billiv15 wrote:
thereisnotry wrote:
urbanjedi wrote:
I believe the precedent was that if an overridden door (either opened or closed) was regular door gimmicked, then nothing happened and the "ownership" of the door state was still with the original overriding player. This is because override trumps door gimmick. I think the same would apply to override and the new ADG as ADG trumps override so no matter what I try to do with override, nothing happens and "ownership" of the state of the door is still with the ADG character.
That's how I understood it. Override will not have any affect whatsoever on a door that has been ADG'ed open.
Correct, intended to work exactly the same way we are already familiar with.
This all makes good sense.
Updating the glossary entries to explicitly state that Door Gimmick
can't be used against an Overridden door, and that Override
can't be used on an ADG'd door also makes good sense.
As it is now they only refer to not being able to
close doors.
End Arcanity!