Version 2 Admiral Gilad Pallaeon Thrawn Tyber Zann Weir Palpy in Chair Lobot Mas Gov Tarkin Uggie
This version has Pallaeon and no Ozzel It uses Weir over Mohc. It only has 9 base acts but thats fine with what the squad can do.
First you pick what Lobot will bring in. If you have them on acts or think its worth it bring in a Amanin Scout,rodian,Gran raider if not bring in six of something.
Then after rein is revealed take there rein if its good swaps other wise play Gran raider,Rodian,Uggie.
Than you want to setup second, So having a map where the opp must pick sides is a must and losing map helps you 70% of the time and does not hurt you because of your turn one attacks. Drop Palpy in chair in a save spot but where you can get an edge on trying for a turn one BB with Arica. Then trade Palpy for Arica after setup.
Yeah ozzel would help and double override but I can get double override but dont see how i can get ozzel in here. The goal is to get a BB turn one and when you win init. Get Weir in for a turn one double twin with the scout. So ozzel would be great but just dont see how I can get it to work. I know out activating them is key.
I think there is something here just need to work a few things out and it can be a tier 2 squad.
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