urbanjedi wrote:
what was daniel playing?
I went 3-0 and won with Vong playing on Asteroid Base.
--Epic Vong--
137 Czulkang Lah
63 Warmaster Tsavong Lah
30 Shedao Shai
28 Dash Rendar, Renegade Smuggler
27 Nen Yim
78 Yuuzhan Vong Ossus Guardian x3
80 Yuuzhan Vong Jedi Hunter x4
18 Praetorite Vong Priest
15 Lobot, Computer Liaison Officer
15 Yammosk War Coordinator
8 R7 Astromech Droid
(499pts. 16 activations)
If I win map roll I'm convinced that nothing beats this consistently, and the only thing that has a reasonable chance would be another Vong squad. It suffers from being almost all melee, but the lines of sight on Asteroid Base are so tight that the OR "move 12 and shoot everything squads" just don't work against it, as they're only going to get good lines to 3-4 pieces maximum. It also has the advantage of having a lot of non-uniques, so those OR squads will have a tough time hitting me without the Bounty Hunter bonus. It moves so fast with Charging Assault that in every game I've played with it I've been engaging in Round 2, and it can kill almost anything in 1 phase from 12 squares away. Since I've got SO many attackers I don't worry about losing a few of them if I can trade them for my opponent's big hitters. Basically I send in Shedao, the Ossus Guardians, and the Jedi Hunters as the first wave (that's 8 attackers!) and play cagey with Dash at first and cover them if I can (I don't want to lose him early). The first wave can win most games by themselves, but if they fail then the Lahs come out and Dash starts being more aggressive to clean up.
It has speed, tons of attack power, and tons of defense (and a few hundred more HP on table than most squads in this format). The only thing it lacks is ranged power since it only has one shooter, but being so fast and so strong defensively with the high amount of HP and everyone having VCA 6 I can close easily without losing too many guys even if I have to play on an open map.