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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Thu Dec 22, 2011 8:24 am 
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14
Mon Mothma of Chandrillia
Rebel
Rare
RM Mon Mothma
Cost 19
HP 30
DF 11
AT 0
DM 0
Special Abilities
Unique
Affinity (New Republic)
Rebel/New Republic Reserves 20 (If you roll 20 for initiative, you can add up to 20 points of non-Unique Rebel or New Republic characters to your squad immediately before your first activation of the round)
Rapport (a character whose name contains Bothan cost is 1 less when in a squad with this character)

Commander Effect
Followers gain +3 Attack; Allied Bothans gain Avoid Defeat

The Emperor's made a critical error, and the time for our attack has come.

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Thu Dec 22, 2011 2:03 pm 
Droid Army Commander
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Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
30
ISB Infiltrator
Imperial
Common
RM Deena Shan
Cost 18
HP 50
DF 16
AT 7
DM 10
Special Abilities
Infiltration Expert (Set up anywhere on your half of the battle map.)
Targeting

"We're the Imperial Security Bureau. What we say is principle; what we decide is regulation; what we do is law."

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Thu Dec 22, 2011 6:34 pm 
Droid Army Commander
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24
Darth Vader, Supreme Commander
Imperial
Very Rare
RM Knight Models Darth Vader
Cost 74
HP 140
DF 22
AT 15
DM 20
Special Abilities
Unique
Melee Attack
Triple Attack
Greater Mobile Attack
Cho mai (If this character rolls a natural 20 on an attack, the target is -20 Damage for the rest of the skirmish. If the target can negate the damage from this attack they may ignore this effect.)
Djem-So Style
Opportunist +20
Turn to the Darkside

Force Powers
Force 2
Force Renewal 1
Absorb Energy
Force Whirlwind

Commander Effect:
Allied Commanders gain Imperial Glory (Imperial Followers within 6 Squares can move up to 2 squares and make 1 immediate attack when they are defeated. This move does not provoke attacks of opportunity.)

Lord Vader occupied a personal role as Palpatine's lieutenant, with several titles and offices including Dark Lord of the Sith and  the specific title of Supreme Commander of the Imperial Forces

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Fri Dec 23, 2011 1:02 am 
Droid Army Commander
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Posts: 1276
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9
Dressellian Sergeant
Rebel
Uncommon
RM Dressellian Commando
Cost 20
HP 80
DF 17
AT 12
DM 20
Special Abilities
Commando
Satchel Charge
Stealth

Commander Effect
Allied Commandos gain Gregarious

When the Empire subjugated Dressel they fought back, becoming masters of guerrilla tactics.



44
Ewok Catapult
Fringe
Rare Huge Base
RM RAFM Historical Miniatures: Chinese Rope Catapult
Cost 18
HP 90
DF 14
AT 6
DM 30

Special Abilities
Emplacement
Fragile 40
Gang +1 (+1 Attack for each Ewok ally within 6 squares of target)
Mounted Weapon
Natural Camouflage (This character cannot be targeted by an ememy if it has cover until an ally has taken damage, or this character attacks. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
Regeneration 10
Splash 10
Wooden Contruction (Immune to effects of Ion Gun. Flamethrower does double damage)

"«Fire the catapult!»" ―Chief Chirpa"

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Fri Dec 23, 2011 5:26 pm 
Droid Army Commander
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22
Captain Needa
Imperial
Rare
RM Imperial Officer (Alliance & Empire)
Cost 12
HP 50
DF 16
AT 3
DM 10
Special Abilities
Unique
Full Responsibility (If this character has line of sight to an enemy character at the beginning of the round and you have not won the initiative this round this character may be removed from play at the beginning of the round. Your opponent's initiative check is automatically 1.)
Recon

Commander Effect
Unique followers within 6 squares gain Speed 4

"Apology accepted Captain Needa." -Darth Vader

35
Snowtrooper Officer
Imperial
Common
RM Snowtrooper (Alliance & Empire)
Cost 16
HP 50
DF 18
AT 8
DM 20

Commander Effect
At the end of this character's turn one adjacent trooper follower may make an immediate attack at +4 Attack, +20 Damage

Snowtroopers were deployed under Death Squadron's Blizzard Force during the Battle of Hoth.

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Sat Dec 24, 2011 7:37 am 
Droid Army Commander
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10
Echo Base Deck Officer
Rebel
Common
RM Rebel Officer
Cost 13
HP 50
DF 15
AT 6
DM 10
Special Abilities
Grenades 10
Pathfinder
Recon
Relay Orders

The deck officer oversees hangar operations, coordinating and relaying orders from the command center.

