PostPosted: Wed Apr 04, 2012 11:57 am 
Black Sun Thug
Black Sun Thug

Joined: Mon Feb 27, 2012 2:11 am
Posts: 61
lol Right? lol i have liked playin the SC but i just like the impact tyber makes with his cunning and the fact that his attack is MORE worth rolling dice than SC lol i mean i know half of Weir's ce is now useless but with a scout trooper i think it works....to me its like does SC really fit or am i forcin too much for the sake of not losin out on the ce in that case ill just sub a GREAT shooter with reins (and potential to tell other reins to go home) and just not try to cram the squad lol


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 Post subject: Re: Boom Zoomer
PostPosted: Thu Apr 05, 2012 7:37 am 
Warmaster
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LOL bring this on Friday, I needed a playtest against the whole General Weir aggrevation.

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