TimmerB123 wrote:
R5Don4 wrote:
Very refreshing to see that weenie spinning has finally been kicked in the sack.
Not really. Check the MI Regionals results. Top 4, all higher (but not super high) activation squads with major guns.
This is not disparaging Scott who played really well, or anyone else who ran beat sticks, but the fact remains that if you don't have a way to deal with higher activation squads, you won't win tough tournaments.
It doesn't help that the biggest tool for these type of squads isn't coming out until set 4. I do think I made a mistake in our game by not having Ragnos go after the Storm Commando, instead going after Piett. Again, to be fair, I did get some lucky rolls in the game, so who really knows. I also have to train myself in stalling for a turn or two, to get a decent pool of FPs for Sith Sorcery, which is my answer to higher activations most of the time.
As for Momaw in my base squad, not really sure about it. If anything, I would tweak down to a few more powerful figs in the 20-30 range, to make better use out of his CE, making it even more devastating. I also need to look at a few more options for Reinforcement. I do like the 60 HP bodyguard in Ponda Boba, and Salicious is a great fig to set up beatdowns.
In short, Marka Ragnos is a beast to go against, even when he is currently incomplete.