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 Post subject: Thrawn's merc
PostPosted: Sat Nov 24, 2007 9:21 am 
Death Star Designers
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I was thinking about this and it just might work:

Thrawn
Boba merc
stormie/gran
99pts/3 activations.

It is a bit light on activations, but i really think this could hurt the 100pt jedi builds.

Bane: You have almost guaranteed init, so Boba can set up for 60 DAM pops and with Bane will never get to him. Make him take Thrawn out first. It will take a single attack and a turn of double attacks to kill thrawn. I figure you should ideally get in three attacks for 180 DAM most of the time.

Vader: A bit harder to hit, but same goes as Vader cannot deflect. Again by throwing Thrawn in the way, you can hopefully give Boba the breathing room he needs.

The problem may be against HAL/han, boba. You are out activated, but if they have to come to you at all, Boba's auto init can about drop any Han.

Again activations are the low point, but the auto init, intuition, and force immunity may help it out.

Any thoughts?

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PostPosted: Sat Nov 24, 2007 1:10 pm 
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Looks good Dragon. Gonna be hard to overcome the lack of activations though, especially if you lose control over the init. Other good shooter squads could hurt it as well.

And where's the wookie? :D

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PostPosted: Sat Nov 24, 2007 1:31 pm 
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Boba killed them already. :D

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PostPosted: Sat Nov 24, 2007 2:04 pm 
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Looks good. Low on activations, though.
This squad does look like it stands a chance against beats, if you maneuver your minis right.

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 Post subject: Re: Thrawn's merc
PostPosted: Sat Nov 24, 2007 3:07 pm 
Imperial Dignitaries
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Sithdragon13 wrote:
I was thinking about this and it just might work:

Thrawn
Boba merc
stormie/gran
99pts/3 activations.

It is a bit light on activations, but i really think this could hurt the 100pt jedi builds.

Bane: You have almost guaranteed init, so Boba can set up for 60 DAM pops and with Bane will never get to him. Make him take Thrawn out first. It will take a single attack and a turn of double attacks to kill thrawn. I figure you should ideally get in three attacks for 180 DAM most of the time.

Vader: A bit harder to hit, but same goes as Vader cannot deflect. Again by throwing Thrawn in the way, you can hopefully give Boba the breathing room he needs.

The problem may be against HAL/han, boba. You are out activated, but if they have to come to you at all, Boba's auto init can about drop any Han.

Again activations are the low point, but the auto init, intuition, and force immunity may help it out.

Any thoughts?


I really don't think that this could handle many of the best 100 pointers out there.

60 damage is not enough for a max damage. JWM's, any override heavy squad and many different other builds (ewok swarm) will handle it easily.

Looks like a really fun squad though, I will play it one of these days!

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PostPosted: Sat Nov 24, 2007 4:13 pm 
Death Star Designers
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Except keep in mind that the JWMs cant deflect with Thrawn out there. It would all come down to map and positioning.

Against JWMs i would leave Thrawn in back, so they cant assault and i automatically get the intuition to get away. It will be tight, especially with the low activations, but i would be interested to test this and see how it does.

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PostPosted: Sat Nov 24, 2007 4:25 pm 
Imperial Dignitaries
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Sithdragon13 wrote:
Except keep in mind that the JWMs cant deflect with Thrawn out there. It would all come down to map and positioning.

Against JWMs i would leave Thrawn in back, so they cant assault and i automatically get the intuition to get away. It will be tight, especially with the low activations, but i would be interested to test this and see how it does.


So now Boba needs to roll 9's to hit the JWM's too. You are also outactivated and have no door control. As soon as those JWM's advance you are really gonna be in for a hurting. (Especially on a map that helps the JWM's be in gambit while hiding)

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PostPosted: Sat Nov 24, 2007 8:00 pm 
Customizer Extrodinaire
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In the hands of the experienced, this squad could work wonders

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PostPosted: Sat Nov 24, 2007 8:05 pm 
Imperial Dignitaries
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Roque Saber wrote:
In the hands of the experienced, this squad could work wonders


How so?

No door control, low damage output, and little activations. It seems that against a GOOD player it wouldn't to well, but against a newer player it would work very well.

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PostPosted: Sat Nov 24, 2007 9:17 pm 
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I like the new Boba and all, but in a competative squad he can't do enough area-effect damage ( flamethrower, missles ect. ) or really high attack, high damage. He's not strong enough to be your #1 shooter guy I think. It looks fun to play, however.

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