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 Post subject: Rodian Trader
PostPosted: Wed Feb 01, 2012 11:45 pm 
Unnamed Stormtrooper
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Real quick question. Can the Rodian Trader use munitions supplies to give a Bacta Tank grenades? We want to say no, since it's an object like Popsicle Han, but we were wondering if it was possible. :rebel:


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 Post subject: Re: Rodian Trader
PostPosted: Fri Feb 03, 2012 11:46 am 
One of The Ones
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Actually, you can. The Bacta Tank has many such odd interactions. (Thrawn can give it Opportunist.)

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 Post subject: Re: Rodian Trader
PostPosted: Fri Feb 03, 2012 12:12 pm 
Droid Army Commander
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Too good an opportunity to not elaborate on this, the Thrawn one is the one that always gets brought up because it came up in Imperial Entanglements sealed tournaments but:

Not including all the stat bonus CE's it is eligible for it can also attack from all these commanders:

Spoiler: show
General Veers
CE: Accurate Shot
6 Squares

Moff Nyna Calixte 18
CE: +10 Damage against enemies with Stealth
Unlimited


Stormtrooper Commander 15
CE: +10 Damage until the end of this character's next turn
Adjacent

Captain Antilles 20
CE: +4 Attack and +10 Damage against Fringe characters
6 squares

Talz Chieftain 16
CE: +4 Attack and +10 Damage against non-Unique characters
Unlimited

Han Solo, Rebel Hero 35
CE: Gain Advantageous Attack
6 squares

Lord Vader 71
CE: Gain Advantageous Attack
6 squares

Jabba, Crime Lord 15
CE: Gain Cunning Attack
6 squares

Rodian Hunt Master 22
CE: Gain Deadeye
6 squares

Corellian Security Officer 22
CE: Gain Deceptive
CE: Gain It's a Trap!
6 squares

General Rieekan 14
CE: Gain Evade
Unlimited

Weequay Leader 13
CE: Gain Mighty Swing
6 squares

Admiral Yularen 21
CE: Gain Opportunist
Unlimited

Thrawn (Mitth'raw'nuruodo) 32
CE: Gain Opportunist
Unlimited

Mon Mothma 23
CE: Make an immediate attack at +10 Damage when defeated
6 squares

General Whorm Loathsome
CE: Twin Attack
6 squares


So the maxed out Bacta Tank has:

Spoiler: show
--Bacta Tank Maximum--
71 Lord Vader
40 Emperor Palpatine
32 Thrawn (Mitth'raw'nuruodo)
23 Jolee Bindo
22 Rodian Hunt Master
21 General Veers
18 Moff Nyna Calixte
16 Talz Chieftain
15 Bacta Tank
15 Jabba, Crime Lord
15 Stormtrooper Commander
12 Garindan

(300pts. 12 activations)

Imperial:
Advantageous (Lord Vader)
+10 Damage against Stealth (Moff Nyna)
Opportunist (Thrawn)
Cunning Attack (Jabba)
Deadeye (Rodian Huntmaster)
Mighty Swing (Weequay Leader)
+4 Attack +10 Damage against non-Unique (Talz)
+10 Damage (Stormtrooper Commander)

Accurate Shooting at +6 (+10 against non-Uniques) for 50 against non activated (60 against non-Unique or 70 against adjacent or Stealth or with bonus damage) or 40 against Activated. With Force Point rerolls from the Emperor! and +30 Damage from Garindan.


Goes to show that given enough support you can really pimp out anything in this game.

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 Post subject: Re: Rodian Trader
PostPosted: Fri Feb 03, 2012 1:29 pm 
One of The Ones
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LOL, nice. This just reinforces an argument I've supported for a long time. Characters with 0 damage shouldn't be able to attack, ever.

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 Post subject: Re: Rodian Trader
PostPosted: Fri Feb 03, 2012 6:46 pm 
One of The Ones
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Grand Moff Boris wrote:
LOL, nice. This just reinforces an argument I've supported for a long time. Characters with 0 damage shouldn't be able to attack, ever.


I agree with Dennis 100% here. (Mark the calendar! LOL)

It is silly, luckily it isn't too much of a threat in the meta.

I think it's proof that damage 0 characters were never meant to attack by the fact that the 2 diplomats that were MEANT to attack that WotC made (Imperial Dignitary and Leia Organa, Senator) actually have a base 10 damage. They could have made the Imp Dignitary have 0 base and thn he could get up to 10 damage with the on card opportunist - but no, they gave him 10 base damage. Because he was MEANT to attack.

The 0 damage pieces attacking are just weird rule interactions, and shouldn't be happening. ESPECIALLY silly when they magically gain a blaster, since they don't have "melee" on their card. It wouldn't bother me so bad if they could only attack melee, since really anyone can use their hands and feet (even if ineptly) to fight, but when a commander makes a non-combatant suddenly have a ranged weapon . . . stupid


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 Post subject: Re: Rodian Trader
PostPosted: Fri Feb 03, 2012 7:08 pm 
Death Star Designers
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R2-D2, Astromech Droid disagrees.

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 Post subject: Re: Rodian Trader
PostPosted: Fri Feb 03, 2012 8:11 pm 
One of the Sith on Malgus' Shuttle
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Sithborg wrote:
R2-D2, Astromech Droid disagrees.

That's exactly what I was thinking. At first I thought Doombot had a Replaces Attacks ability but nope, a straight up bonus like Cunning/Opportunist.


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 Post subject: Re: Rodian Trader
PostPosted: Fri Feb 03, 2012 8:43 pm 
One of The Ones
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Sithborg wrote:
R2-D2, Astromech Droid disagrees.


FOILED!

Nice call.

But I would still argue that R2 was meant to attack (droids) plainly by the ability on his card. (AND it's only adjacent droids - no magic blaster)

I stand by the fact that I don't think pieces should be able to attack that have 0 printed damage and no abilities ON THEIR OWN that would allow them to do damage.

Commander given silliness!


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 Post subject: Re: Rodian Trader
PostPosted: Mon Feb 06, 2012 3:11 pm 
One of The Ones
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The thing you are missing about R2 is that his concept is worded in a way that it does 2 things:

1. Prevents him from just attacking anyone (he can only damage Droids).
2. He cannot make Attacks of Opportunity.

So the rule should be: Characters with a printed damage value of 0 on their stat cards cannot make attacks or benefit from Commander Effects, Special Abilities, or Force Powers that grant attack and damage bonuses, unless they have such an ability, effect, or power printed on their own stat card.

Viola!

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 Post subject: Re: Rodian Trader
PostPosted: Mon Feb 06, 2012 3:19 pm 
Death Star Designers
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I've always been in the camp of far preferring a simple rule set with a few weird interactions (like Bacta Tanks being able to shoot with the right bonuses) than a more complicated rule set, even if it's just slightly more complicated. I'm a fan of games with thin rulebooks and as little errata as possible (and with errata that only addresses misprints and such, not for changing the rules for gameplay purposes). It's one reason I'm glad SSM works as written on the card now.

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 Post subject: Re: Rodian Trader
PostPosted: Tue Feb 07, 2012 6:01 am 
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Come on now were forgetting about when your opponent kills your bacta tank and you get to save it with avoid defeat then atk. My one and only time playing a bacta tank I lost it and got it back via avoid defeat.

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 Post subject: Re: Rodian Trader
PostPosted: Fri Feb 24, 2012 1:21 pm 
Third Jedi from the Left
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I personally like the rodian trader giving mouse droids grenades because it's funny.


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