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 Post subject: Corran and Garm
PostPosted: Sun Mar 18, 2012 6:36 pm 
Dark Lord of the Sith
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Garm 45
Corran JM 60
R2 and C3po GH 22

I dont know what to fill the 73 pts with.
I bring in SpecForce Infiltrator x2 from Garm.

I have cunning +12 for 20 double twin attackers with cloak and a melee guy that can use opp triple from six away(6+knight speed= 5 squares then MR2 is the other one)

I found a way to use Garms CE again and his Rein pretty well. Just dont have a clue what to finish the squad with.

I am at a lost where to go.


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 Post subject: Re: Corran and Garm
PostPosted: Sun Mar 18, 2012 6:41 pm 
Death Star Designers
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Nicely done. Rolan, dash, jagged are all good choices. Also a bothan noble could be really nasty with all those attackers. The 2 infiltrators is probably the way to go though.

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 Post subject: Re: Corran and Garm
PostPosted: Sun Mar 18, 2012 6:49 pm 
Dark Lord of the Sith
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I have a question are the Infiltrators still rebel or NR when I bring them in?
Can i use the tactician NR guy and dash/Fel to fill out the points?

Then the Infiltrators are +12 for 30 double twin but i dont know if that works.
If not you can still do han RH and Jaina. Or just play the Infiltrators in the rebels with some type of opp and han rh. My whole point was to try and use garm again with the CE and rein.


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 Post subject: Re: Corran and Garm
PostPosted: Sun Mar 18, 2012 7:54 pm 
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I'd go for some movement, like Wedge/TBSV for Greater Mobile or Ganner for Levitate.


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 Post subject: Re: Corran and Garm
PostPosted: Mon Mar 19, 2012 10:43 am 
General
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jonnyb815 wrote:
Garm 45
Corran JM 60
R2 and C3po GH 22

I dont know what to fill the 73 pts with.
I bring in SpecForce Infiltrator x2 from Garm.

I have cunning +12 for 20 double twin attackers with cloak and a melee guy that can use opp triple from six away(6+knight speed= 5 squares then MR2 is the other one)

I found a way to use Garms CE again and his Rein pretty well. Just dont have a clue what to finish the squad with.

I am at a lost where to go.



TheHutts wrote:
I'd go for some movement, like Wedge/TBSV for Greater Mobile or Ganner for Levitate.



Hey! Were you guys peeking into our league play a week ago? I used Garm, Corran JM, and Ganner along with Jacen Solo JK and some filler. Ganner sending out Corran to attack or Jacen to lightning or attack was fun. Then the other could mini-move and attack due to Garm. It was fun.

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 Post subject: Re: Corran and Garm
PostPosted: Mon Mar 19, 2012 11:55 am 
One of the Sith on Malgus' Shuttle
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jonnyb815 wrote:
I have a question are the Infiltrators still rebel or NR when I bring them in?

Since they are brought in through Reinforcements, they keep their original faction. Only Affinity changes your faction.


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 Post subject: Re: Corran and Garm
PostPosted: Mon Mar 19, 2012 2:55 pm 
Grand Admiral
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jonnyb815 wrote:
A melee guy that can use opp triple from six away(6+knight speed= 5 squares then MR2 is the other one)


I just posted disputing this, then realised that Garm Bel Iblis lets you do this - that's pretty cool.....


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 Post subject: Re: Corran and Garm
PostPosted: Mon Mar 19, 2012 4:01 pm 
Dark Lord of the Sith
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yeah thats why I like the start of the squad just dont know how to finish it.

I am forgoing this idea for friday right now

going to try this friday for fun.
Winter
Gray Jedix3
Leia
TBSV
Wedge
Mousex3
Uggiex2

Or a double unleash the force squad with winter ummmmmm well least I plan on playing NR.

I could rebuild it so its not so CE heavy but o well. I have never really played Leia before or Winter, Gray Jedi so it should be fun.


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