51
Myo
Fringe
Rare
RM Abyssian Black Sun Thug
Cost 16
HP 60
DF 16
AT 8
DM 10
Special Abilities
Unique
Bully (+4 Attack against a enemy characters with a lower point cost)
Cunning Attack +20
Deceptive
Regeneration 10

From a young age, Myo proved himself to be a particularly vicious, fearless, and ill-tempered combatant, even among his fellow Abyssin

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Sat Dec 24, 2011 5:03 pm 
Droid Army Commander
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Joined: Sun Sep 02, 2007 2:05 pm
Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
25
Death Squadron Tie Pilot
Imperial
Common
RM Imperial Pilot
Cost 14
HP 30
DF 15
AT 5
DM 10
Special Abilities
Grenades 20
Gunner
Targeting
Squad Assault

Death Squadron was the codename applied to Darth Vader's personal fleet of Star Destroyers, led by the Super Star Destroyer Executor. The fleet, designed to instill terror in dissidents of the Empire's New Order, represented the largest fleet of warships ever gathered in the history of the galaxy.



41
Boba Fett, Galactic Bounty Hunter
Fringe
Very Rare
RM Knight Models Boba Fett
Cost 52
HP 110
DF 20
AT 11
DM 20
Special Abilities
Unique
Affinity (Considered to be Mandalorian when in a Mandalorian squad)
Bounty Hunter +6
Double Attack
Flight
Grappling Snare (Replaces Attacks, Range 6, target unable to move or make attacks for the rest of the skirmish until they make a Save of 11 negates effect. Characters with Mounted Weapon, and Large or larger characters, ignore this effect.)
Integrated Rangefinder (Usable only on this character's turn, If this character does not move this turn it may target otherwise untargetable enemies within Line of Sight)
Mobile Attack
Twin Attack
Ion Gun +20

Boba Fett killed the Mand'alor Fenn Shysa as an act of mercy, but not before agreeing to his dying wish: Fett was to take Shysa's place as Mand'alor

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Sun Dec 25, 2011 8:03 pm 
Droid Army Commander
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Joined: Sun Sep 02, 2007 2:05 pm
Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
31
Palpatine, Galactic Emperor
Imperial
Very Rare
RM Emperor Palpatine
Cost 47
HP 130
DF 21
AT 0
DM 0
Special Abilities
Unique
Emperor Palpatine (considered to be named Emperor Palpatine)
Dun Möch (Useable only on this character's turn. Range 6; 10 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. On a successful save roll of 20, acting character takes 40 damage instead.)
Imperial Glory (Imperial Followers within 6 Squares can move up to 2 squares and make 1 immediate attack when they are defeated. This move does not provoke attacks of opportunity.)
Rapport (Characters with the Special Ability Palpatine's Bodyguard or Emperor's Bodyguard cost 1 less when in a squad with this character)

Force Powers
Force 4
Force Renewal 2
Force Chain Lightning: Force 2, replaces attacks, range 6, 30 Damage to target and all adjacent characters
Force Lightning 4

Commander Effect
Adjacent Imperial allies gain Bodyguard

And now, young Skywalker... you will die.


38
Veteran Sandtrooper on Dewback
Imperial
Rare
RM Sandtrooper on Dewback
Cost 32
HP 80
DF 18
AT 8
DM 20
Special Abilities
Charging Assault +10
Melee Reach 2
Momentum
Speed 10
Stable Footing
Twin Attack

The Galactic Empire's Sandtroopers rode dewbacks as a light cavalry unit, capable of speeds as fast as 50 kilometers per hour for short periods of time.

48
Ishi Tib Thug
Fringe
Uncommon
RM Ishi Tib Scout
Cost 14
HP 50
DF 15
AT 6
DM 10
Special Abilities
Bloodthirsty
Evade
Stealth
Twin Attack

The primal undercurrent to the Ishi Tib personality is their ferociousness in combat, often tearing opponents apart with their beaks.


49
Klatoonian Henchman
Fringe
Common
RM Klatoonian Enforcer
Cost 4
HP 10
DF 14
AT 4
DM 10
Special Abilities
Melee Attack
Melee Reach 2
Black Sun
Internal Strife

The Klatooinians revered the Hutts, whose natural lifespan spanned several centuries, as near-gods—possibly even the Ancients of Klatooinian myth

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Sun Dec 25, 2011 11:07 pm 
Droid Army Commander
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Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
39
Veteran Stormtrooper
Imperial
Common
RM
Cost 14
HP 40
DF 16
AT 8
DM 10
Special Abilities
Squad Cover
Squad Assault
Squad Firepower

