BFBH713 wrote:
Gowk 55
R2-D2 astromech droid 9
R7 astromech droid 8
2x Uggie 9
Republic Commando Darman 25
Republic Commando Atin 25
Republic Commando Fi 25
Republic Commando Niner 26
Zann Consortium Defiler 24
(199pts 10 activations)
Just a neat thing i threw together...feel free to post thoughts im always open to them lol =)
LOL, you seem to be in my head a lot with your squads. This is very similar to something I worked on, on Monday with HannahCannon and another friend. Let me post my list for ya and I'll explain why I went with what I did.
1x Rodian Diplomat
1x Sparti Clone Trooper Demolitionist
1x Mas Amedda
1x Captain Rex
1x Atin
1x Darman
1x Fi
1x GOWK
1x Clone Commander Bacara
First off Bacara makes a pretty big difference. Not only are your commandos having a 21 defense but not being able to be shot while in cover is a pretty good deal in my book. The next difference is Rex. Getting the greater mobile will allow you to work shots then run back into the safety of cover and allow you to still get your shots. The Rodian Diplomat was put in because of its a trap. There are a few players in my local meta with a serious hard-on for Nom Anor and its nice to nuke those stupid antics from the start.
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