In battle working as a team is the best means of survival

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Mon Dec 26, 2011 9:23 am 
Droid Army Commander
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Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
13
Luke Skywalker of Cloud City
Rebel
Rare
RM Luke Skywalker of Dagobah
Cost 29
HP 80
DF 17
AT 9
DM 20
Special Abilities
Unique
Double Attack
Bravado
Stealth

Force Powers
Force 4
Force Leap
Lightsaber Assault

"Darth Vader: Your destiny lies with me Skywalker. Obi-Wan knew this to be true.
Luke: No... "




27
High Human Culture Elitist
Imperial
Uncommon
RM Supreme Chancellor Palpatine
Cost 13
HP 30
DF 12
AT 0
DM 0
Special Abilities
Affinity (Republic)
Blaster Upgrade
Humanocentrist (Not Subject to Commander Effects from Non-huMan Commanders. Allied non-huMans -2 Attack -2 Defense, Male Human allies within 6 squares +2 Attack against non-huMan enemies)

Human High Culture is the Galactic Empire's codified policy of Humanocentric speciesism centered around the belief that Humans are inherently superior to other species.

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Tue Dec 27, 2011 7:38 pm 
Droid Army Commander
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Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
43
Elom Brute
Fringe
Common
RM Talz Warrior
Cost 10
HP 30
DF 15
AT 4
DM 30
Special Abilities
Melee Attack
Cleave

Although highly ambitious and intelligent, Eloms are often manipulated into becoming involved in illegal activities



55
Saurin Combat Trainer
Fringe
Uncommon
Trandoshan Mercenary (Legacy of the Force)
Cost 18
HP 80
DF 19
AT 10
DM 10
Special Abilities
Melee Attack
Cleave
Rapport (Costs 1 less when in the same squad as a character whose name contains Jabba.)

Commander Effect
Gammorean followers gain Close Quarters Fighting and Deathstrike

Jabba the Hutt employed a Saurin combat instructor for the gangster's Gamorrean guards. The Saurin came to hate both his employment and his employer.


59
Weequay Skiff Master
Fringe
Common
RM Weequay Thug
Cost 8
HP 30
DF 14
AT 4
DM 10
Special Abilities
Gunner +20
Skiff Master (Followers with the Special Ability Desert Skiff may transport an additional 1 Large or 2 Small or Medium allies. If that ally is defeated all transported allies may make a second save of 6 to avoid defeated in addition to the first save of 11.)
Rapport (A character named Nikto Gunner on Desert Skiff costs 1 less when in the same squad as this character)

Commander Effect
Allied characters with Rigid may Squeeze
Allied characters with Desert Skiff gain Advantageous Cover


The Hutt gangster Jabba Desilijic Tiure maintained a small fleet of Bantha-II cargo skiffs at his Dune Sea palace

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 Post subject: Re: Band-Aids & Hand Grenades
PostPosted: Wed Dec 28, 2011 7:24 pm 
Droid Army Commander
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Joined: Sun Sep 02, 2007 2:05 pm
Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
17
Yoda, Jedi Master in Exile
Rebel
Very Rare Small
RM Yoda of Dagobah
Cost 42
HP 120
DF 20
AT 0
DM 0
Special Abilities
Unique
Force Mentor (At the start of the skirmish, choose a Rebel Unique allied character with a Force Rating. That character gains Surprise Move and in addition to spending their own Force points once per turn, may also spend this character's Force points once per turn as if they were its own for the rest of the skirmish.)

Force Powers
Force 5
Force Renewal 3
Master of the Force 3
Force Push 2
Force Sense
Force Spirit 6
Force Supression (Force 5: Cancel a Force power used by a character)
Jedi Mind Trick
Levitation 2 ( Force 2: replaces attacks, Move 1 Large or smaller ally within 12 squares to any unoccupied square within 12 squares. This move does not provoke attacks of opportunity)


Commander Effect
Each ally with a Force rating starts with +1 Force.

Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is.


29
Imperial Master Gunnery Sergeant
Imperial
Common
RM Imperial Naval Trooper
Cost 22
HP 70
DF 14
AT 5
DM 10
Special Abilities
Fire Support Mission

Commander Effect
Imperial followers with Gunner gain Crack Shot and Flanking Support

Gunners in capital-ship grade weapons emplacements such as heavy turbolaser batteries and ion cannons almost always operate as part of a larger weapons crew.

46
Human Fanatical Commando
Fringe
Common
RM Human Blaster-for-Hire
Cost 7
HP 20
DF 13
AT 3
DM 10
Special Abilities
Self-Destruct 30
Stealth

Terrorists are those who use violence and threats to intimidate or coerce, especially for political purposes.

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